
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Stats
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | 81% | #24 | not modelled |
| Free | 206.6Kratings | 78% | — | not modelled | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Free |
| 62.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $616M | 1.2M | 76% | $39.99 | |
| $458.6M | 368.2K | 64% | $69.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $253.5M | 346.5K | 79% | $24.99 | |
| $253M | 297.8K | 82% | $39.99 | |
| $230M | 295.5K | 90% | $29.99 |