
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你的下一个高难,何必在狒狒14!特效有点花里胡哨区分度不算高,特别是人多了大伙动起来就很难看见所有东西了,我经常跑着跑着找不到自己在哪了,和音乐联动几乎没感受到,如果能在音乐高潮的时候对应机制爆发或者踩点判定机制就舒服了
FOR A DULLARD LIKE ME TO REACH THE SAME LEVEL AS A GENIUS, I HAVE TO WORK HARD! yo i seen some dude who only got 16 hrs in the game beat every boss on lunar seriously is that talent or what ANYWAYS its really fun you should give it a try
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뒤를 조심해라!! 측면을 조심해라! 흩어져라!! 아래로!! 위로!! 흐미씹헐!!
引导约等于没有,还有这傻逼制作组怎么做到特效让人生理性不适的…除此之外玩法单薄,没看见一点设计,遗物设计落差极大,你不想给就别给呗,难凑齐一套,且套装之间差别巨大,他们脑子里神经元密度也就那样了。哪怕拿来一坨新鲜脑组织直接电呢估计能比现在好点。有一个优点就是退款快。可以买来打个差评然后退掉 //又玩了一会,看到了一些剧情碎片,太感动了,我刚刚过到制作组的老冯飞天了,制作组在地上喊”动起来!“,老冯却在天上喊”别动了!“,非常欢乐。希望看到更多剧情。 //好的,我又看到制作组为了给这坨使抛光,加上了旋转搅拌器和正方形压头的液压机,结果他们的使从四个方向喷出来。非常有意思。我必须接着看更多。 //我今天过到了制作组犯病了,坐上了一次只能移动固定距离的轮椅,结果被那个地上飘的钉子扎翻了,不幸头部着地只能重开了🙏 /*今天心情不错,于是久违的打开了学习版打算继续赤,然后过到了一些令人感动的新剧情。这其中包括制作组每次只能使用左脑和右脑中的一个思考,因为另一边正在被攻击。还有制作组每次出门在街上必须像个发瘟的兔子一样跳着走,因为一部分地面跟他们穿的鞋子的颜色不一样,他必须寻找正确的颜色。 总之,它定价2.9我可能考虑买来在库里发酵给制作组贡献一点电自己脑组织的资金。29买来我就得怀疑是我的脑子也不幸被传染了。还有,你们美术和设计给写音乐的磕一个吧。虽然音乐也不咋地,但是他们似乎成功的把一些人留到了不能退款的时候ovo
I bought the game right from the start, since I play with my children and was counting on Russian language support – it's a bit hard for them to understand otherwise. But now they've added Ukrainian :) while Russian is still missing. So come on, just add Russian already. And leave politics to the politicians.
It's obviously a game made to play while you're waiting for the queue to pop in Final Fantasy XIV when you're queuing for a—you don't have a full stack for a static so you're queuing for a role but it's not a role that's like highly in demand so sometimes you have to wait 40 minutes.
this game looks amasin but sadly purposely misses russian translation but does have ukranian one
gay.
cute bnuuys
makes you feel like a pretty girl
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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