
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Most likely between $3.7M and $10.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $6.2M |
| GOG | $16.75 | 88% | #118 |
| Xbox | Free | 0% | — |
| Epic | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Die alot, cry alot, come back for yet another run. This game doesn't hold you hand, but every time I die I learn just a little bit more to survive my next attempt. Having alot of fun living my doomguy best life.
очень прикольная игрушка
Indubbiamente molto difficile sia per natura che per evidenti motivi di bilanciamento. Però: Il tema, la colonna sonora ed il gameplay-loop sono eccezionali. Divertente, tattico ma veloce al tempo stesso per non renderlo noioso. Il supporto per il controller è già presente al lancio, rendendolo un gioco PERFETTO da giocare su un handheld. (Da perfezionare, certo, ma solo con qualche piccolo accorgimento come il cursore in game e short-cut da inventario) Gli sviluppatori sono molto attivi e attenti alle recensioni degli utenti. Hanno una roadmap chiara e degli update già programmati per risolvere bilanciamento ed altri problemi noti. Mi sento di consigliarlo. Edit 1: la mole di contenuti rende il prezzo molto ragionevole, anche se per il momento ho notato che nelle prime ore di gioco gli scenari tendono ad essere leggermente ripetitivi.
Quasimorph is both enthralling and disappointing, which makes it very difficult to review properly. I enjoyed the gameplay loop, but this is certainly no RPG and it’s not really a Rogue-like either. Every mission, which exception of the few story missions is pretty much the same: You land with your ship in a floor of randomly generated rooms with randomly generated enemies who just have equipment without rhyme or reason, you kill a bunch, you finish your mission, you extract, rinse and repeat. What happens if you die really depends on your difficulty. For me dying was annoying and not really a worthwhile gameplay mechanic. You don’t really have any manual saves, you I’d ALT+F4 out of the game frequently to reload a bad try. Some missions straight up don’t work properly: Escort missions, where the VIP just gets stuck between other NPCs and defence missions, where the attackers can become panicked and actually never try to attack the target so you have to do a very long and boring hunt for them. The story path took me for forever to complete. At some point it wanted me to reduce the power of one of the factions, but that faction had already snowballed so it took me more than seven hours of only doing missions against that faction to be finally be able to continue the story. I can’t say the ending was worthwhile. Still, the turn based bloody combat with all the different implants and augmentations kept me engaged for a very long time. I’d recommend getting it on sale and not doing the story, just random missions until you get bored of it.
no idea what I'm doing but having a good time doing it, my only compliant was getting my hardware to understand I was trying to play the game.
great game
Phenomenal, especially on Steam Deck. There's just so much to do, and itches a defensive mindset type gameplay. This game does not hold your hand but the learning curve is part of the fun. I'm at least 100 hours in and I still feel like there's so much to learn.
Прикольная игрушка про ЧВКашника в сетинге будущего при этом ещё и всяких демонюк можно мочить.
It's very hard. But it's so satisfying to learn. Tons of mechanics and gear, and each run is going to play vastly different because you're going to discover classes/item recipes in different orders, and unlock upgrades in different orders. You're going to level different factions, which further changes the availability of your gear. Crazy engrossing and addictive if you're willing to learn the mechanics of pain, dodge being reduced by equip load, and when to change your movement and how you're going to use cover. If you start losing multiple runs or waste time traveling to distant planets, you WILL get outpaced in tech and you'll need to restart. That's the fun. Starting a fresh, new run and getting to feel strong again, taking what you learned from your last failed save and doing even better.
Mi juego favorito pero sufro bastante :c