
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bnuy
非常好玩的小众肉鸽游戏 不过第一把可能很懵逼打的很难受 莫名其妙的扣血 莫名其妙的提示 不过一遍一遍的尝试和抓饰品打出爽感之后的上头是很直接的 最重要的是你需要伙伴 单人和双人难度和招式不一样 然后被朋友坑完或者把朋友坑了特别搞 比如把注意分散的框带过去然后开无敌 就跟追杀队友一样难绷
기믹을 매우 잘 활용한 게임. 여러 명이서 할수록 기믹이 더 두드러지지만 솔플로도 충분히 재미있게 플레이했다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $4M | 9.6K | 83% | $18.99 | |
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| $4M | 8.1K | 89% | $29.99 | |
| $4M | 4.5K | 89% | $24.99 | |
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 45.6K | 93% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $819 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | 83% | Free | |
| — | 0 | — | — | |
| $252.9K | 2.4K | 89% | $5.99 | |
| $11.1K | 44 | 100% | $9.95 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BGMよし、キャラクターはかわいい、ボリュームもある、マルチもあって楽しい神ゲー 弾幕とか2Dシューティングゲー好きな人はほんとにやったほうがいい だれかとやりたいこれ
live laugh love rabbit and steel (highly recommend this game if you like roguelikes or wanna get into them)
bullet hell :D
Really enjoy the mix of genres and boss rush gameplay. I also enjoy the **requiremnt** of juggling many things at once including: status effects, cooldowns, effective ranges, enemy attack patters, and dumb friends.
2026/7/12劇情全部打完 (劇情打完還有插圖能看 每當站在Boss面前一遍又一遍的挑戰 一遍又一遍的被打回去 但是每一次都有慢慢的進步 這酸爽的感覺 這難道就是魂系遊戲嗎? (誤! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 這是一款有難度的彈幕射擊遊戲 我玩Rabbit and Steel不是因為我技術好 而是因為我有品味 目前遇到的BUG只有打女王之前的對話會讓遊戲閃退 也可能是我電腦配備的問題
as someone who's never really played an mmo, I like this new "it's like an mmo but it's not really an mmo and it has the bad parts cut out" style of indie coming out.
touhou + bunny girl = peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.