
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.4Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you were expecting Papers Please, but with zombies, then save your money because this is not it. It's a somewhat enjoyable little game, though there is very little actual content and it offers very little challenge. I completed the campaign in about 9 hours, most of which is quite repetitive. At no point did I struggle to meet the quotas or fail any major tasks. Some of the negatives that stuck out for me: - There is no plot or story to speak of. - There isn't much actual content and the game feels very small. After a few evacuations the game just ends. No other maps/locations, no base expansion, no new weapons, nothing. - There is no challenge. Unlike similar games (like Papers Please) there is absolutely no time pressure. You can take as long as you want to check for symptoms. Most mistakes are made in a rush. With no reason to rush, you don't make many mistakes. There are also no conflicting priorities or difficult decisions to make - for example, person A might be infected, but I get some kind of reward if I let them in; there is nothing like this, a real missed opportunity. - The game is essentially just made up of of many smaller minigames, though there is very little coherence between them. The night attack mechanic, for example, adds nothing to the game and what you do at the border in the day has no impact on it whatsoever (and vice versa). The base maintenance mechanic is also completely redundant as it's almost impossible to actually run out of resources. - Fundementally, it's boring. For me, the last 1/3 of the game was not enjoyable; I just wanted to finish it to see if there was any more content after day 26 (there wasn't). - The symptom catalogue menu is a pain in the backside to navigate to log symptoms, especially later on when there is a long symptom list. I'm sure the UI here could be improved in some way (even if it just shrunk the icons down so more fit on the screen at once). - I encountered the occasional bug where a zombie would be walking around in the middle of the camp, with all survivors and soldiers ignoring it, and it ignoring them. - The rats have no movement animations; they literally just slide along the floor. - Bodies magically vanish seconds after you kill someone. - You have the option to remove the hats of survivors to check them, but occasionally there would be a survivor with a hat that you couldn't interact with at all; I can only assume this is a bug. In short, it feels cheap, rushed, and not very well thought out. There is a solid idea here at the core, which could have been great, but it has been poorly executed. Honestly, it feels like an Early Access game that is still a couple of years away from being finished.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
games pretty good however it crashes a lot when i run so i recommend walking to avoid which is annoying
Quarantine Zone is, from my point of view, a pretty entertaining and intuitive game. It technically has a campaign, but to be honest, it's not a real campaign since there is no actual progression or narrative elements. However, where the game truly shines is its gameplay. It's simple, fun, and entertaining. The game gives you around 18 hours of playtime, and getting the 100% isn't hard (I got 100% of the achievements at the 22 hours). The game is also packed with references, which makes playing it really enjoyable. During a run, you have tools, a skill tree, and the choice to either kill survivors, send them to the safe zone, or put them in quarantine. This makes the experience feel a bit more refreshing, since every few in-game days you’ll be asked to discover something or do a specific task, which keeps the game from getting repetitive too quickly. Overall, considering its price and what it tries to offer, it's definitely an 7.5/10. I’d love to give it a higher score, but I feel like it needed a bit more content and longevity. It’s your typical "streamer game" that hits its peak and dies in 2 or 3 weeks. Being completely honest, the base price isn't expensive, but getting it on a good discount makes it an absolute steal.
性价比较低,没有更新实质内容,玩了几个小时就腻了,玩法也不够丰富,就算是当一回体检员吧
Quarantine Zone: The Last Check — это бюджетный, но затягивающий инди-симулятор пограничника в стиле Papers, Please в сеттинге зомби-апокалипсиса. Коротко о главном. Геймплей: проверяете документы выживших, ищете зараженных и контрабанду. Плюсы: высокая атмосфера безысходности, понятные механики, низкая цена. Минусы: скромная графика, игровой процесс становится однообразным через пару часов. Вердикт: 7/10. Качественный проект на пару вечеров для любителей бумажной рутины.
Schön Geld einkassiert und schon das Spiel aufgegeben. Man hat offensichtlich genug Geld gemacht.
Needs more content not silly collabs. Get about 15hrs of gameplay so for the price I guess its not to bad and hopefully they add stuff soon
[h1] This game doesn't deserve your attention and money [/h1] I genuinely dont't know why this game has [b] Very positive [/b] reviews. My main problem with this game is lacking of any depth at all. People in this game don't feel like real people, just free assets from the internet. No story line whatsoever, so you can't emotionally attached to the characters. And game tries to make some characters "alive", but fails miserably. Or these random collaborations with no name twitch streams. Only Caseoh cameo is somewhat funny. It really feels like a demo game, but not the full product to buy. Everything looks ugly: characters, zombies, textures etc. Bugs that not that critical, but still irritates you. Some useless mechanics like collectibles or cat. There is even no achievement with the cat. And huge problem with this game is [b] repetitiveness [/b] . Every day will be like the other. Every single of it. And the game tries to mix stuff, although it doens't help the situation. This is feels like a work, not a fun game to enjoy. Overall, i will put 5/10 buy this game when steam sale only, and play for 2 hours to see what i mean
I really wanna like this game but, Game is super buggy gets stuck almost every game day at least once, there is no fixing it just restart the day which makes you lose what you did that day. When you hit people with the hammer they glitch. And symptom bug.
BUG太多,建模太单调,破游戏还很吃显卡,中画质根本没法玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 14.9K | 86% | $29.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 18.3K | 89% | $21.99 |