
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #93 | not modelled | |
Updates
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!
Great game
Totally addicted to it. Love the world building and it's difficult, but not unfair. Even if there are unfair points, I find it more humourous than frustrating. I'm having a lot of fun with this. Yes it has a learning curve to it. And I've not even mastered the tip of the ice berg, but everything from the atmosphere, the world and just the insane things that happens is just so intriguing to me. It's about the journey not the end goal is the one thing that's kept me going. And what a journey it is
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't just Quasi the Men but the Women and the Children too.
挺好玩的,但是有些ui的问题期待尽快优化,教程和翻译也比较简陋,看后续更新了
I'm a small streamer on twitch! I have to say I'm little concerned about the red skull indicator what difficulty the missions are. Is quite misleading. Dev should update that, so it more dynamic to your own fire power counter the faction rank score. I mean 1 red skull mission could be or it is harder then a 5 red skull mission, depends on what faction your are facing. This is annoying, specially when you are new at the game. So now I have to look at stock market list to see what faction is the lowest score in order to do quest, to make any progress in the game. Suggestion, update difficult indicator so it more dynamic and ad like power score to you you're merc. So you can easily see if the mission is worth it. Has for now check the faction rank score before you enter a mission. Higher faction rank, means more likely to have better tier weapons and armor. Red skull does not say much, more then additional floor is added. For now. I usually play darksouls games. But quasimorph take the price of how hard the game is and unforgiving and punishable it could be if you are greedy or not careful enough and every time you die you fail the mission. That's mean what ever faction you tried to attack will grow in power. So first time I played like 5h stright I only hunted 1 red skull die alot all the sudden every faction was around 15k in faction score. So I had to start a new game. So don't die. You don't the income for that yet. So for casual gamers out there, I recommend that you choose custom difficulties settings. 1. Allowed evacuation any time 2. Keep every loot when you die. 3. Chance that mission don't fail when you die or evacuated. So now is more controllable, faction dose not grow in power when you die. Only when complete it or let the timer run out. 4. Maybe add keep your lvl if you want to but not a must. One more thing the controll is bloody awful. Arrow key to move around and relode is on R and attacking is on the mouse button. If I had 3 arms it's okey. But now it just awkward. I know you re bind the key manually, but for default what where they thinking. Don't use game pad even worse to move forward you have to press right trigger bumper. Couldn't get pass the first training mission with the game pad. 😁 So keyboard and mouse is preferable. Solid game otherwise!
턴제 폐지줍기겜 현세에 침입한 악마보다 더 무서운 건 인간이었답니다
This game is so fricking cool, a great mix of difficulty and fun. Super skill expressive and theres just so much to do in it.
Has hella depth and content definitely worth the price.
Watched a few videos over the years as this was in development and didn't seem like it was for me but they were entertaining. Watched a video on 1.0 release and its kind of everything I wanted in a system of a game. Building up a base, a bunch of unique people with varied classes, a lot of systems interacting to cause mayhem, ability to take over some factions or bring about the end of the world. You can swap body parts with cyborg or quasi parts and have implants, as well as gene modifying your characters or altering class perks to just make it more comfortable or create an overpowered monster. Even the fact that You can choose missions to empower or start to slow down/hurt factions with the possibility of them being destroyed all together is incredibly fun. This isn't even that far into the game and its hinting at a lot more things that could happen with the "warp" going further into midgame and endgame has me excited. You can change settings to make the game as punishing or forgiving as you want which means just do what makes you have fun without having to be the "hardcore gamer". Kind of a perfect game in a lot of ways.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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