
Pull Stay is a wacky Beat 'em up game with Tower Defense mechanics. Use your fists or set crazy traps to repel enemies from rushing into your house! As a guardian robot, defend your buddy Susumu who has been a shut-in for years!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat 'em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.
Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka... and much more! 15 types of gadgets are ready to be unlocked by you!
Break neighbors' houses to collect resources. Use them to set traps or build a new room.
You can have Susumu make power-up items for you. But be careful! When he's goofing off, give him some loving punishment.
Besides defending your house, you need to counter various bosses coming this way. Don't be fooled by their strange appearance. It's their tactics!

Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.
In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.
Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just want to see a hikikomori firsthand...
When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I'm also a Hikikomori. I'm making this game solo just trying to reflect my own situation with this game...
[/B][/h2]
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and simple beat em' up with a sense of humor!
DS
[h1]前言[/h1] 《Pull Stay - 家里蹲》是一款玩起来非常搞笑的塔防游戏,又在塔防元素里融入了大量的动作要素,整体的游戏风格都呈现出一种怪诞的感觉,而且本作独特的体验和抽象娱乐的感觉,完全掩盖了游戏的低精建模、动作抽搐、和各种奇奇怪怪的问题,天马行空的剧情和设定,加上格斗系统与创意的塔防玩法,共同呈现了这款足够抽象的游戏。 [h1]特色[/h1] 本作的主要玩法是塔防,男主作为一个资深的宅男,需要时刻提防内些随意闯入自己房子的人,保护好自己收藏的各类手办和珍稀物品,所以除了各类防御装置设施外,男主在抵抗进攻的过程,也会逐渐学习各种招式,这些招式都有固定的发动前置/搓招的条件,玩起来动作感非常的强,通过战斗实现能力的动态成长。 [h1]玩法[/h1] 本作中需要在一个有着多个房间还区分上下两层的小别墅中进行,男主的私密房间就在这个别墅的二楼。开始入侵时,敌人将会从别墅的东西两个方向发动进攻,男主需要不断制造各种自动化陷阱装置实施联防,不然会在两边疲于奔命,稍不注意就会被敌人成功突破防御上到二楼。陷阱的系统有一定的功能和功效,并不能完全阻挡入侵的人,最多可以看作是能稍微拖延一下,最主要的还是操作主角快速清理掉入侵者。塔防关完成后还有各种惊奇的奖励关,比如穿着jk的秃顶大叔。 [h1]总结[/h1] 总的来说,本作最大的亮点并不是塔防和动作系统,而是足够奇特的美术和设计,然后才是塔防玩法和逐渐学习的各种攻击动作,丰富的娱乐元素有效弥补了游戏的各种缺点,只要足够新奇有乐子,缺点也都变成了优点。造型夸张的入侵者和各种居家旅行使用的陷阱装置,还有各种数不胜数的冥场面,无不体现制作组的与众不同,非常适合主播和喜欢玩抽象乐趣的游戏的玩家。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]家里蹲招谁惹谁了[/h1] Sunsumu是一个很平凡的家里蹲,戴眼镜,一副平凡的面孔,窝在一个小房间之中,堆满了珍藏的自己珍藏的漫画。但是平静的生活被不知名的原因打破了,高中时候的胖子同学,明明没有点过的披萨外卖员,黑帮与不良学生,一个个向susumu的房间涌来。不得已家里蹲天才创造了机器人保护自己原有的生活,作为机器人的你是否能击败来犯的敌人,寻找幕后的黑手呢? [h2]看似很有条理的格斗塔防[/h2] 游戏的失败条件是,敌人被进入Susumu在2楼的房间,抓住他的头幻想就会结束,当然这个判定动画有延时,你可以在看不见的时机一顿胡乱操作把敌人踢开。每波开始,敌人会从左右两边袭来,中间会经过几个房间才能从最中间的楼梯上到二楼,所以蹲守在最中间的房间杀敌的效率会更高。