
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
АП: Как же зае**** эти афк толпостояния мобов за дверью в огромных количествах. Выманиваются ели-ели. Так же есть шанс, что после того, как ты простоишь в безопасном месте недалеко от такой двери ходов 50, тупо скипая их, в надежде, что вдруг мобы зайду, начинаешь подходить к двери, в стелс режиме, мобы решают чекнуть дверь, что приводит к смерти без каких-либо шансов на выживание. Просто ♥♥♥♥♥♥♥ умирать от рандома, а чтобы минимизировать подобный рандом, нужно заниматься лютой ху****, которая никак не прогрессит тебя, как игрока, как казалось бы должно быть в рогалике. (Духота + скукота) * однообразие = *****. И это не самое страшное в игре, самое страшное, я бы даже сказал х**** то, сколько времени тратится на миссии, в которых происходит "формула" описанная в начале. И даже, если ты прошел это испытание, то главной наградой в конце миссии является не лут, а то, что ты не потерял своего перса и изначальную экипировку.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
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| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game throws you into a chaotic world with no sense of good and evil beyond "these guys attacked during tutorial, get revenge" and here's this lore dump about each company if you click on info. From what I can tell there's no cohesive story, it's like reading through someone's worldbuilding notes trying to understand what the hell is going on. Combat is difficult on Normal setting due to Quasimorphs, number of enemies, and lack of equipment. You get punished for killing people, because once you do Quasimorphs spawn and kill everything in site, especially the player. Getting better items feels impossible, as you can't craft anything without finding super special item to unlock the recipe then searching endlessly for required item. Buying anything feels impossible because seemingly no one wants to buy your goods, random chance to sell things, and only doing missions gives you money. Everything combined ends up in a loop of, be poor > do mission > maybe survive > might get some mid reward and credit or more often be poor > do mission > die > lose progress.
[h1] 正式版出たのでレビューしますがまだ正式版はやりこんでないので変わってる部分があるかもしれません[/h1] よくある1人のキャラクターで死に戻りを繰り返していく最近のローグ・・・ではなくて プレイヤー自体は傭兵部隊の指揮官で基本操作キャラは使い捨てみたいな感じでやっていくゲームです 分かる人に分かるように言えばXCOMの感じに近い 部位損傷などもあり打ち所が悪いと即死したり治療のためのアイテムを所持してないと死亡確定など ゲームに慣れるまでの準備不足で理不尽に・・・なんなら慣れても油断してたら首持ってかれる当たり昔のローグらしい出来 [h1] 総じてローグの中でも特にイレギュラーなことが起きた時の理不尽感が強いので理不尽含めて楽しめる人にとっては最高のSFローグライク [/h1]
Expected a bit more from it but early access didn't elevate it enough for me. It's not a bad game by any means but at this point it feels like a less polished Jupiter Hell, grinding through maze after maze grabbing tons of stuff you don't care about. I honestly got bored.
This is an excellent although unforgiving roguelike with a lot of systems in place aside from just doing runs and shooting things in the face (although that is the main gameplay loop). The thing that sets this apart from most similar games is the world is constantly changing around you. There are megacorps that represent the different factions, and they will fight each other and take over each other's territory and you can take part in these battles as a mercenary, gaining rep with the side you fight for and losing rep with the opposing faction. Each faction has a tech tree they advance through which unlocks new weapons, gear and other items so picking factions you want to support to get access to more of their stuff is one of the choices you need to make. note that if a faction dies, it becomes much harder to get their faction specific gear since they are not around to offer it as a reward (it is possible to get them through alternate ways such as crafting providing you have their blueprints). Aside from the faction conflict there is metaprogression in the form of upgrading your ship to do a lot of different things such as providing you extra loot after each mission, customize your clones, weapons and armor (tweaking their stats) and even taking over one of the smaller factions so it works for you. Upgrading the ship requires specific materials that you can get from factions or specific locations so it encourages you to travel around and doing various missions to collect these. You can also unlock different mercenaries as well as classes and combine the two (mercenaries have different stats and unique traits and classes have different abilities and you can pick which of the two to combine). Finally, there are a number of quests you can follow throughout the game that focus on different factions although note that the story missions are MUCH more difficult than the standard ones. You will need a highly optimized build in terms of your mercenary and their gear to get through these, they really are a test to see how well you built your character. I had some strong characters that pretty easily swept through normal missions that got instantly shredded by a room full of higher powered enemies when I took one wrong move that left me open to their fire. All in all this an excellent roguelike that will definitely challenge you, and it has a lot of depth outside the core gameplay loop. There is always room for more improvement (for example I wish there was more sorting options rather than just the default sorting as your ship inventory can get really bloated) but the game is definitely worth a purchase.
