
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Quantum Break**... o que dizer desse jogo? A cada minuto, a cada hora, eu só queria continuar jogando. Mesmo sendo uma pessoa bastante exigente quando se trata de jogos, *Quantum Break* conseguiu me surpreender do começo ao fim. A forma como o jogo se complementa com a série é simplesmente incrível e torna a experiência ainda mais imersiva. As referências a *Alan Wake* são um prato cheio para quem acompanha o universo da Remedy. Na minha opinião, é um jogo extremamente subestimado. Merecia muito mais reconhecimento do que recebeu. A história prende do início ao fim, os personagens são marcantes e a mistura entre gameplay e episódios em live-action funciona muito melhor do que eu imaginava. Sem sombra de dúvidas, é uma experiência inesquecível e um jogo que considero praticamente perfeito. **Nota: 10/10.**
Честно говоря, потраченного времени не жаль!)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
极力推荐。写这评价的是时候是2026年,你们看看gta6的预告片,再看看这游戏的画面,发售时间差了10年,真的强无敌。当年虽然优化差了一点,放到现在来看也算良心了。这游戏剧情和画面完全t0水平,战斗也还不错。打不打折都很良心了。现在什么配置基本都能流畅跑了。
Quantum break feels like a technical marvel for its time. It really surprised me that the live action segments are actually streamed to save space..... The game size is 68GB. It's way too big for 2016 game. There are a lot of bugs for the chronon particles which makes it impossible to collect them which you need to upgrade your powers. Combat is serviceable, as it starts off fun but later becomes very bland because of the same enemy types with the addition of bullet sponges. Story is interesting and I liked the idea of mixing live action with gameplay, all praise to the devs at Remedy. Overall its a okaying game which had some potential to be something big. Pick it up during sale, it's kinda cheap.
Крутейшая игра, которая заставила меня ломать голову даже после удаления игры. Геймплей крутой. Экшена хватает. Пишу это в 5 утра.
jogo bom demais
The idea of combining a game and a TV show (and having choices from the game affect the show) is fascinating, but sadly both parts end up feeling mediocre. Combat is nowhere near as fun as it looks in trailers, controls and movement feel awkward, and it has stuttering issues.
Пройти разок здорово, если сюжеты про время всегда 50на50 интересно или нет, то в данном случае да. В целом крутая идея сделать игру, и сразу сериал для игры который бы показывал другие сюжетные ветки персонажей после того как ты прошел главу, так еще и которых есть альтернативные версии "серий" от выбора. В целом игра легкая даже на высокой сложности, главные противники это 2 попадания от снайпера, и финальный босс. Способности гг хоть эффектные и полезные но скучные, им чего то не хватало. Оружие просто стреляет, Был бы я игрожуром назвал среднячком
most underrated game in this universe btw
Хороший проект, но как и во всех играх Remedy ,много инфы в текстовом виде(это не обязательно читать), но если хочется прям погрузится в лор, то можно устать читать)) А так забавно,что фильм чуть меняется в зависимости от найденных предметов ну и хорошая передышка от геймплея, размяться и передохнуть посмотрев кинцо.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.6K | 69% | $11.99 | |
| $27.5M | 45.7K | 94% | $29.99 | |
| $27.7M | 65.5K | 90% | $19.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.3M | 138K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $29.2M | 20.9K | 71% | $49.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |