
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 15 → 8/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я эту игру еще не прошел, но вопросом "♥♥♥, куда мне идти?" я задался больше, чем во всех других метроидваниях что я играл
Would
hits that n64/psx platformer craving with indie furry flavor on top
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 604 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some of the best platformer, If you play in controller though, assing jump to R2 it makes it feel a lot smoother. Another thing, you gain the map early ish in the game, my first game save I missed it and the game became awful since it very easy to get lost.
Nice platforming game
goat-bunny-cat lady
Игра меня просто поработила, оторваться действительно было невозможно! Совокупность густой, обволакивающей атмосферы лиминальных пространств здешних подземелий и замка, музыки и сверх крутой системы передвижения дарят просто невероятный супер удовлетворяющий опыт! Дизайн уровней и предоставленные игроку инструменты по прохождению дают очень уважаемый уровень свободы в путях решения местного паззла, из-за чего путь у каждого игрока будет уникальным да и на реиграбельность это влияет самым положительным образом. Отдельно отмечу, что игра предоставляет еще и выбор того, насколько игроку запотеть: основной квест проходится без особых проблем, но вот для любителей трудностей есть испытания на время, за которые в вознаграждение дадут новые наряды для мамочки (перед некоторыми действительно нереально устоять). Это меня порадовало. Но самым приятным оказалось то, насколько легко учиться играть в Pseudoregalia: к концу получалось вытворять действительно невероятные вещи, игра вознаграждает тебя за твои эксперименты, умения и старания скоростью, драйвом и красотой движения (потенциал для спидранов просто безграничный). Ну и как не отметить добрым словом ту, ради кого в принципе мы здесь все собрались-властительницы местного сна собаки - антропоморфной кошко-зайце-козы Сибил. Дизайн действительно вышел иконическим и врезающимся в память ( вот бы она и в мои сны заскочила чисто на стульчике хотя бы посидеть). Для себя считаю Pseudoregalia эталонными платформером, обязательно буду возвращаться в игру. Рекомендую.
absolute peak, been a long time since I've played a game this good.
Музыка, визуал (частично) и геймплей - шикарно, а вот UI, управление, тех. состояние и прочее - под вопросом. Я думал, что игра вышла недавно, но, увидев, что ей уже почти 3 года, вопросов стало ещё больше. Реально обидно, но: если бы разработчик уделил больше внимания игре, а не мерчу, было бы славно. Можно было бы даже выпустить какое нибудь dlc: раз уж инди игра так зашла людям, а разрабу нужны деньги. Но кто я такой, чтобы спорить с 96 % положительных отзывов? PS. Разраб один? -да Жалко его? -да
9/10 A very fun metroidvania 3D platformer, with both the metroidvania and platforming aspects done wonderfully. As a platformer, it plays like a dream, your movements quick and fluid. You start off with fairly limited mobility, which can make the early game feel a bit dull on replays, but only makes it more satisfying once you've unlocked a few abilities and get to zip around the map again. Once I got a good grasp on the controls, I was surprised at just how many little sequence breaks there are scattered across the game. Even before getting all the abilities, you can pretty much get anywhere if you're crafty enough with what you have, which is honestly both a highlight for me, and a bit of a fault. At times, it feels as though the level design isn't made with the moveset's full potential in mind. Skipping sections you don't have a correct abilitiy for yet using just wall jumps is fun, but it can feel like the developer wasn't aware just how truly flexible Sybil's capable of being. Little challenge minigames were added to the map post-launch that do amp the difficulty up a bit, but I'd still love to see a harder sequel that goes all out and bases entire sections around being quick, clever, precise as possible with the movement. Metroidvania-wise, the game is very, very pure in this regard, giving the player essentially zero guidance other than a few vague hints. Abilities can be unlocked in several different orders, the late-game ones especially. The exploration feels fairly intuitive. I feel like I rarely got lost or confused after gaining a new ability. Pretty much as soon as I unlocked one, an opportunity to use it was always presented to me soon after, then I'd find plenty more just by walking around and playing the game. It's honestly just one of the freest metroidvanias I've played in general, it's very delightful how the game simply trusts the player to figure things out on their own. Lastly, one complaint I'd like to address is with the boss fights. There's only two, one at the beginning, and the final boss. They're honestly not even bad fights, it's just the small amount that irks me. The game has a mechanic where as you damage enemies, you're given magic to heal yourself with, and that mechanic could be used as an excuse to make out some really engaging, drawn out fights. I don't think you'd need to add too many, maybe four or five total would be a good number for a game of this length. Preferably ones themed around abilities you'd have just gained, so you're not just slashing and dodging 'til the boss is dead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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