
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kami
The bosses and the music are some of the best I've ever experienced. The coop also changes the boss and level dynamics. A masterpiece for anyone looking for a hardcore experience.
It's FFXIV Raids, but with a 4 button rotation and you are already maxed level so you don't have to grind. I highly recommend it! Had no issues whatsoever with it running on my PC, Steam Deck, and no issues with netplay.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom :D
THIS GAME IS SOOOO IMMACULATE
好玩,固定队友愿意一起玩更好玩,打着打着就熟悉了,就是月光难度没队友完全打不过
i like this game (bosses of doom and despair)
Fun and unique bullet hell
一层只能进一次商店道具不能ROLL钱还大概率只够买一个,全身上下满打满算四个槽前期买不起后期放不下带着一大笔钱进商店拔剑四顾心茫然,选不了路没有没有随机BOSS虽然顺序不同反正要通关就得全打一遍那我问你,你的ROUGELIKE体现在哪,在80%都是垃圾的道具池里吗? 好你说自己是MMO模拟器那我们就来说说MMO的部分。四个人挤在香港群租房一样大的地方分散带着点名炸队友还有死掉的队友会在地上拉大圈覆盖安全区打得快奖励少打得慢有DPSCHECK这你真是学到MMO精髓了,那MMO有T有奶有D结果你这游戏全是各凭本事环节我请问了职业配合要素在哪里,就你这个残废性能血量不能奶人还活不活?再说机制更是一坨臭不可闻啊从小怪到BOSS全是多动症近战有福了这极限兄弟你就打去吧。爆弹怪都不敢让我这么追而你甚至敢搞出来军械库绯红房这种全程都在左右横跳时不时还直接上天半分钟把近战当狗溜的臭狗,这看门狗我来当好了,你辞职去过自己想要的野狗生活吧。 把它当弹幕游戏它弹设一坨没有慢速模式手感一言难尽不是脚底抹油就是踩粘鼠板,把它当MMO它搞出来的机制没把玩家当人看,把它当ROUGELIKE它随机要素纯属恶心人ROLL开局,缝这么多要素在身上还能全方位失败的游戏仅此一家,而它原价竟然敢卖58,开什么玩笑。 哦对了,重开过图结束游戏都有概率闪退,最难绷的是有好几次我直接刚打开直接闪退,身为游戏它首先得能玩,没话说,唯有差评,烂完了!
日本人プレイヤーへ なぜこのゲームが流行っていないのか。 なぜこのゲームがバズっていないのか。 まったくもって疑問である。 騙されたと思って、とりあえず買ってみてほしい。 かわいいウサギが、強敵を倒していくローグライクアクションゲーム。 ソロでももちろん面白いが、真価を発揮するのはマルチで友達と一緒にプレイしたときだ。 みんなではあり得ない火力で敵を圧倒してもいい。 みんなで生きるの特化で戦ってもいい。 役割分担してもいいし、バラバラに戦ってもいい。 ビルド次第では同じキャラでも全くの別物になる。 これがローグライクのいいところである。 エンドコンテンツで、公式に縛りプレイができるのもいい。 キャラパワーだけじゃたどりつけない境地が待っている。 登場キャラクターも多い。 もれなくみんなかわいい。 ここではあえてゲームの内容を記さない。 これは怠慢ではなく、何も知らずにプレイして、沼にハマってほしいからである。 気づいた時には少し前に販売されていたタッシャのぬいぐるみがあり得ないくらい欲しくなる。 どうしてもっと早くこのゲームを知らなかったんだ、と後悔するだろう。 書きたいことはまだまだあるが、とにかく始めてほしい。 沼にハマった同志たちがもっと魅力を書いてくれるだろう。 沼にハマった手遅れの日本プレイヤーより
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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