
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.1Kreviews | 86% | — | $20.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не знаю зачем оттягивал время на прохождение игры. Она стоит вашего времени. Время время время...
прикольное сочетание сериала+игры, никогда такого не видел сюжет в принципе интересный, игра не успела надоесть по техничке были пару крашей, моментами тупо поставлены сейвы, приходилось главы почти заново играть, ну и первая сага андерсон из алан уэйка тут красивее
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im glad I played this to catch more Easter eggs in in other Remedy games and experience the hybrid game/show format. But the gameplay is pretty frustrating and most of the collectible reading material didn’t seem worth the time. I found myself waiting for it to be over. Thankfully it’s short.
Just finished the game in 7 hours which included finding all collectibles. You will definitely get more playtime by reading everything and immersing yourself in the environment. A great storytelling game with a couple branching paths that change the plot slightly. Choosing a path will also change the collectibles as well. Different emails and stuff that you can read. This game can easily be 20 hours+. Buy it and have fun!
非常好玩,有种沉浸式观看美剧的感觉。什么多元宇宙平行空间时间悖论统统都来了,疑似这是一节生动形象的大学物理课,,另外玩法挺有意思还能操纵时间,但肆意玩弄时间的人会有好下场吗?见仁见智吧。最后有点卡关,好在还是险过了手残党一定要选简单模式,我已急哭。
Quantum Break je fajn krátká příběhová akce, která si drží svižné tempo a dobře kombinuje herní pasáže s filmovými sekvencemi. Přestřelek bych osobně uvítal víc, protože když už na ně dojde, jsou opravdu zábavné a dobře zpracované.
It sucks seeing Microsoft games this amazing that nobody knows about just because of their terrible marketing. Such a great game.
So I just finished another masterpiece made by Remedy Entertainment.[b]Quantum Break[/b] is probably one of the best narratively driven games I've ever played, with a story that's making those high-grossing blockbuster Hollywood movies a run for their money. I recently saw this game on sale so I just had to get it and I absolutely loved every second of it. [u]Main character[/u] You play as [b]Jack Joyce[/b], a man in his thirties whose coming to see his old, almost estranged friend Paul Serene, who you'll later on learn that is the game's main antagonist. Jack is a likeable character and he absolutely carries the story throughout. He's definitely a worthy protagonist of the game and after the events of the first act of the game he becomes an unstoppable killing machine. Jack Joyce is portrayed by Shawn Ashmore, a relatively well known Hollywood actor who did an amazing job, much like most of the supporting cast like Aidan Gillen or Lance Reddick. [u]Story[/u] The story is extremely complex, at it's core it's revolved around time manipulation and creating fractures in time where time could actually reach it's end, or as the game explains, the end of all humanity. At some point I honestly had trouble following through and I had to pause the game in order to fully understand what is happening because the game can kick off the story into 6th gear and there's a lot of things happening at once. Because of this level of complexity, some players will be put off by it from the get go, but the story is amazingly well written and that's the main reason I wanted to see this whole game through. This game, as many other Remedy games, is not safe from sharing secondary storylines through e-mails, documents and walls of text. Why Remedy does that is beyond me and I never liked that feature, although the game does not force you to follow these storylines at all which is ok I guess. However, the pacing is very good and the story doesn't dwell much on unimportant aspects which I found very appealing, it cuts straight to the point and I just love that. [b]Quantum Break[/b] has some problems tying all the loose ends when it comes to the fates of other characters and it leaves some question unanswered, which is a bit frustrating but in overall everything still holds pretty much well. [u]Gameplay[/u] Every Act is separated in 3 parts, in the first part you control our hero Jack which is like the main gameplay. This first part is mostly a cover shooter although Jack evolves his time induced powers as you progress and it's beautiful to use and play with these powers, all unique on their own. In the second part you control Paul Serene the antagonist and whenever you play as him you get to choose one of two options which will further tailor the gameplay to that choice you make. I think this is a great feature which lets you shape the story in many different ways if you decide for a 2nd playthrough. The third part is a feature episode, real live episode which is almost like you're watching a TV show based on your choices. This live feature shows what happens to other, secondary characters, who got themselves caught up in the world of [b]Quantum Break[/b]. I've never seen this concept before and considering Remedy pioneered it in this game, and still managed to pull an absolute worldie tells you that they're masters of this craft. The game is not extremely hard, I managed to do it on my first playthrough on hard difficulty without much problems because once you figure out all Jacks powers, it almost a breeze to playthrough. [u]Graphics[/u] Remedy's Nortlight engine does wonders again in this title, the game is absolutely gorgeous. Again they used motion capture with real life models which will always give a quality product. There are some problems with FPS drops, especially in whole of the 4th Act which can cause severe drops to an almost unplayable state. This problem is fixable, just search online for the fix and you shouldn't have many issues whatsoever. I'm playing on RTX 3070 Ti and I haven't had any problems to run the game at 60 fps. [u]Conclusion[/u] [b]Quantum Break[/b] is a unique experience. Remedy once again proved why they are the top dogs of narratively driven adventures. This game has a lot of references to other Remedy's projects, like Alan Wake, and it probably fits well in this whole New Weird genre of theirs. Considering the game is Microsoft's IP we'll probably never get a sequel, but as it stands it's probably not needed. Remedy had already outdone themselves once again. [h3]9/10[/h3]
I rate this 6/10 - played it once, meh, not that big of a deal. If you're heavy into the Remedy verse, you'll play this anyway. I played this to get caught up on the Remedyverse before Control Resonant releases. Compared with the Alan Wake and Control games, this is the weakest entry. The time abilities during combat are interesting, but otherwise the combat is unremarkable - then again I used abilities that worked best for me, I didn't really mix it up much. There are interesting environmental situations involving time that require special handling, but they don't occur very often. I won't go into the rules that the game decides about time travel. I will say that the buildup of the stakes didn't seem all that steep to me - the story is just a connect the dots, do this, do that, accomplish this. There are some opportunities to affect the course of the story. There weren't enough narrative or character aspects to really keep me pulled in, no real existential questions or challenges, no solid or satisfying payoffs. The live action segments between each of the 5 episodes were very well done,. all things considered. I will give kudos to the technical achievements of the game - the character model quality, the motion capture and acting transfer to animation were all worlds above what I've seen in other games, even if it was sometimes a bit jittery. If I score a game an 8/10, it means I'd likely play it again. 7/10 is worth playing once. I give this a 6/10. I played it, I was curious, and now that it's over, meh, it's not that big of a deal. It left some things open ended and unresolved, but I didn't have any personal squee energy for the theory and discussions. I would have appreciated if the game had presented those things as part of the narrative rather than just leaving them for internet discussion. I tend to rate a game based on how much it was worth my time. For what I expected, and what I hoped for in seeing something clever for a game involving time alteration, I didn't get that much. Frankly, Remedy has this habit of leaving the juicer narrative bits floating outside the game for us to add more energy to. Hopefully Resonant tells a meaty story.
The most generically named Guy in video game history Quantums all over the place to fix his brother's science project he Breaks. A slightly whacky relic of the dawn of streaming as a commercial concept, and the Xbox One's launch, but its fun, the writing is good and the visuals are great. Combat is fine, no notes. Solid 7/10 even if the "show" is kinda cringey and skippable. Definitely worth playing for that good Remedy Nonsense
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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