
An old-school, tough-as nails classic linear 3D platformer with a faithful PS1 cartoony aesthetic. 25 fully original levels, boss fights, collectibles, time-trials, and many secrets.
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About
PsiloSybil is a classic linear 3D platformer with a faithful mid-90s look and brutal difficulty. You must guide plucky mushroom Sybil across a colourful world of devilish traps and defeat the evil master of all hogs, Lord Nutmeg, to set free all of shroom-kind. In each of PsiloSybil's handcrafted levels, alternating different playstyles and aesthetics, you'll meet a unique mushroom character held captive by Nutmeg's boar minions. Freeing them is not going to be easy!
The game also provides time trial challenges, and an optional arcade mode which reintroduces lives and removes collectables. It is also perfectly deterministic and employs no RNG, which makes it perfect for speedrunning.
PsiloSybil strives to reconstruct the classic look of PS1 titles. Not only are the world, characters, and objects modeled and textured with the limitations and visual trends of the time in mind: a full suite of visual effects ranging from vertex snapping to an emulation of composite analog video enhances the experience. All of this is customisable and you have detailed control over each component.
It may be an homage to a certain marsupial game.
25 fully original levels
Fast-paced old-school gameplay but with modern, responsive controls. Supports most gamepads natively
Trivial to learn, challenging to master
Much hidden and additional content, a real treat for the collectionist
Large, charming cast of fully animated low-poly characters
Fully customizable video effects
An arcade mode with limited lives for the real hardcore players
Genres
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English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When is a game "too hard"? I'd say never, if you have the right concept of what "hard" means. This game is never unfair. There are no kaizo blocks or things that demand absurd reaction times, just patterns to learn and relatively precise jumps to master. People have no empathy for those of us who have played so many games that normal difficulty becomes boring. They expect to be able to beat everything they buy, so they end up saying they don't recommend a game like this simply because it's too hard for them, even though it offers a free demo so you can gauge the difficulty beforehand and it openly advertises itself as brutal. I think anyone can get value out of this game. Even if you don't finish it, you should be able to make at least a little progress without an unreasonable amount of effort. The presentation is excellent too. At first glance you could mistakenly think it borrows too much from Crash Bandicoot, but it actually has its own identity and is tasteful with its inspirations. It's also nice to see mechanics be brought to their logical conclusions instead of immediately being abandoned in favor of more variety, like many modern platformers tend to do.
I'll be up front and say that I did not complete this game. I made it all the way to the final boss after doing nearly everything else before finally deciding I wasn't having enough fun to justify the frustration. Let me be completely clear. This is not a bad game. I'd say it's a good game. But Steam asked me if I would recommend this game to other players, and I wouldn't recommend a kick to the groin or a slap to the face, so I'm not recommending this game. I don't really know what this game's mission statement was, but if it was to be a linear platformer that makes the original Crash Bandicoot look like Hello Kitty Island Adventure, then it succeeded. Nothing wrong with a good challenge, but I think this game takes it a few steps too far, especially with the bosses. I mean, first boss ain't so bad because you can be very proactive if you're skilled and understand how the fight moves, but every other boss has you jumping and dodging some really tough patterns as you wait for the boss to finally reveal its weak spot. Maybe this wouldn't be so bad if it weren't for some questionable hit boxes. There were a lot of times where I died and I would go "Okay, that's my bad. I screwed that jump up." However, it felt like roughly 10% of my deaths were a mystery. I'd make a jump in seemingly the exact same way as the previous time and somehow would die. Other times I'd die and not know which of the three things on screen touched me. The confusion was what really made me frustrated. 10% might not sound so bad, but you die fast and respawn fast. I sometimes died 200 times, and by death 120, it really started to eat away at my motivation when a mystery death hit me. So, would I recommend this game to a general audience? Probably not. At some point, it no longer feels rewarding to beat a hard level, but rather like a relief. I recommend this game only in two scenarios. 1.) You're a tough-as-nails gamer looking for a real challenge where there is a real possibility you will die upwards of 150+ times attempting a single level (thank the devs for infinite lives in standard mode) 2.) You have a friend who thinks they're hot stuff cuz they play From Software Soulsborne games, like Elden Ring and you want to show them what an actually hard game looks like by gifting them this game. Like I said, still a good game. I could do with more information about what is actually killing me in this game and better hit boxes, maybe make the bosses more fun to fight like the first one was, but other than that, it's good. Just too hard and frustrating for me to honestly recommend to most players.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Psilosybil is very reminiscent of the original crash bandicoot, except the difficulty here makes Crash 1 look like a walk in the park. However I think there is charm in it's difficulty. There really weren't many moments where I died and thought "this was the games fault". The global cycle on every obstacle is made so that you can realistically take as long as you want on a jump and as long as you time it right, you'll make it. The game has time trials for every level (bosses included!), and an arcade mode that starts you from the beginning and getting a game over means resetting. Both offer ample challenge to an already challenging game, really pushing the players skill to their limit should they want to take it. However even if you ignore both of those things and just play through the game while also ignoring the collectables and such, I think you'll still find yourself enjoying your time as long as you enjoy a good challenge.
An excruciating battle from start to finish. Every part of this game was made to kill you in some way. Just beating the game was harder than any Crash Bandicoot game ever. That isn't even beginning to consider the torture of getting all of the collectibles. I got two thirds of the mushrooms and gold skulls, but gave up because some levels were just too much. If you are a fan of difficult platformers, then I highly recommend Psilosybil. But do not worry about 100%, it will drive you insane. However I will say that despite the fact that many levels took over an hour just to get the time trial, it was very fun and the rush was almost incomparable.
I really don't wanna hate this game because it's really good but the difficulty here is just unbearable, I've had a more fun time beating dev times in Crash 3, I've had more fun perfecting all my platinums in N sane trilogy and in both of those case that was hours and hours of resettings a single level until it went just right, Psoilosybil asks you that kind of rigor, just for a regular level completion, nevermind all collectible and relics I'm still gonna recommend it because it's well made, and I had fun but objectively the difficulty level here is way too much for 99% of people.
meine finger sind gebrochen seid ich es gespielt habe du scheis entwickler 0/10
VITUN PASKA PELI!
A game I don't think that I'll ever be able to finish as it's a very tough corridor platformer (think the likes of Crash Bandicoot or Pac-Man World), a skill issue on my part. It's one hit and you're dead, some cunning hidden collectibles and many swears you will scream after misjudging a jump or falling victim to an off screen enemy for the 50th time. I would recommend this game only to those who truly wish to test their gaming skills. Best of luck to you, if you choose to play.
Why did the mushroom go to the party? Because he wanted a piece of that PsiloSybil. Recommended for fans of shrooms. 3 psilocybins out of 5
please end me
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