
Pull Stay is a wacky Beat 'em up game with Tower Defense mechanics. Use your fists or set crazy traps to repel enemies from rushing into your house! As a guardian robot, defend your buddy Susumu who has been a shut-in for years!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat 'em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.
Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka... and much more! 15 types of gadgets are ready to be unlocked by you!
Break neighbors' houses to collect resources. Use them to set traps or build a new room.
You can have Susumu make power-up items for you. But be careful! When he's goofing off, give him some loving punishment.
Besides defending your house, you need to counter various bosses coming this way. Don't be fooled by their strange appearance. It's their tactics!

Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.
In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.
Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just want to see a hikikomori firsthand...
When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I'm also a Hikikomori. I'm making this game solo just trying to reflect my own situation with this game...
[/B][/h2]
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good game over all just missing a few things but verry funny to play!!!
[h1]《Pull Stay - 家里蹲》简评[/h1] 非常无厘头的恶搞类型的动作加塔防策略游戏,别看这款游戏价格明显偏高了那么一些,建模也不是那么的精致,操作起来偶尔还有有一种迟钝感,但整体而言意外的有趣,各种搓招的动作格斗,意料之外的机关塔防,形形色色搞怪剧情和敌人,还有那离谱上天的奇怪内容,反正作者制作游戏确实是开心了,玩家打游戏也是乐子满满了,皆大欢喜,可喜可贺。 [h1]身为宅男,我很抱歉~[/h1] 宅男的家,就是朕的领域,里面的小说、漫画、游戏、周边、手办......都是朕的宝藏,外人绝对禁止进入。正所谓,犯我房间者,虽远必诛!奈何总有刁民要害朕,无论是街头小混混,还是路过上班族,亦或者是变态女装大叔、空手道武术家、外卖送餐员......他们都想进入到朕的房间,侵占朕的寝宫,打扰朕的安宁。既然如此,来了就不要走了,宅男也是有怒火的,迎接朕的愤怒吧,身为宅男,我很抱歉,所以还是请你们,去死吧! [h1]技术宅才是王道,银角大王,上![/h1] 朕,宅男,家里蹲,不会功夫,标准战五渣,手无缚鸡之力。然而,朕会技术活呀,制造出一个格斗技术和身体力量都拉满的高科技机器人——一个类似银角大王的玩意,帮助朕来守家。拳打脚踢膝盖顶,升龙拳、飞腿踢、马赫踩踩,酷酷就是干。虽然动作僵硬了些,毕竟机器人有点硬直也能理解,但是随着战斗次数增加,击败敌人增多,机器人也是会成长的,不断的解锁新的格斗技能,搓招格斗、动作狂斗,打的不亦乐乎。 [h1]为什么家里要有两扇门?[/h1] 主角的家中,左右各有一扇门,敌人会从两侧同时入侵,直到他们上到2楼男主的卧室,破开他的房门对他进行胖揍和嘲讽。奈何机器人只有一个,不会分身之术,同时守住两个方向,确实有些乏力。这个时候塔防玩法也就上线了,玩家可以建造各种各样的机关陷阱,以及扩容房间数量,来减缓甚至击杀掉入侵的敌人。不过,由于敌人一般都是群攻为主,各种陷阱也有各式各样的弊端(需玩家操作、攻击间隔慢、只能对单人、伤害不太高等等),所以基本上也就是起到延缓敌人进攻路线,真正要大范围阻止所有的敌人,还是得靠机器人来爆锤入侵者。 [h1]好想知道作者制作游戏的精神状态[/h1] 体验本作,从始至终都有一种“好骚哦”的感觉,虽然建模绝对比不上那些主攻美术和小姐姐立绘的二次元游戏,但是各种搞怪的元素绝对让玩家乐子无限多。例如,各式各样的搞怪敌人,五花八门的奇葩陷阱,奇奇怪怪的道具物品,机器人打砸抢隔壁建筑搜刮资源,还有机器人血量跌至零死后居然会进入到地狱三途川......作者制作游戏的精神状态,很让人怀疑是否还是正常的,但是不得不说这种搞怪真的很有趣味性。 [h1]最后[/h1] 本作如果价格更低一些就好了~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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