
Experience the most exciting and fast-paced FPS gameplay while competing with players from around the world in over 100 arenas, a dozen game modes, and with persistent career stats tracking, in this online features-focused successor to Quake III Arena.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quake 3 arena but better, feels really rewarding to get better at this game but it's very hard to do so due to how many years your opponents have played for. The playerbase is basically only 40 year olds that have played for decades and now hop on railgun only servers with their homies at the retirement home. Quake and other Arena shooters are in the same spot as older fighting games. New players try it out but get stomped by the older players, New players ask for advice but get told to piss off lol. It's a good time but it really should be free like it used to be when it was available on browsers to make sure the game gets new players.
Solid game, even in 2026. Snappy, crisp aiming, physics, hit detection, netcode. A+
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
please play an afps-like that pushes the envelope, at all, and not recycled quake 3 gameplay. reflex, cpma, and champions are all free. the netcode is also dogass. pretty much only played by people scared of change atp
Quake Live is a refined and enduring competitive first-person shooter that pays homage to the legacy of Quake III Arena while updating it for a new generation of players. Originally launched as a browser-based title and later migrating to Steam, Quake Live retains the blisteringly fast-paced gameplay, tight movement mechanics, and lethal precision that made its predecessor a staple of arena shooters. For veterans of the genre, it’s a near-perfect preservation of what made Quake III revolutionary. For newcomers, it's a crash course in a brutally unforgiving—but deeply rewarding—style of multiplayer combat that’s all but vanished in modern shooters. At its core, Quake Live is about movement, map control, and raw skill. There are no loadouts, no leveling systems, and no unlockable weapons—every player starts on an even playing field. The difference lies in how you navigate the map, time item pickups, and win control over key areas. It’s a game that rewards practice and mastery above all else. The rocket jumps, strafe jumps, and circle strafing mechanics are integral to survival and dominance, and the learning curve is steep. But once you internalize these mechanics, the fluidity and speed at which you can move through maps becomes exhilarating. Combat is intense, lightning-fast, and brutally precise. Unlike modern shooters that offer generous aim assists or slower pacing, Quake Live demands twitch reflexes and deep map knowledge. Every shot counts. Weapons are iconic and finely balanced—railguns for long-range precision, rocket launchers for splash damage, lightning guns for sustained duels. Mastery of weapon usage, coupled with smart item timing for health, armor, and powerups, forms the heart of competitive play. There's a constant mental calculation happening in high-level matches, and watching skilled players is like observing high-speed chess played with rocket launchers. The game features a wide range of classic and community-created maps, many of which are meticulously designed for competitive play. Each map offers different dynamics, whether it’s verticality, tight corridors, or wide-open arenas. Modes like Duel, Team Deathmatch, Capture the Flag, and Clan Arena cater to different styles of play, with Duel standing out as the purest test of one-on-one skill. Matches are often short, intense, and devoid of downtime, making the game highly addictive and mentally demanding. Graphically, Quake Live is no longer cutting-edge, but its clean, readable aesthetic ensures that gameplay clarity always takes priority. The visuals may appear dated by modern standards, but the simplicity serves the competitive focus well—there’s no clutter, no visual noise, just pure, functional design. Sound design is equally crucial; directional audio cues are vital for tracking enemies and reacting to events in real time. The minimalist presentation allows for an experience that never distracts from the action. One of the game’s major strengths is its tight community and the competitive culture that surrounds it. Quake Live has long been a training ground for some of the best FPS players in the world, and its esports history is rich with legendary rivalries and tournaments. However, this elite nature can be a double-edged sword. New players may find the skill gap daunting, especially without modern matchmaking systems to ease them in. The game’s learning curve, while satisfying for those who stick with it, is steep enough to deter casual players who expect more accessibility or progression-based incentives. Over time, Quake Live has aged gracefully in terms of mechanics, but it faces challenges from a shrinking player base and the evolving tastes of the FPS genre. While newer titles prioritize persistent rewards, cosmetics, or expansive lore, Quake Live remains a purist’s dream—stripped down to its competitive essence. This uncompromising focus is admirable, but it also limits its mainstream appeal. It's a game built for people who love the process of getting better, who value mastery for its own sake, and who don't mind a lack of frills. Ultimately, Quake Live is not just a throwback—it’s a living museum of arena FPS design, still functional, still exhilarating, and still capable of producing some of the most intense multiplayer experiences you can find. For players craving a shooter that prioritizes raw skill and moment-to-moment decision-making over loadouts and grinding, there is simply nothing else like it. Whether you’re returning to relive the glory days or discovering the roots of competitive FPS, Quake Live remains a benchmark for how refined and brutally beautiful a shooter can be. Rating: 8/10
If its not UT99 or even UT2k4. I'm picking this as the alternative.
El Mejor juego de mi vida ... lo inicié con Quake 3 hace ya muchos años .. cerca del año 2000 y sigo jugandolo :) es mi recuerdo de infancia
ur ass will get kicked but still fun
Perhaps the greatest arena shooter of all time. Requires dedication to get good, but it's worth it. Dedicated servers = community.
You can learn dodge, get better aim and have fun. W
Quake Live is not just "still good." Quake Live is the purest, most perfectly balanced, most skill-rewarding multiplayer FPS ever created, and nothing released in the last 25 years has managed to dethrone it. This is the real Quake III Arena experience, polished to a mirror sheen, kept alive with modern netcode, 120+ FPS support, native 1440p/4K, ultrawide, raw input, and a matchmaking system that actually works. The core gameplay hasn't been watered down, casualized, or bloated with battle royale nonsense—it's the same lightning-fast, bunny-hopping, rocket-jumping, plasma-climbing, 1v1 god duel paradise it was in 1999, except now it runs buttery smooth on any potato from the last decade. Welcome to Quake, ♥♥♥♥♥. LG me on Blood Run.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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