
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is hilarious
[b]For context I have 100% this game AND got all achievements.[/b] I slept on this game for too long. I've heard people talk about how good it is [i]many[/i] years ago, but just brushed it off. I finally got around to playing it, and I must say, it's one of the most unique 3D platformers I have played. The different psychic abilities and the whole theme of the game [spoiler]being inside the minds of people[/spoiler] is so much fun and allows for pretty unique levels without having to "explain" itself as to why this exists. I also really enjoyed the adult humour. The random swearing caught me off guard and that's when I realised that despite us being kids at a camp, this is not a childrens game. [h3]Linux performance[/h3] This game is Linux native just like almost every Double Fine game (thanks, guys!) but there is actually no controller support on Linux, so I played it through Proton instead. I had no issues, except for the fact I needed to limit the framerate to 60fps to avoid game breaking bugs (I did this with MangoHUD). There are ways to get controllers working on Linux, but then two random bugs can be introduced (camera spinning with a controller and no controller button prompts) so I just decided to play the Windows version via Proton to avoid all that mess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The greatest aspect of this game is its art direction and creativity. The cartoony and weird character designs are great and the various mental worlds are so uniquely designed, each representing the inland empire of the character. The platforming on the other hand is a bit rough on the edges at times, being frustrating on specific segments. But speaking of the 100% completion, it was a hell to get through, as there are a lot of collectibles to look around for. [spoiler] and there are also achievements that you can get locked out of as you progress and it's very easy to miss them, but very time-consuming to do it over. [/spoiler] Skill issue aside, the game is hella worth it.
i mean, its got charm but the themes arent that deep. a younger me would probably have respected the story more but its just alright even for its time. vtmb was released a year before this and has better characterization, writing, dark themes and humor but this was rated T back then so i get it. the worldbuilding is not that deep and it didnt strike me as a character drama either, its kinda a mix between different styles of storytelling. the gameplay is so-so, it never slows down to actually establish mechanical depth so it becomes an exercise in figuring out exactly what the game wants you to do both in levels and in fights. its like a constant puzzle game but doesnt actually establish rules like "fire ability burns wood and hurts people" so you have to trial and error every interaction on every level to try and figure out the solution rather than rely on established logic the game presents you with (the portal games are good examples for how to do this well). the gameplay also suffers from its own level design because theres so much verticality and light/darkness at play, sometimes i just could not see what it was the game was wanting me to find or solve. and using clairvoyance like in the milkman puzzle to solve lighting issues doesnt work in the other levels, so idk, i could never fully trust in a mechanic or system to be the answer and didnt feel the effort of making assumptions about how to solve things was worth it. its not rewarding in that way like well-made puzzle games are. its a really creative game though, its unique and interesting. all of that said, i think the game is overhyped. the sarcasm and dark humor carry it, it is pretty funny at times but not charming enough to make me want to engage with the gameplay. i dropped it during waterloo world because i tried to shoot, punch, light and use my shield to deflect vs the cannon enemy and i just got tired of nothing working. the game only allows you to use its mechanics when it wants you to, and its too taxing to try and read its mind 24/7
PUNCH PUNCH PUNCH PUNCH PUNCH!
Juegazo, me lo pase en el xbox
bro ive played 685 hours u should too! (well prob not but still play!!)
Even though it's an old game, it's really fun.
I will keep the milkman's secret.
Kreativ und lustig, etwas veraltet was man vor allem an der Steuerung merkt. Deutlich besser und mit sehr viel mehr Liebe als alles was heutzutage veröffentlicht wird, den zweiten Teil mit inbegriffen der nur ein billiger und herzloser Abklatsch des ersten Psychonauts ist.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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