
As part of the elite Rhino Squad, you must spearhead Earth’s military invasion of a hostile alien homeworld. But, in this desperate war for humanity’s survival against an unrelenting enemy, you may discover that the only way to defeat them...is to become one of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра - легенда своего времени. Она играбельна даже сейчас, если не обращать внимания на графику. Надеюсь, когда‑нибудь выйдет ремейк.
Unfortunately, I won't recommend it. I've played it when it just came out, but I couldn't remember why i never played much past the beginning, and I decided to give it a go now, almost 20 years after - and have remembered why. I do love the Strogg timeline and I've replayed Q2 multiple times - but this game, despite more advanced engine, is simply a worse game. Thing is, what sets all ID shooters apart from others, is that every enemy is acting different and while you can take anyone down in any fashion - there's optimal strategies with optimal weapons, which you must employ if you want to survive higher difficulties. Here - all of this is absent. The cramped corridors worked in Doom 3, but they don't work here. Enemies have no tells, no wind-ups, nothing that can help you prevent getting hit - so you get hit, a lot, but that's OK because there's plenty of pickups around you to heal your health or armour. In Q2, finding a better armour was like finding a holy grail, and you struggled hard to not have it be stripped completely - because armour would set your MAX armour rating that you could replenish. Here, its just a bar of 100 points and voila. First five weapons are somewhat different from each other, but in cramped fight - the best idea is to simply take the newest weapon and use it as much as you can. There's no pros and cons with weapons, beside range. Either way.... I'll push myself to finish it, but I think Raven did far, far better job with Hexen series. I don't blame them tho, its possible they simply didn't have enough time and were rushed through so... I appreciate the work.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 181 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not the best Quake, but very nice graphically speaking. More games should've used Id Tech 4.
難易度ハード相当でとりあえず一周。つまり、この積みゲー実質無限に手に入るSteamという環境において、可処分時間争奪の無慈悲な戦争に打ち克ち、私という人間の魚類以下のアテンションスパンをクリアまで独占した、その程度には面白かったということ。だからおすすめはしておきます。ただ、難易度はハードでやるべきじゃなかったですね。 絶望的に難しかった、というわけじゃ無いんですが、何しろHalf-Life病が蔓延していた時期のシングルストーリーFPSです。つまりその中身はというと、初見殺しを「環境ストーリーテリング」だと思ってるゲームだということです。初見殺しの配置で敵の攻撃力が確か1.7倍になるのがハードなんで、それはもう文字通りの初見殺しなんですよね。角曲がるたびに死ぬゲーム。おまけに主人公は普通の人間で移動速度も人間なんで(というのはある伏線とも関わっているんですが……そもそも論として、Quakeの世界でバイク並みの走力がないというのは、普通の人間としても失格なのだと声を大にして言いたい)、初見殺しの罠に落ちたと思った時には手遅れなんですよね。その前から動きをシミュレートしていないと、反射神経じゃ窮地は抜けられないんです。それはもう文字通りの初見殺しなんですよね。ハードでやる初見さんは、三桁死ぬ覚悟でいましょう。下手くそな私はもちろん三桁は余裕で死にました。 あと、ガンプレイにおいて若干の(本当にごくわずかですが)リアリズム志向が加わることで、メイン武器がショットガンからサブマシンガンに……劣化です、劣化。ここははっきりさせておく。で、敵は部位によって被ダメージがかなり変わる調整になっているので、序盤から終盤まで通じる王道の戦法は、スコープ状態で威力マシマシになったサブマシンガンで頭を狙い、反動つかないようにチョロチョロと引き金を引いていく、というものに。地味です。地味極まりない。いや、これはこれで楽しいですけど、Quakeにこんな楽しさは期待してねえんだわ。 このゲーム、狭い通路で敵と遭遇というシチュエーション多いし、敵もやたら硬いし、おまけに近づかれたら負けというパターンも多いので、一気に距離を詰めてショットガンなんて戦法はほぼ使えない。雑魚にわずかに通用する程度で。しかもリロードしないといけないんで、「ガチャコン」のリズムで踊るように薙ぎ倒すなんてことは一瞬も許されない。「あんなのファンタジーだよ、現実見ろよ」と嘲笑されてる感じすらする。いや、こちとらそのファンタジーを見るために、わざわざゲームをしてるんですが? そもそもショットガンを動き回りながら撃つことがあり得ないファンタジーなんだから、変なリアルで幻想の一貫性を崩すなよ。リアリズムというのは内的論理の一貫性に由来する感覚だって、学校で習いませんでした? と、それでなくとも不満たらたらのところに、なんと絶望的につまらない乗り物パートが介入する。これはほんっとうにしんどかったです。鈍重で動かしていて全然楽しく無い乗り物を操縦して、やたらめったら硬い敵を一体ずつ倒していく……別にこんなパートは「ヒャッハー」で気持ちよくパワー幻想見させてくれてもいいじゃんか。一応乗り物の装甲も硬いんで、緊張感もないんですよね。ただ引き金を引いている時間がダラダラ長引くだけで。5回ぐらい挫折しそうになったけど、それは乗り物パートのせいです。数十回やり直しした箇所より、乗り物パートのつまらなさの方がしんどかったという。 ストログ関連の描写は良い意味で悪趣味極まってるし、こんだけ文句垂れまくってる私も、他のゲームに浮気することなくクリアしましたから、水準は軽く超えてるゲームではあるんですよ。撃ち合いはQuakeらしからぬとはいえ、かなり面白かったし。Quakeの名を冠してなければ、ここまで不満はなかったかもしれない。Half-Life inspiredのSFシューターとしてみれば、傑作の域には達してるかもしれない。でもこれはQuakeなんで、こっちにも期待する遊び方というのがあるんですよ。それが一つも満たされないという点では、駄作としか言いようがないかな。 もっとも、Quakeの名前がなければそもそもプレイすらしなかったはずで、そこも加味して感想を述べるなら……Quakeと名前をつけることで面白いシューターをプレイする機会を与えてくれてありがとうございました、と言ったところか。10時間程度、キーボードクラッシャーに改造されそうになりながらも、楽しませていただきました、と。 プレイしてなかったら損してたな、という気分からは程遠いですけど。
Doom 3 but if it was an actual action game very very peak
It is very different from the other Quake games, but it is a good game on its own.
overhated imo
It's ok. The single player is a pretty mediocre and slow-paced experience. The set pieces are much better than other quake games, but pretty much everything else suffers. However, it's pretty cheap and comes in a bundle with all the other quake games, so it's worth the short playtime. Would be interesting to see a remaster of this game.
Fajna Gra
The closest game I can compare it to is Doom 3. It uses similar graphics and assets, and is a high contrast and dark FPS game. The guns are fun, the vibe is edgy, and the pacing is a little slow with all the dialogue. Still fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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