
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only play this game if you absolutely hate your life.
Пошаговый тарков с накинутым рандомом сверху. Был 100% шанс положительного отзыва, но он квазиморфнулся и вообще я от голода сдох нaх*й пока кнопку пальца вверх искал, съев 10 слонов по пути
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
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| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 4 hours found it fully identical. Nothing new, or interesting, no wish to try something, Melee builds in my experience - just absolute **** in compare with range, even with high armor/regen, ranged are much more safe builds. Trading/metaverse looks complicated, but as for me for now reason, you just need to "catch" where to sell loot, again, with mostly no reason, as you can collect enough during missions from loot and rewards.
The ambience, music and the idea behind the systems is very good. Unfortunately, the balance is just not there. This game insists too much on being "unfairly" difficult, and shoots itself in the foot because of it. Gameplay is tedious and irritating.
Это отличная игра, нашел ее еще на заре раннего доступа. Сегодня она выходит в релиз и надо обязательно поддержать отзывов таких талантливых разработчиков, выпускающих уникальные нишевые вещи. Сеттинг - потрясный, музыка - просто космос, попала по всем параметрам в меня. Сам геймплей - тоже всё как я люблю, даже РД задержал меня на 65 часов, а сейчас на релизе боюсь представить сколько времени съест у меня эта игра. GL HF)
Unforgiving but really well made blend of extraction shooter and traditional roguelike. The game takes place in a dystopian future where companies wage war against each other and demons are intruding in our plane of existence. You manage a private military company taking contracts for whoever thinks pays the best, including demons. The extraction mechanics allow you to bring stuff to the ship for upgrades, trading or just for future use in raids. Factions specialize in different things, for example the pharmaceutical company produces poisoned weapons, the mining company produces construction gear... All factions have a tech tree through which they progress over time, they battle each each other and the winners get stronger while the weakest get phased out. It's all playing out dynamically so you can back someone to make them stronger faster, think something along the lines of Mount & Blade on that point. The game features a lot of different weapons, classes and mercenaries with unique passives. Some of the classes sadly become irrelevant as the game progresses and faction power makes every room a clown car of enemies to fight. This is one of the things that can become a bit contentious for me, the power scaling in the later game just doesn't leave a lot of breathing room. In most planets and satellites, you'll be racing against the clock due to the Quasimorphosis meter which gauges just how easy of a time demons are having intruding in our dimension. It goes from 0 to 1000 ramping up in intensity: demon spawn rate and their strength. At 1000, all humans will transform into demons and a "Baron" will spawn, forcing you to kill it if you want to extract. Most of them are run ending if you aren't prepared, so if you think you're going to hit 1k it's best to pick a floor where you're set up. Demons feed on human misery so the counter goes up by a lot if humans are killing each other, this makes mid/late game long levels (3 floors and more) a bother because of the guaranteed Baron spawn. You'll get into a floor, see the meter spike at least 300 in a few turns because two factions are shooting each other and you'll be locked into a Baron fight for extract. Thankfully demons also have their uses and they'll whittle down the opposition more often than not. Overall, in spite of some frustrations and some balance decisions, the game really nails the "one more run" and dopamine hits of being a loot goblin of extraction shooters with the tactical aspect, decision making and rewarding of game knowledge of traditional roguelikes. A big recommend from me unless you're easily frustrated, but the difficulty is very customizable.
I just don't get it. There are definitely mechanics that aren't explained that constantly get me killed for (as far as I can tell) no good reason. The most annoying one is not being able to shoot for some reason sometimes. I go to shoot and my gun just makes a dinging sound. I have enemies ready to blow me away and they do because my gun just dings instead of shooting. I don't understand why this happens. There's no explanation. I haven't been playing long, but I can't go any further because I don't like this dinging mechanic. Just randomly not being able to fire is dumb as hell. Back to Stoneshard I go.
На данный момент неиграбельно. Выбор фракции вначале затруднён, поскольку надо постоянно летать туда сюда что бы выбрать НУЖНУЮ тебе фракцию, и то если там не будет рандомного квеста. Вместо отыгровки желаемой роли получается перелёт туда сюда по всей карте в надежде найти нужную фракцию и задание тебе по силам не в 1000 дней от тебя. Купленные вещи по умолчанию не переносятся в инвентарь от чего их нужно переносить лично, от чего есть ситуации где купил вещи, подумал что они уже в инвентаре и полетел дальше. Но нет они остались у продавца. Внезапные убийства из за спины полный кринж+стрём, сделайте нормальный радиус обзора или добавьте оповещение про противника сзади. Нет настройки и кастомизации внешности оперативников. Не прикольно играть за случайных болванчиков цель которых сдохнуть. 0 стимула играть аккуратно, нет привязки к персонажу. Игра разачаровала, жду улучшений баланса и рандома.
Просто лайк за разрыв жоп казуалычам. Игра ТОП - за 100 часов нагенерила кучу разных интересных ситуаций, 1.0 по ощущениям даже легче стала, большие наградные пачки патрон, аптек, в стартовой миссии тебе ангела хранителя дарят в виде гранатамета встряски на 6+3 выстрела, для начала оч комфортно даж на повышенной сложности + ребаланс классов ммм, вкусно... Пару советов: - без нормального армора Перси Фосетт(Паладин) имба из-за врожденной танковости - юзайте чаще Z/X для смены типа ходьбы, это залог сохранения времени и жизни, например перед входом в комнату лучше присесть что-бы услышать вражину, или когда лутаете трупы что-бы ходы не тратить, в бою бег маст хев - трех очков хватает что-бы выйти из-за угла -> выстрелить -> зайти обратно - в разгрузке ВСЕГДА должна быть аптека, тут без вариантов, ее БЕРЕГИТЕ не нужно тратить на царапины и ушибы они сами заживают(самолечение) - имейте собой оружие спасение которое вынесет случайную неприятную группу конкурентных ЧВК - грены, огнеметы, пилы или грохотун какой нить - выбирайте основное оружие с разными типами стрельбы(места и так мало) с учетом того что первый для повседневки, второй для сложных ситуаций когда за ход нужно дать максимальный дмг, вот пример для начальных ганов: * 1-2 выстрела - норм только для дробовика или тяж патрон, на писталях маловато * 1-4 выстрела - идеально * 2-6 - многовато но потратить 2 лишних патрона и не словить маслину первым вполне себе хорошая сделка ИТОГО по оружию в начале лучше: ТОП: Буря ТТ, Тайга М Норм: Пистолет Гидра, Скорпион Рисковано: Пистолет Галанд, однозарядные дробовики с одним типом стрельбы(они крутые но отсутствие сейв режима и долгая перезарядка могут подвести), пистолет Беркут Хорошей игры, пусть первое ваше погружение в квазик будет атмосферным и без особой боли!(без нее в такие игры играть не интересно)
Йоу Если в 1.0 не будет подтверждения выбора стороны, отзыв станет отрицательным. В релиз нельзя давать дегенеративное юзабилити
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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