
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know nothing. Hell is only a word. The reality is much, much worse.
I cannot recommend this game enough. One of the best indie games I have ever played, and easily in my top 20 games I've played in my life. The game loop is super fun, and there's so much variety and ways to take things that there is a ton of reason to throw in another run after another run. With the amount of time I've spent in this game over the years, I've still not run out of energy to keep coming back to it. It's a game close to my heart, and even if weeks go by I will still sit down and get another run in. Aesthetics in general for this game are incredible. From the simple but effective menus to the art, atmosphere, and music. The soundtrack is incredibly well done, and such a stand out surprise for such a small team to be able to produce such quality music. I have the soundtrack and listen to it regularly when I need some exercise energy. The pixel art style is fantastic and beautiful to look at, with such tiny and incredible detail and love put into it. The atmosphere of the sci-fi world is super fun even if it is a bit basic at times. The source material is really interesting and its use in the game is awesome. My only critique is sometimes, certain build paths are clearly superior to others, so you really need to commit to doing something new, and other avenues can be a bit of a challenge to pull off. Stealth is especially a bit wonky, but doable. Long range builds also tend to not work particularly well unless you get very unique and perfect room and environment layouts. But even with run-and-gun being the most effective strategy, there is still a ton of variety in the weapons and strategy used, types of armor and explosives, unique body mods and pacts, that make the whole game a unique experience every time you run through it should you let it be. Let me also be open to people, this game hates you. It wants you to fail, it will do everything in its power to eliminate you in what feels like the most unfair ways, around every corner. This is a (mostly) intentional part of the game, which can sometimes be frustrating. One mistake or an accidental miss-click can cost you a run, a high level character, hours of work, and impossibly rare gear. But that's just the way it goes sometimes, especially with difficult rogue-like type games and extraction games. Don't let that dissuade you from trying it though, when you do overcome the challenges, it feels incredibly rewarding. I'd give this a 9.5/10, easily one of the most praise-worth and well-made indie games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's dark content wise (demons, cannibals, anarchy), but just an incredible combination of game mechanics. Sort of gives me the feel of the original x-com in many ways. From the economic and political decisions with real trade offs, to the unpredictable and brutal combat, that as you improve you learn how to mitigate some risk. Your clones are expendable but only to a point. As the difficulty ramps, you will need to make adjustments and lock in some permanent progression in tech. At 50 hours, I feel like I have only seen the early game and I'm looking forward to my first playthrough after 1.0.
Escribo esto a meras semanas de que salga la versión completa. El juego, en cualquier caso, está bastante bien. Es muy difícil pero mola. La parte de gestión entre misiones y de historia no me convence, pero las propias misiones molan. Lo recomiendo pillar en descuento.
I'm a small streamer on twitch! I have to say I'm little concerned about the red skull indicator what difficulty the missions are. Is quite misleading. Dev should update that, so it more dynamic to your own fire power counter the faction rank score. I mean 1 red skull mission could be or it is harder then a 5 red skull mission, depends on what faction your are facing. This is annoying, specially when you are new at the game. So now I have to look at stock market list to see what faction is the lowest score in order to do quest, to make any progress in the game. Suggestion, update difficult indicator so it more dynamic and ad like power score to you you're merc. So you can easily see if the mission is worth it. Has for now check the faction rank score before you enter a mission. Higher faction rank, means more likely to have better tier weapons and armor. Red skull does not say much, more then additional floor is added. For now. I usually play darksouls games. But quasimorph take the price of how hard the game is and unforgiving and punishable it could be if you are greedy or not careful enough and every time you die you fail the mission. That's mean what ever faction you tried to attack will grow in power. So first time I played like 5h stright I only hunted 1 red skull die alot all the sudden every faction was around 15k in faction score. So I had to start a new game. So don't die. You don't the income for that yet. So for casual gamers out there, I recommend that you choose custom difficulties settings. 1. Allowed evacuation any time 2. Keep every loot when you die. 3. Chance that mission don't fail when you die or evacuated. So now is more controllable, faction dose not grow in power when you die. Only when complete it or let the timer run out. 4. Maybe add keep your lvl if you want to but not a must. One more thing the controll is bloody awful. Arrow key to move around and relode is on R and attacking is on the mouse button. If I had 3 arms it's okey. But now it just awkward. I know you re bind the key manually, but for default what where they thinking. Don't use game pad even worse to move forward you have to press right trigger bumper. Couldn't get pass the first training mission with the game pad. 😁 So keyboard and mouse is preferable. Solid game otherwise!
Pretty good! I see some comments saying the main game loop is boring (just the same thing repeating over and over). I see where these comments come from, but in my opinion there are two things the game does really well that overcome that. First, the sense of progression is pretty good (as you get better gear, unlock new characters/classes, upgrade your ship, etc). Second (and perhaps more important for me), the feeling of the stakes getting higher and higher throughout a single missing is great! (I mean, as you find better loot and having to decide what to take with you and what to leave behind; also whether to keep exploring just a bit further before extracting... great risk x reward decision making!)
el metal pesado , la Red Deer fria, el quasimorfo trans , no lo entenderias.
9/10 Small tip: Never end your turn near a door if you don´t know what´s behind it. [spoiler] Note to the devs if they read these: please make it possible to get the skull of destiny without giving an optional item to a specific faction and doing their optional quest. Atleast make it a super rare drop from ancom missions on Venus. [/spoiler]
endless suffer
ИГРА ОГОНЬ! Буквально. у кого-то это будет огонь из глаз, а кого-то из ж**ы. Но ОГНЯ будет много. Есть конечно в игре и слабые стороны. Но по большому счету - высший класс. Плюсы: Прохождение уровня реально заставляет думать, просчитывать действия и экономить ресурсы. Жестоко наказывает буздумный раш на пролом. Победа в сложных миссиях вызывает чувство глубокого экстаза от того что ты СМОГ! Большая вариативность билдов и стратегий. Яркий и выразительный нарратив о тотальном корпоративном бездушии будущего. Сюжетные ветки норм, хотя и коротковаты. Минусы: Очень странная метапрогрессия. В начале вам очень сложно и нихрена нет. В конце у вас всего дофига и вы супертерминатор. Рандом получения ресурсов на развитие корабля может дать софтлок и прокачать нельзя будет воообще ничего пока вам не выпадет вот тот один чертов вагончик с рудой. В поздней игре становишься привязан к одному набору снаряжения, которое ты прокачал, потму что оно существенно сильнее пушек с пола. И прокачаный автомат 3 тира бьет сильнее лазерной винтовки 8+ тира. а прокачать высокоуровневые пушки нереально из-за жуткого дефицита высокоуровневых чипов. Резюме. Игра отличная. Суровая к новичкам, но когда освоишься - то все вполне проходимо. Дает реальное ощущение превозмогания на сложных миссиях. Недушная. Очень атмосферная.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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