На данный момент неиграбельно. Выбор фракции вначале затруднён, поскольку надо постоянно летать туда сюда что бы выбрать НУЖНУЮ тебе фракцию, и то если там не будет рандомного квеста. Вместо отыгровки желаемой роли получается перелёт туда сюда по всей карте в надежде найти нужную фракцию и задание тебе по силам не в 1000 дней от тебя. Купленные вещи по умолчанию не переносятся в инвентарь от чего их нужно переносить лично, от чего есть ситуации где купил вещи, подумал что они уже в инвентаре и полетел дальше. Но нет они остались у продавца. Внезапные убийства из за спины полный кринж+стрём, сделайте нормальный радиус обзора или добавьте оповещение про противника сзади. Нет настройки и кастомизации внешности оперативников. Не прикольно играть за случайных болванчиков цель которых сдохнуть. 0 стимула играть аккуратно, нет привязки к персонажу. Игра разачаровала, жду улучшений баланса и рандома.
Not very polished. Played on Normal, character in really solid gear, gets oneshot by first mob in a 3 skull mission. OK game... Died multiple times during the tutorial... Ok Game... No quick Disassembly... Ok Game... Heres your thumbs down... Needs WAY MORE POLISH AND BALANCING before this is "Hard but Fun" right now its just to much RNG>> Update: The first aid kit that requires a bandage to craft doesnt stop lacerations... wtf...
Unforgiving but really well made blend of extraction shooter and traditional roguelike. The game takes place in a dystopian future where companies wage war against each other and demons are intruding in our plane of existence. You manage a private military company taking contracts for whoever thinks pays the best, including demons. The extraction mechanics allow you to bring stuff to the ship for upgrades, trading or just for future use in raids. Factions specialize in different things, for example the pharmaceutical company produces poisoned weapons, the mining company produces construction gear... All factions have a tech tree through which they progress over time, they battle each each other and the winners get stronger while the weakest get phased out. It's all playing out dynamically so you can back someone to make them stronger faster, think something along the lines of Mount & Blade on that point. The game features a lot of different weapons, classes and mercenaries with unique passives. Some of the classes sadly become irrelevant as the game progresses and faction power makes every room a clown car of enemies to fight. This is one of the things that can become a bit contentious for me, the power scaling in the later game just doesn't leave a lot of breathing room. In most planets and satellites, you'll be racing against the clock due to the Quasimorphosis meter which gauges just how easy of a time demons are having intruding in our dimension. It goes from 0 to 1000 ramping up in intensity: demon spawn rate and their strength. At 1000, all humans will transform into demons and a "Baron" will spawn, forcing you to kill it if you want to extract. Most of them are run ending if you aren't prepared, so if you think you're going to hit 1k it's best to pick a floor where you're set up. Demons feed on human misery so the counter goes up by a lot if humans are killing each other, this makes mid/late game long levels (3 floors and more) a bother because of the guaranteed Baron spawn. You'll get into a floor, see the meter spike at least 300 in a few turns because two factions are shooting each other and you'll be locked into a Baron fight for extract. Thankfully demons also have their uses and they'll whittle down the opposition more often than not. Overall, in spite of some frustrations and some balance decisions, the game really nails the "one more run" and dopamine hits of being a loot goblin of extraction shooters with the tactical aspect, decision making and rewarding of game knowledge of traditional roguelikes. A big recommend from me unless you're easily frustrated, but the difficulty is very customizable.
Turn based frustration simulator. If you play the tutorial you’ll be able to walk around and kill stuff. But after that, who knows what anything does. The game sure doesn’t want to tell you how basic systems work. The UI is horrible and unintuitive, the ‘mission screen’ is a block of numbers which mean nothing, who are these factions, here have a giant block of text. Every map is different but with the same ‘blocks’ do you like running through the same thing over and over? Where is the elevator? Well on this map its right next door, but on this map some how it is in the very last spot on the map I visit, which is impressive being able to do that consistently. Then there is the difficulty curve, you can be curb stomping the game just fine and then you’ll hit a mission that ‘seems’ just like the rest and you’re suddenly drowning in enemies and if you venture away from Mars some big ass monster is going to eat you. To be fair I like the monsters, especially the ones where your bullets do nothing and it just sits there hitting you for eight turns till you die. This game should still be in early access. Highly not recommended.
Если проебешь всех наемников дадут Биг Босса
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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