游戏中可以使用你收集的资源来制造陷阱和建造新的房间,房间类型决定了可以制造的陷阱种类。资源的获取在于走到地图的最左边或者最右边去摧毁邻居的建筑甚至是便利店,摧毁后不仅获得更多资源还有回血道具。每波敌人之间,有30秒的自由时间去做收集资源,虽然战斗中也可以去,但是往返时间比较长,会照顾不到家里蹲。你可以冒险跑到一边去获取资源,但你会让Susumu处于无防状态,而且路上的敌人会干扰你的行动。玩家还可以让家里蹲制作道具来获得防御力还有攻击力的强化,但注意家里蹲会偷懒,这时候要用巨大噪音和橡皮锤唤醒他的斗志,在桌上进行啦啦队鼓动也可以加快制作道具的速度。随着与敌人不断战斗,玩家会获得新的格斗招式,除此外,玩家还能捡起敌人掉落的道具,比如拉面可以变成元气弹,咖喱人的咖喱可以aoe还能回血。在经历几波敌人后,家里蹲就会进入夜晚时间,会开始一些莫名奇妙的关卡,比如类神庙逃亡捡金币的同时闪躲穿女子校服的秃头男,击败各种奇怪的boss,比如披着被子的舞狮,戴着vr头盔的外星人。 [h2]我实在笑得不行打不过了[/h2] 现在是这个游戏的真实面目。精通格斗的机器人的招式,拳打脚踢还算比较正常,然后掏出激光剑开劈,不是,有这技术还物理攻击?剩下的招式还有趁敌人飞起来在下面准备千年杀一击毙命,捡起倒下的敌人开始大风车,以及倒立式空中360度转体,先土下座拜服然后飞踢。我完全不知道怎么搓招,上一次这种抽象格斗还是东东不死传说。然后就是防御陷阱了,更是一个比一个不正经,客厅里的陷阱都需要手动操控,拳套会转换第一人称视角,一拳击飞一个,遥控汽车会缩小操控,但武器还是拳套,遥控汽车高度拳套瞄准的是什么地方,男人的要害。最贵的游戏机就更抽象了,机器人的头会掉下来,吃到药丸变成吃豆人,把敌人都吃掉,整个游戏的画风都不对了。游戏还有隐藏的变身系统,比如卧室中的宅男抱枕,可以吸引敌人然后化身强人所难强行包裹,如果玩家恰好进入,就能变成抱枕上的魔法少女,但是我尝试很多次都变不了。还有厨房的利用免费天罗妇吸引敌人进炸锅,玩家掉进入也会变成大型天罗妇,还能学会隐藏招式天狱杀,看着一个大型天罗妇打出幻影,杀人后还浮现一个天字,破防了笑断气了。导致我在打拿两个马桶橛子的裸男实在打不过,守护失败。 [h2]总结[/h2] 充满无厘头色彩的格斗塔防游戏,脑洞大发开的防御陷阱,龌龊下作的格斗手段,形形色色的不知名敌人,以及各种元素的爆梗,汇集成这一锅大杂烩。游戏反应了制作人的家里蹲的精神状态,确实不太正常,但是为什么要打扰家里蹲呢,我也是个家里蹲的肥宅,感同身受。也许机器人是家里蹲的幻想,也许根本就没有人找上门,家里蹲可能默默无闻地在家里一辈子就过去了。表现了作者渴望与外界交流又不知道怎么交流地割裂与恐惧,不好玩但真的很好笑。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
Wacky tower defense and beat-em-up, where you can choose different ways to defeat the intruders entering Nito's house. Whether you have a body pillow consume them, shoot watermelons at them, fry them to tempura, or even flush them down the toilet, the humor gives you drive.
masterpiece
ちょっと無双味があった。視点変更ヤンキーってどう使うんだろう
《Pull Stay - 家里蹲》是由Nito Souji制作发行的一款日式搞笑塔防格斗游戏。 虽然不知道作者创作本作的精神状态如何,但本作的主人公Sunsumu的原型确实是作者自己,Nito Souji曾是东京大学毕业生,因无法适应日本职场文化而成为蛰居族,而后通过自学游戏开发实现经济独立(B站搜“日本顶级宅男,东京大学毕业家里蹲10年,每天打游戏看漫画”可以找到记叙作者经历的纪录片,游戏房间中也能找到对应的同人志彩蛋)。本作打破了“蛰居即颓废”的刻板印象,以幽默荒诞的方式呈现蛰居生活,探讨社会对边缘群体的压力。 玩法方面,本作构建了清版格斗+塔防的创新融合,除了操纵Sunsumu的机器人ROBO爆锤形形色色的入侵者外,还可以在下一波次入侵者入侵的真空期内通过破坏建筑物获取的资源制造陷阱和建造新的房间,以巩固防守势力,随着游玩的推进还将解锁一系列趣味搞怪技能,如配合击飞使用的“鞠躬格挡”、“千年杀”等,本作的武器和陷阱设计也非常抽象,比如自动追踪的导弹鱼、牙膏大炮等,最搞的肯定当属伪装成美少女抱枕的筋肉抱枕,这真的非常恐怖兄弟。 至于缺点,画面粗糙廉价感倒也无可厚非,碰撞判定异常、玩法重复等也是潜在的问题,不过作为个人独立开发的作品,就冲灵魂满溢+无厘头幽默这点就已然值得肯定,感兴趣的玩家推荐尝试。 [quote][url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
痛快爽快なベルトアクション式タワーディフェンス。難易度が程よく、楽勝ではないが 諦めずコンティニューし続ければいつか勝てるのもよい塩梅。 最初は笑いながら見ていたシナリオにもどんどん引き込まれていく。
Great gameplay loop
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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