
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 15.8Kreviews | 80% | — | $733.9K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hikayesi saran güzel bir oyun
I liked the story and funny references. Love the things that happen in the background of some maps, it's such a small thing but a really nice fun thing to implement. I liked the music. I really liked the spritework, animations, the artwork in general. And it's cheap, affordable, and can run on a potato. But... I [b]really[/b] dislike just how repetitive it is, just how much "do the same-exact-same thing with very little thought... for hours" it is. The gameplay loop is just mind-numbing and so grindy, and then you still need to pray that your RNG won't be awful (especially where it counts), since it will slow it all down even further and force even more time of doing the same exact thing, with hope that this next time RNG will be better. And hey, I get it, the whole potential "simulation/message" - getting in shape and going from 0 to a professional is a huge grind, (and that there are fights where you just lose, and you have to just accept it, get back up and try again)... but people generally play video games for other reasons than to grind something braindead! Especially with how in real life you get benefits from doing some kind of grind - be it for education, dyploma, job experience, money, fame, position, or health. Grinding exercise IRL will take much longer, yes, but you'll get you many benefits from it - here you're just wasting time not getting [b]anything[/b] out of it. If wanted to make it a story-focused game with funny references, then perhaps it would be a wise move to either make the gameplay part much shorter, or more engaging/interesting? For instance, the game "The Use Of Life" nailed on both story and gameplay fronts I'd dare to say, there's a fair bit of doing the same thing there too, but the dev made it engaging (even if I think certain animations should be skip-able). Here, just the amount of grinding (and the fact that you can't even increase the speed of game up except for the fights themselves, and it's still slow) is just grinding my gears, it's just such an unnecessary waste of time. What's also annoying is how then all that grind comes down to an auto-battler, you can't control your character, choose when he punches or blocks/dodges, or do some kind of QTE to make sure your character's blow connects or opponent's blow is blocked, no, it's all 100% RNG. All this grind, and it still comes down to RNG to bless you or screw you over. Even with the right build(or I should say "loadout" since there are basically 3 builds, each with it's own pretty streamlined premise) and stats, it's still up to randomness if you win... or lose and have to continue grinding just to retry. Plus there's very little you can do to swap your build once you choose a path(one you need to choose basically at the beginning of the game, and you can't respec). Sure, you can make some changes to your loadout, like putting less attack and more block/dodge/rest options, but other than that, it's all. (And you can't do even that if you chose a certain perk, because it entirely [b]locks you out[/b] of choosing blocking/dodging moves anymore. Sure, it's worded the way it is, but I still thought I could CHOOSE to bring block/dodge to the loadout and then I'd simply not get the benefit of that perk, thought "It would be dumb if I permanently couldn't choose to change my loadout like this, like what is this, sealing a demonic pact?", but no, locked out entirely. And again, there is no 'respec' option. I'd say more, but TLDR: You choose a build at the beginning of the run, you can't change it, if you want to change it just start a new run... and grind almost 10 hours, doing the same exact thing over and over again with minimal input. Maybe the game is simply not for me, and that's okey. It has many positive reviews after all, I'm actually happy for it and it's developers that it found audience/fans. Bit feels like that "The sum of game's parts is greater than any it's parts separate". But respectfully, with just 2 options "recommend or not", I feel like I just can't give it a "recommend" with gameplay loop and time-sink being what it is. Not to even mention that apparently in the last fight you have only 1 attempt to win. If you lose, you have to start an entirely new save and grind for multiple hours again just to try again... and possibly be fooked by RNG again... who decided that to be the case? Come on. Also second cutscene with [spoiler]the cat[/spoiler] bugged out, at least for me, instead of the other cutscene - [spoiler] the first one played again, for the second time[/spoiler], instead of the other one that I found on YT that should've played.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yenir yenir
essek gıbı calısıyon
I really wanted to like this game, but my experience echoes the others here. Its just grindy. Because its autocombat, there is no break from the grind. No action. I am also going to uninstall this and take 2 off my wishlist like that other review I read said. There is some click map issue affecting my game, so I cant always cancel actions when I want to or go to a location. I dont like the forced missions. I dont like the npc dialog spam holding me up.
высасыватель времени 9000
eu realmente gosto muito desse game, mas sou obrigado a dar essa analise negativa após o jogo simplesmente apagar meu save de 9 horas, e o progresso desse jogo demora e muito, então mesmo que eu goste dele e vou jogar pra tentar a plantina o jogo é muito bugado e isso me deixou tristonho
ilk kural konuşmayacan
Ya ben böyle oyunun mk. Yemek yiyorum antrenman yapcam enerji bitiyo enerji varken para bitiyo para bitince antrenmanın anlamı kalmıyo çalışıyon uyurken enerji gidiyo sonsuz döngü . Mk oyunun başında pale bir boksörken bir anda dövüşe bosslar geliyor tek yiyosun ölüyosun hikaye ilerlemiyo. Ulan boksör olucam diye bi mahallenin kedisinden dayak yemedğim kaldı mk bu ne mk böyle mk . Kevgire döndüm gelen dövdü giden dövdü yeter ha mk tam süper kahraman olucam ona da Ben Kara maske şu an şehri savunamam diyip dönüyoruym yüz karasıyım rezilim aq. Ama oyun gerçekcçi de yuh mk bunla uğraşcağıma gider boksa başlarım. Sabırlı iseniz dövüşün.
Besides how slow your character walks from his bed to the fridge and anywhere else. The game is so fun. I love the progress, the skills tree, and the characters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $733.9K | 5.1K | 92% | $7.49 | |
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