
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 15 → 8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
highly recommend trying a CRT filter. While it makes the game darker than it already is the CRT filter actually matches the games artstyle really well unlike most classic styled games.
If you like 3D platforming, you *must* play this game. Nothing plays as well as this does. The game is a bit short -- I think my first playthrough took around 5 hours. However, randomizers exist and can breathe new life into the world. Any excuse to keep moving around in this game is worth it. 1000% recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.1K | 79% | $20.99 | |
| $2.3M | 8.5K | 96% | $11.99 | |
| $2.3M | 8.1K | 66% | $14.99 | |
| $2.3M | 2.5K | 34% | $29.99 | |
| $2.3M | 6.1K | 99% | $9.99 | |
| $2.3M | 3.2K | 75% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5K | 20 | 90% | $12.99 | |
| — | 0 | — | — | |
| $312.3K | 1.8K | 93% | $6.99 | |
| $0 | 0 | — | $19.99 | |
| $0 | 0 | 84% | Free |
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 604 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent and fun little action platformer! The character design is great, I really loved the PS1 era graphics, and the controls are tight and responsive. Getting around was hard as hell though because I didn't find the map till 7h into it hahahaha. Still, the powerups were well spaced, and I really liked the time trial tests!
Pseudoregalia foi um jogo que adquiri mais pelo meme, ao fato de que a protagonista usar calças é uma opção de acessibilidade kk. A estética de Nintendo64 é simplesmente fenomenal, possui um combate simples porém bem feito, o foco mesmo fica no Plataforma e Parkour, que meus amigos, é simplesmente a melhor aplicação desses conceitos em 3D que já joguei! Uma gama de movimentos e habilidades que deixa qualquer Speedrunner maravilhado. Ou seja, eu posso afirmar que tudo nesse jogo é uma delicia! (me perdoem por isso) . . . 8/10!
The shortest way I can describe this game is if a company like Nintendo patented double jumping, normal dashes and simple wall jumps, but they still really really wanted it in the game. A LOT of the difficulty of the platforming would have easily been removed with a traditional double jump. Mainly because a lot of the frustration is because it takes a bunch of buttons to do stuff because the direction you input is way more important than it traditionally would be. You have to do quite a lot to do simple things in this game. if you can't jump high enough, doing a flip by waiting until you hit the ground and inputting the opposite direction seemed to get slightly more height. later, kicking walls and cancelling a pole jump can get you facing the right direction. I am not nor will I ever be a fan of helpful movements being paired with a function that will plummet your character if you miss your timing. Mario Odyssey does this and I hate it, and so does this. The lunge attack you can use to reposition yourself, gain height and cancel the high jump that's also a ground slam, will be a ground slam if you don't cancel it. If you want to play an explorative platformer like this with similar to better combat. Give Recore a try. It is more forgiving, but I'd say it invokes a similar urge to explore. Frantically pushing buttons and directions to maintain wall runs and not waste time is basically something you're going to have to get used to to unlock everything in this game though. Other than the very first major battle, combat isn't that daunting, which is great because it's very bare. I'll have to remember to back up my save though. While the total experience was cool, I'm not sure I'd want to do it again. It definitely is a good idea though. Onwards to proper double jumps!
Really really good. Only complaint for me is its too short and there's not enough combat/bosses.
thicc goat means happiness
n
sequence break: the game. bundled with some amazing movement tech and liminal atmosphere too
The movement is so versatile here that I think I was sequence breaking at a few points without even realising it. It's super fun to explore, the visuals and music are extra nostalgic and pretty. Can totally recommend for players wanting to explore a world without too much hand holding, one that they can get lost in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.