
Can you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts. This is an officially-licensed re-imagining of the indie classic Captain Forever.
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Reviews
[h1] Obliterate space ships, grab modules and attach them to your "junkship". Quickly become more powerful but also with bigger size everything gets more complicated as there's more to protect and it's much easier to get hit where it hurts the most. Visuals are ok. This is the best game in the series and legacy to previous Captain Forever title. Plays good but game is also challenging and surviving a few rounds might be difficult. Overall good space shooter with random encounters. Best played in short bursts with reloading. [/h1]
If you're looking for Captain Forever, buy the Trilogy. Or maybe Reassembly. This game is sectioned in levels; kill the highest-tier enemy, and you get teleported to the next level shortly after. When you teleport, all ship modules left in the field vanish, so you have to hurry. To be fair, the enemy AI leaves you alone before the teleport, but personally the enforced fight-rebuild phases felt very restrictive compared to the original seamless experience in Captain Forever. It's annoying. The art style is... okay, but the accompanying characters and dialogue were plain immature. They also block your sight when talking. If there's anything I like about this game it would be that there is a healing module. Elsewise there is a variety of weapons, but most just get outranged by lasers.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard an unforgiving, gives no space for creativity, controls could be better. Maybe worth it for 81 cents
I really wanted to like this game, but it has way too much of what I call 'developer difficulty' added to it. That means the developers created it and knows every single thing about the game, and how to best take advantage of all the little secrets. Any complaint simply gets a 'get this gadget' response. As if 'getting that gadget' is some easy task that is quickly found. Then you have to add it to your ship and hope the next encounter does not simply blow it up along with most of your ship. So you basically start over with each encounter unless you get lucky with left over scrap. But then, you have very limited time to collect that scrap, and add it to your ship before time runs out and you are sent to the next sector with a half built ship. The biggest complaint many gamers have with the game is the timer for building your ship after a fight. The devs have done nothing to address that complaint except tell you to find the time+ components for your ship, like that is some easy solution. A better solution would be an option for the player to decide on less or more time, or to turn it off completely. I am not that good a player I guess since I could not get past the 2nd jump, always getting my ship completely demolished each time. I finally gave up and uninstalled the game once, then installed it years later and still could not progress much at all. Which is a shame because I like the games premise and would really like a more entertaining game without all the difficulty drama.
Although the premise seems fun, the execution is flawed on many levels. You spend 3 minutes building hurriedly your spaceship that hopefully doesn't go in circles too much just to see most of its elements getting destroyed by the passing much stronger enemy. The combat strategy element is almost non-existent as you only try to orbit the enemy on the right side with clunky movements. No point farming and building bigger spaceships as the elements are always lower class than the target opponent's whose cannons will quickly reduce your setup to no weapons or messed-up thrusters heap of space junk. It would make more sense to allow the player to slowly collect and store higher-tier parts to use in the initial setup and letting them choose how challenging playthrough they wish to have. To sum up, the game just makes you frustrated and ultimately see the pointlessness of your effort.
The ship builder genera has taken off a bit lately from more of a colony management simulation style. This title is not one of those. It's arcadey and fun
nostalgia wasn't enough
while a neat idea, in practice the gameplay ends up being 90% trying to find literally 1/2 a second of not being constantly harassed enough to build a even slightly usable ship. what initially seems like a cool dynamic ship building and combat game ends up being a extremely tedious time of not really getting to play the game. even just the time between levels is not really enough to build much especially with the time pressure of losing all the parts you dont desperately attach.
Not fun, sorry, haven't played recently to remember why but I kinda hated it.
a very simple but difficult game. Its very fun to simply fly around chasing after enemies around empty space for their parts. easy to learn craft building and controls. difficult to master craft building and fighting.
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