
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 83% | — | $6.1M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only play this game if you absolutely hate your life.
Turn based frustration simulator. If you play the tutorial you’ll be able to walk around and kill stuff. But after that, who knows what anything does. The game sure doesn’t want to tell you how basic systems work. The UI is horrible and unintuitive, the ‘mission screen’ is a block of numbers which mean nothing, who are these factions, here have a giant block of text. Every map is different but with the same ‘blocks’ do you like running through the same thing over and over? Where is the elevator? Well on this map its right next door, but on this map some how it is in the very last spot on the map I visit, which is impressive being able to do that consistently. Then there is the difficulty curve, you can be curb stomping the game just fine and then you’ll hit a mission that ‘seems’ just like the rest and you’re suddenly drowning in enemies and if you venture away from Mars some big ass monster is going to eat you. To be fair I like the monsters, especially the ones where your bullets do nothing and it just sits there hitting you for eight turns till you die. This game should still be in early access. Highly not recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пошаговый тарков с накинутым рандомом сверху. Был 100% шанс положительного отзыва, но он квазиморфнулся и вообще я от голода сдох нaх*й пока кнопку пальца вверх искал, съев 10 слонов по пути
After 4 hours found it fully identical. Nothing new, or interesting, no wish to try something, Melee builds in my experience - just absolute **** in compare with range, even with high armor/regen, ranged are much more safe builds. Trading/metaverse looks complicated, but as for me for now reason, you just need to "catch" where to sell loot, again, with mostly no reason, as you can collect enough during missions from loot and rewards.
Not very polished. Played on Normal, character in really solid gear, gets oneshot by first mob in a 3 skull mission. OK game... Died multiple times during the tutorial... Ok Game... No quick Disassembly... Ok Game... Heres your thumbs down... Needs WAY MORE POLISH AND BALANCING before this is "Hard but Fun" right now its just to much RNG>> Update: The first aid kit that requires a bandage to craft doesnt stop lacerations... wtf...
АП: Как же зае**** эти афк толпостояния мобов за дверью в огромных количествах. Выманиваются ели-ели. Так же есть шанс, что после того, как ты простоишь в безопасном месте недалеко от такой двери ходов 50, тупо скипая их, в надежде, что вдруг мобы зайду, начинаешь подходить к двери, в стелс режиме, мобы решают чекнуть дверь, что приводит к смерти без каких-либо шансов на выживание. Просто ♥♥♥♥♥♥♥ умирать от рандома, а чтобы минимизировать подобный рандом, нужно заниматься лютой ху****, которая никак не прогрессит тебя, как игрока, как казалось бы должно быть в рогалике. (Духота + скукота) * однообразие = *****. И это не самое страшное в игре, самое страшное, я бы даже сказал х**** то, сколько времени тратится на миссии, в которых происходит "формула" описанная в начале. И даже, если ты прошел это испытание, то главной наградой в конце миссии является не лут, а то, что ты не потерял своего перса и изначальную экипировку.
Unforgiving but really well made blend of extraction shooter and traditional roguelike. The game takes place in a dystopian future where companies wage war against each other and demons are intruding in our plane of existence. You manage a private military company taking contracts for whoever thinks pays the best, including demons. The extraction mechanics allow you to bring stuff to the ship for upgrades, trading or just for future use in raids. Factions specialize in different things, for example the pharmaceutical company produces poisoned weapons, the mining company produces construction gear... All factions have a tech tree through which they progress over time, they battle each each other and the winners get stronger while the weakest get phased out. It's all playing out dynamically so you can back someone to make them stronger faster, think something along the lines of Mount & Blade on that point. The game features a lot of different weapons, classes and mercenaries with unique passives. Some of the classes sadly become irrelevant as the game progresses and faction power makes every room a clown car of enemies to fight. This is one of the things that can become a bit contentious for me, the power scaling in the later game just doesn't leave a lot of breathing room. In most planets and satellites, you'll be racing against the clock due to the Quasimorphosis meter which gauges just how easy of a time demons are having intruding in our dimension. It goes from 0 to 1000 ramping up in intensity: demon spawn rate and their strength. At 1000, all humans will transform into demons and a "Baron" will spawn, forcing you to kill it if you want to extract. Most of them are run ending if you aren't prepared, so if you think you're going to hit 1k it's best to pick a floor where you're set up. Demons feed on human misery so the counter goes up by a lot if humans are killing each other, this makes mid/late game long levels (3 floors and more) a bother because of the guaranteed Baron spawn. You'll get into a floor, see the meter spike at least 300 in a few turns because two factions are shooting each other and you'll be locked into a Baron fight for extract. Thankfully demons also have their uses and they'll whittle down the opposition more often than not. Overall, in spite of some frustrations and some balance decisions, the game really nails the "one more run" and dopamine hits of being a loot goblin of extraction shooters with the tactical aspect, decision making and rewarding of game knowledge of traditional roguelikes. A big recommend from me unless you're easily frustrated, but the difficulty is very customizable.
rather boring, even after 1.0 this game has a problem a lot of bad roguelikes have which is there being no point, the point in this game is to just keep doing more of it battle brothers does this, this game does this when games like zomboid or CDDA do it they add things for you to do, the goal in those games is to survive after all but in this game there is not even a goal to survive the goal is to just keep doing more of the same thing and your reward is stuff that lets you do more of the thing you do not even money to watch it go higher and you feel rich, you don't feel rich in this game you just get to do more of it
This game throws you into a chaotic world with no sense of good and evil beyond "these guys attacked during tutorial, get revenge" and here's this lore dump about each company if you click on info. From what I can tell there's no cohesive story, it's like reading through someone's worldbuilding notes trying to understand what the hell is going on. Combat is difficult on Normal setting due to Quasimorphs, number of enemies, and lack of equipment. You get punished for killing people, because once you do Quasimorphs spawn and kill everything in site, especially the player. Getting better items feels impossible, as you can't craft anything without finding super special item to unlock the recipe then searching endlessly for required item. Buying anything feels impossible because seemingly no one wants to buy your goods, random chance to sell things, and only doing missions gives you money. Everything combined ends up in a loop of, be poor > do mission > maybe survive > might get some mid reward and credit or more often be poor > do mission > die > lose progress.
Серая серость на сером. Ни свежих идей, ни сюжета, ни графики. Менять ненужные вещи на другие ненужные вещи, чтобы в итоге подготовиться к бесполезной шаблонной и серой, что ожидаемо, миссии.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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