
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es un juego bastaante entretenido, tanto la campaña como el modo infinito para chillear, solo que sí tiene algún que otro bug que hace que tengas que reiniciar todo el día porque no te deja continuar, pero ya me lo jugué dos veces y solo conté 3 errores de esos, de ahí en fuera me encantó el juego
Hell yeah, zombie apocalypse. I love zombies and judging who gets to live
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень интересная игра,хороший сюжет,много интересных событий
玩着还不错 挺有意思的 就是有时候有点莫名其妙 可玩性还是比较高的
《检疫区:最后一站》是一个发生在丧尸危机的末日时代背景下,由玩家担任检查站站长经营检查站的游戏。游戏的主要玩法是玩家通过手上的道具来检查前来的难民,以此判断是收留,留下检查还是消灭。还带一些模拟经营和射击塔防元素。 游戏还是比较有难度的,因为每一位难民都暗藏不确定性。有人只是单纯逃难的普通人,应当收留进营地。有人身上的症状摸棱两可,不能立马判断出来是否是感染者,需要隔离持续观察。还有伪装成正常人的丧尸感染者,必须立刻消灭,不然第二天就会变成丧尸杀死其他营地幸存者。每一次判断都代价沉重,错放感染者会引发营地幸存者死亡,错杀无辜平民则会扣非常多的钱,如果金额为负游戏就会失败。而且有些病症大同小异,比如淤青和部位坏死,这俩我玩的时候感觉颜色是真的都差不多,黑黑的。还有的人身上会纹纹身,和淤青部位坏死一个色,全都是黑色!玩的时候看到这三个在一起我直接天塌了。 有些时候还会面临一些人性上的抉择,因为检查的时候难民会说一些话,有些是向你求情,有些是为了证明清白,有的是为了和营地里面的亲人会和。印象最深的是有一个任务,一对父子来营地避难,但是儿子不幸感染了丧尸病毒,即将变成丧尸,父亲悲痛欲绝,最后选择和儿子一起待在隔离室度过两人最后的生命。 目前是玩完了剧情模式,不得不吐槽里面有非常多的bug,比如做任务的时候一定不能按太快,如果你先任务引导一步做完了任务他就会卡住,任务就推进不了,比如我搬尸体的时候按快了在任务进行到搬尸体这一步前就把尸体搬下去了,然后任务就卡住了,一直在那一步不动了,最后被迫重开。还有在检查人的时候不要升级,不然游戏会闪退。还有幸存者有时候会被营地的保安npc卡住,建模直接重合不动了,也是被迫重开一天。检查人的时候有些时候会突然无法切武器也不能让下一个人来检查,这个bug目前还不知道是什么原因,可能是我检查太快了,总之遇到就只能被迫重开。营地撤离的时候幸存者的建模还会被卡没,我当时遇到的时候还以为没人了,差点配额没撤离到。 游戏的引导也比较意识流,类似于这是数字,这是加减乘除,ok,现在你来做高数吧这种感觉。游戏里解锁紫外线灯的时候完全没告诉我什么效果对应什么,全靠我摸索,对此有3位幸存者付出了血的代价,在此默哀。还有一些支线任务的描述也是摸棱两可,有个任务让我找人,只给体重超重和白癜风两个信息,但是游戏里完全没有教过要怎么判断,最后硬是靠生活常识判断出来的。 最后提一些建议,首先检疫区太小了,只有3个空位,很多时候都不够用,营地也建议多开放一些升级,后期钱和进化点数全部溢出了,不知道该干什么。 总的来说《检疫区:最后一站》作为一款风格独特的末日混合玩法的独立游戏还是十分不错的,如果你偏爱需要动脑规划、兼顾策略经营与即时射击的生存游戏,能够接受重复循环的游玩模式,那么这款游戏十分值得尝试。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Not a fan of grading system i think its just BS only good thing about this game is the drone side missions and the graphics. royally disappointed and actually get angry playing this game when i have time to ask for a refund i will
OK, so I played 9 hours so far. I think the game is great for what it is aiming to be, BUT got one issue, I think, devs should fix OR explain better: So, after after inventing UV light in my checkpoint, Mr. Stuart walks into my check point... with a zombie head in his bag... I listen to his BS story and do the inspection (normally, the human parts in bags is a big NO NO - means he is infected - straight to liquidation, not to mention, he has bear UV marked bottles - also infected). I finish my check and assign him to zombie liquidation room... get +9 for excellent inspection, BUT then I get -1000 fine for unnecessary civilian death... HOW? WHY? This make no sense... if this is a 'realistic' game - rules apply, if this is fantasy, maybe the zombie parts puzzle is ok... but player can not understand when these special circumstances are present... this needs some dev attention. Regarding the bugs mentioned in other reviews - did not encounter them so far (maybe a button not reacting to mouse pointer couple of times)... Saw a zombie in base once, but I believe it was because I tried to put another one in the cage while it was occupied. Also, maybe needs some optimisation or memory clearing as after running long the game starts to stagger a little - hard to use machine gun on the drone :)
Игра очень хорошая мечтал сыграть у меня даже пк слабый но тянет игру всем советую
9/10 玩法很上头,筛查甄别加营地经营的组合很有新鲜感,末日氛围拉满,BGM 也很贴场景。唯一缺点就是目前内容量偏少,玩几个小时就差不多见底了。底子非常好,期待后续更新能加更多剧情、事件和新机制,潜力很大的一款作品。
Не стоит. Весело только ну часа 3-4. Потом как работа + убогое освещение, нифига не видно и не понятно. Симптомы не понятны и не видны взглядом. Почему нельзя всех осмотреть без сканера - не понятно. Механика перевоза зомби в клетку НЕ РАБОТАЕТ. в общем отстойно. хорошая задумка но сделано крайне убого
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $84.3K | 138 | 64% | $18.99 | |
| $38.2K | 67 | 72% | $14.99 | |
| $16K | 78 | 44% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 14.9K | 86% | $29.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.5M | 38.2K | 96% | $14.99 |