
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #138 | not modelled | |
Updates
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Düstere Atmosphäre, fordernde Kämpfe und viel Raum für gute Taktik – Quasimorph macht Spaß. Mit der richtigen Herangehensweise sind Missionen gut machbar. Das reiseabhängige Zeitsystem zur Schwierigkeitssteuerung braucht aber noch etwas Feinschliff.
Quasimorph is a rogue-like/lite in a compact nut shell and has enjoyable moments. Nothing beats gearing up for a mission and totally curb stomping space pirates, space demons and space robots. You will enjoy this game if you a) love reading to comprehend b) are a sucker for punishment c) enjoy the slow grind to finally materialize your own personal version of a space demon killer merc for hire You will not enjoy this game if you a) do not properly prepare before a mission b) are a sucker for punishment c) hate starting over each time a minor mistake is made. The gameplay is not revolutionary, but the world building and setting is. The gameplay loop is addictive and you will find yourself saying "just one more turn" almost everytime you're about to finish your gaming session. Quasimorph on the "fun scale" is subjective and I rate it 8.5 / 10. Some of the merc builds are unique and as of writing this, I'm confident that one particular build will get nerfed soon as it's totally OP (Kunai). If you like challenging, turn based strategy and enjoy killing space demons with zero remorse, this is a great title to sink dozens of hours into.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《异常形态》:回合制居然也能玩出即时搜打撤的感觉?[/h1] 和出自同一个发行商的另一款游戏《静脉注射》类似的是,《异常形态》也是一款全程采用像素风格,但看上去十分“硬核”、十分“战术”的高难度单机闯关热兵器对抗游戏。然而与《静脉注射》的线性关卡剧情和丝滑的移动模式截然不同的是,《异常形态》采用的是半随机委托任务机制与看似即时、但实际上十分纯正的回合制模式。 简单来说,就是在游玩这部作品之前,你最需要了解的是这部俯视角射击作品在题材与类型上的确采用的是非常传统的“回合制”模式,也就是那种“你不动,敌人也不动”的老派类型。 之所以我要单独强调这一点,是因为这部作品所谓的“回合制”最特殊的地方就在于它并不是以往同类型作品中那种只有在玩家遭遇战斗时才会进入回合制的RPG游戏,或是限制了玩家每回合移动次数的战棋游戏。 相反,游戏全程都采用了回合制移动。只不过一般回合制游戏让人感到拖沓的一点就是因为通常在这类作品中,玩家每移动一步就需要停下来确认下一步行动,而《异常形态》则在不限制玩家移动次数且不需要等敌人移动时玩家才可移动的情况下,将各行动回合之间的间隙做成了无缝回合。直观一点描述就是你在这部作品中可以自由移动、也可以自由开枪,而且在进行回合时一般是等玩家先移动后敌人才能移动,因此体验起来其实和即时游戏没有太大的区别。只不过因为游戏的底层逻辑本质上还是回合制,所以在游戏中,你不论是探索移动还是进入战斗时开枪,都会有些“一卡一卡”的感觉。 而在玩法上,本作的确也采用了时下最流行的搜打撤类型,游戏会随着主线任务的推进为玩家提供几场可选的固定种类任务,你需要做的就是在这些随机生成的地图中一边以完成目标才能撤离为前提探索地形,一边尽可能搜刮高价值物资或是有用的战术物资,以便除了提升局内战斗能力以外,还能在完成任务撤离以后获得一笔额外收益。 由于本作特地设计了玩家每次进入地图时都必须带着任务的游戏玩法,因此比起传统搜打撤而言,虽然《异常形态》也确实包含了搜打撤游戏的买卖物资、永久死亡和基地升级,但它更像是一款只是单纯可以撤离出装备的普通战术游戏。 而且由于地图地形一般都非常复杂,且健康系统也采用了硬核射击搜打撤游戏惯用的专门为不同躯干设计健康值以及不同受伤情况判定的复杂机制,因此玩家在进入战斗之后受击时的容错也要更低,单局体验时长也会被尽可能拉长。 所以简单来说,《异常形态》对于搜打撤游戏来说,还真就是《静脉注射》和传统战术潜行游戏的关系,都有系统硬核、难度高、单局体验时长长但至少高成就感的问题。而且作为一款少见的,可以将回合制做出即时战斗感觉的策略战术游戏,这款包含了创意工坊的小作品确实是一部难得的佳作。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
+
NICE!
In short, Quasimorph is a fun if janky game that I've enjoyed playing. It might not be worth $25 to everyone, but I think it's worth giving a chance. The game has a challenging turn-based gameplay loop that gradually escalates from knife-fighting interns to turn-based DOOM. Combat is fairly straightforward and the debilitating injury system keeps things interesting, although "interesting" sometimes means being crippled and subsequently killed). Expect to die a lot in your early runs, but as you upgrade your ship, you develop permanent improvements to your clones, their skills, and their equipment. The biggest change comes once you take over a minor corporation, allowing you to "requisition" items from their stations completely free. Materials (and by extension the equipment you can produce) become trivial to acquire, allowing you to focus more on upgrades and freeing you from the burdens of the early game. The story and dialogue are... not great, at least in English. Most of the lines seem to be translated directly from Russian, leading to janky word choice and relatively unimmersive dialogue. The pacing of the story missions is less of a difficulty curve and more of a 10-foot brick wall: after a tutorial and a starter mission, the next link in the story chain is a 5-floor hell of demons and max-level military operators that can kill you in a single turn. It's entirely doable, but I only managed it with an endgame-level operative engineered to be nigh-unkillable. Get past the brick wall, however, and the rest is relatively smooth sailing difficulty-wise (at least based on my own experience). The ending (or at least the ending I got from following the main quest) is basically just the "stay" ending from Far Cry 3. You know, the one that made everything up to it feel all for naught. That being said, I still give the game a big two thumbs up. Its a fun if slightly masochistic experience about building a professional mass shooting business from nothing. If you see it on sale, give it a try.
Das Grundspiel - die Missionen durchführen - ist nicht schlecht gemacht; optisch ok; Musik belanglos und bald mal auf mute; die deutsche Übersetzung holpert stellenweise ziemlich übel. Den Daumen nach unten gibt's aber, weil viele Details (oder auch Essentielles, was weiss ich) einfach unerklärt bleiben. Weiss nicht, ob's an der fehlenden Qualitätskontrolle liegt, am Desinteresse oder so gewollt ist - ich find's schwach.
She Quasi on my Morph til' I ᴎd WIVZᴎH Ꙅ⅃b YVZꟻGᴙUꟻO GꙄVd bVIV
둠죽 스타일의 턴제 타르코프. 익스트렉션 슈터 장르가 대개 순간의 피지컬로 모든 걸 날려 먹는 게 부담이란 걸 생각했을 때, 웰메이드 턴제 익스트렉션 슈터는 그 자체로 가치가 높다. 다소 빈약한 전달 방식은 아쉽지만, 세계관 자체는 잘 조형되어 있어서 특유의 암울한 분위기를 느끼기 좋다.
quasi morphin power rangers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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