
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #93 | not modelled | |
Updates
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
オモロー 負けすぎてもう初期装備しか残ってない
5/5
Be a space mercenary. The true game exists on the Unfair difficulty. A really stong take on turn based combat. My only complaints are very small things like I'm not sure if I am or am not in cover, and how good my cover is, and it doesn't seem like you can see what debuffs or buffs enemies have outside of an icon. This does lend to the overall mystery and tone of the game, however, where you sometimes just have to run on a hunch. I really enjoy the abstract nature of the trade system, and how it interacts with the faction quest system. Every playthrough is different simply because of how random the gear you encounter is. Constantly managing ammo, health, equipment and clones is the heart of this game, and they absolutely nail it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топ, одна из лучших игр вообще, отрадно за наших, - могут когда хотят!
Very interestingly designed game with a lot of depth and layers. Imagine a traditional turn-based, permadeath roguelike that generates its individual roguelike missions based on dynamic worldstate conditions. You have a large list of factions with their own units, preferred gear, and identities, and they fight each other across the solar system in ways that change the shops and mission opportunities available to you as a player. This faction reputation thing combined with the large unit roster and gear list makes for a fun game full of surprises. Add the whole demon invasion thing on top of that, and the way it's integrated into most missions, and the fact that each planet has somewhat different demons and a different overlord demon who pops up when things get really crazy... Just a classic game. I can't even fit all the mechanics into my review. I'd say my least favourite part is probably the crafting since it's so unwieldy and confusing... I tend to treat it as an optional sub-system on hard difficulty and just craft when good fortune presents the opportunity, rather than wiki-ing everything and gathering materials intentionally to craft specific things. Being too intentional with crafting adds a lot of tedious mental burden to the gameplay I think, so it's more fun to ignore it and be surprised when you can make something instead. Eventually you'll learn various recipes by heart and you'll naturally become a better player as a result. (There's also mods for this, but eh, the game isn't even balanced around perfect player knowledge like that. Just do what you remember and live in the moment.) By the way, be sure to crack open some of those weapons crates, gear crates, medical crates, and other economic goods sometime. I didn't know you could do this at first and it made the game unnecessarily brutal. You do need these crates for ship upgrades, but you can get some fun gear from them too, especially if you're in a bad situation. (I've made numerous comebacks from the brink in this game, both on the tactical layer and the strategy layer.)
pretty fun.
Шедевр
Game is good
I AM ADDICTED TO PLAYING QUASIMORPH
Got some cool items and evolved a character. Took a quest - find two reanimators over 2 floors. Couldn't find the first floor reanimator. Found the second floor reanimator. Returned to the first floor and wandered, trying to find this damn thing. As a result I was killed by the Baron, because quasimorphosis reached 1000
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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