
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #118 | not modelled | |
Updates
Engagement
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quasimorph is an excellent game. For context, I have only played on unfair difficulty. I just took my fourth run to "victory" after 7.5 days of playtime and 20 deaths. This game is challenging, but every death was my fault. As far as pros, the presentation is very well done. You play as augmented clones who shred through hordes of enemies and cannibalize them, all while heavy metal plays in the background. There is a large amount of build-crafting and loadout customization. You can tailor classes to your liking, and each clone has a unique talent. Augments and implants allow you to build part-robot, part-spider amalgams with shoulder-mounted missile launchers. Each time I thought I had discovered everything, there would be a new mechanic or enemy type to encounter. There is SO much to find in this game. The endgame is OK. The helldives seem to be mostly for limit testing builds. I think the real fun of this game is going to be doing challenge runs. As for cons, I could see how the gameplay could feel repetitive. Once the charm of discovering new things is gone, most missions play out the same. Spawn in, start a fight, kill everyone on the floor as they trickle in to investigate the noise, then spend 30-45 minutes sorting through the loot. While that is the safest way to play, there is more depth if you are willing to risk leaving your comfort zone, and some mission types require you to play more aggressively. There have been a few bugs I've encountered, but nothing run-ruining. There is a massive lack of quality of life. Your inventory is a couple organized tabs with massive amounts of loot in them, and the only way to search through them is a scroll bar. The UI is clunky and uninformative, the pact reforging system is explained terribly, etc. Even so, I found it worth persevering through. Even if you are content with a single run, I think you can get a solid 150-ish hours out of this game. To me, that's money well spent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
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| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
оторвало кисть в обучалке и не дали протез, найс, я пожалуй передумал играть)
should of chose the stairs ♥♥♥♥ me
Sadly, the controller support even on Steam Deck isn't great. There are easy ways to fix it that the community told the devs but they don't seem to care at all. Steam Deck verification on this title is kind of a joke.
Quasimorph — игра-долгострой, но не такая, как другая, эксплуатирующая ту же систему (Stoneshard, когда релиз?). Я познакомился с проектом в патче, когда добавили полноценный апгрейд корабля. До этого я трогал игру, но она никак не могла меня зацепить, и в итоге я дропал её в пользу других проектов, хотя периодически возвращался и лутал ради так называемого «фана». И вот игра наконец вышла в релиз. Что же изменилось? Я смог пройти сюжетку АнКома, но так и не познакомился с механикой путешествий сквозь Брамфатуры: я буквально проспидранил сюжет, половиной механик не пользовался, потому что «а зачем?». Одним словом, игра не идеальна. В ней есть свои косяки, к примеру, боссы, которые вынуждают использовать сторонний софт, чтобы пройти их, потому что ты буквально не понимаешь, как убить тварь, спамящую ракетами с уроном эфиром. Примерно половина сюжетных миссий плохо сбалансирована и вызывает чувство фрустрации. Пактами я вообще не пользовался: штраф за их использование слишком велик, а те, что реально можно назвать game changer, добываются в Брамфатурах, доступ к которым непонятно как получить, так как основная сюжетка даже не заикается о том, что такая механика существует. В общем, у игры есть проблемы, но она предоставляет то, чего нет у конкурентов: тактический геймплей, который в меру сложен, но залипателен. Конечно, в большинстве случаев весь «тактический» геймплей сводится к тому, чтобы занять коридор и отстреливать болванчиков, но всё же механика квазиморфа заставляет порой играть нестандартно. Если в начале она раздражает или пугает, то в середине и конце игры ты уже сознательно избегаешь Марс и Циолковский, так как там квазиморф не работает. Quasimorph — наверное, единственная игра, доказавшая, что самое опасное оружие, придуманное человечеством, — это строительный инструмент. Разнообразие оружия и вариативность игры не дают заскучать и постоянно побуждают к экспериментам. Quasimorph — не идеальная игра: у нее плохой дизайн миссий, несбалансированные боссы и фрустрирующие ситуации. Неочевидно, как получить доступ к механикам, которые ты видишь, но не можешь «пощупать», так как игра не объясняет, как добыть нужный элемент. Наравне с этим игра предлагает разнообразие игровых ситуаций, которые весело и интересно решать, а также механику, которая в начале кажется раздражающей и обременительной, но в середине и в лейте становится ключевой при зачистке этажей. Порой убить барона проще, чем десяток ЧВК, поголовно вооруженных гранатометами и РПГ. Quasimorph — веселая игра, и она не такая сложная, как об этом пишут другие рецензенты. Да, вы будете умирать, познавая механики, но как только приспособитесь, игра перестанет быть симулятором выживания в экстремальных боевых условиях и станет симулятором веселых военных преступлений.
demon die game guud. dont rush
Games awesome, has a semi-steep learning curve. But if you enjoy pain simulators you will enjoy this.
This game should NOT be verified for Steam Deck. The most basic control, being able to mouse over a tile on the map to move or select a target to attack, is not included in the default control scheme. I tried a custom layout which brought the mouse back, but then swapped all control icons to KBM instead of controller. Most of these keys were not mapped onto the custom layout, so I basically did not have access to half the buttons I needed. Aside from that, as others have said, this game doesn't feel finished. I like sandbox games, but sandbox is different from zero structure. Little to nothing is explained, and you're dropped in the middle of a completely open map/quest system that gives you way too much freedom and information. One of the core aspects of each mission is that it's two-sided, one faction vs another, and for each mission you choose which side to help. This impacts your reputation score with both factions positively or negatively, depending on which side you choose. It's an interesting concept, but I had no idea why the hell I should choose one faction over another - nothing about these factions is explained, and if you care enough to find out, all you can do is read multiple paragraphs of text in an info box. In the world of writing, we call this the good ol' "infodump," and it's a pretty awful way to convey your lore and worldbuilding. Gameplay during missions was okay and interesting at times, but... the game as a whole is just too hollow. There's no spine, no core motive creating any meaningful sense of progress outside of missions. Feels like the developers spent all this time building a massive galaxy with complex factions, and then just... did nothing with it. They're just, *there*. And there's nothing compelling you in any particular direction, other than the starting mission where your ship gets attacked, and ONE faction gets labeled a clear enemy. You get your revenge immediately, and then what? Nothing. This game could be awesome, but it isn't at the moment. It really looks like a futuristic version of Stone Shard, which got me excited, but it just completely lacks any sense of MEANINGFUL structure or progress.
Космическая резня пиломечом
Выглядит и играется интересно. Хороший саундтрек. Люблю рогалики и пиксель арт. Комбо.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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