
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 15 → 7.25/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 577 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game's movement is a lot of fun It felt weird playing a platformer on Mouse and Keyboard, especially at first Eventually i got used to it, and aiming your jumps and stuff using the mouse (camera) actually feels better than traditional platforming on controller. My biggest gripe is that it's too short and there's not enough in it. However, the price reflects that pretty fairly. If you're a movement first guy like me (shoutouts to my fellow neon white fans), then this game is definitely worth the $6
To all my friends and family seeing me play this game I would like to let you know that I play with the pants option enabled. Low poly butt aside, it's a pretty fun game so far
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.5K | 89% | $19.99 | |
| $2.3M | 4.4K | 88% | $19.99 | |
| $2.3M | 7.9K | 97% | $11.99 | |
| $2.3M | 8.1K | 95% | $7.19 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 2.8K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5K | 20 | 90% | $12.99 | |
| — | 0 | — | — | |
| $312.3K | 1.8K | 94% | $6.99 | |
| $0 | 0 | — | $19.99 | |
| $0 | 79 | 84% | Free |
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 578 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be honest this game is so fun with its puzzles and hard parkour and the mob designs and everything it really worth the money the end was fair but the best part was the parkour and also thank you omen for giving me the game!!!
👍
9/10 A very fun metroidvania 3D platformer, with both the metroidvania and platforming aspects done wonderfully. As a platformer, it plays like a dream, your movements quick and fluid. You start off with fairly limited mobility, which can make the early game feel a bit dull on replays, but only makes it more satisfying once you've unlocked a few abilities and get to zip around the map again. Once I got a good grasp on the controls, I was surprised at just how many little sequence breaks there are scattered across the game. Even before getting all the abilities, you can pretty much get anywhere if you're crafty enough with what you have, which is honestly both a highlight for me, and a bit of a fault. At times, it feels as though the level design isn't made with the moveset's full potential in mind. Skipping sections you don't have a correct abilitiy for yet using just wall jumps is fun, but it can feel like the developer wasn't aware just how truly flexible Sybil's capable of being. Little challenge minigames were added to the map post-launch that do amp the difficulty up a bit, but I'd still love to see a harder sequel that goes all out and bases entire sections around being quick, clever, precise as possible with the movement. Metroidvania-wise, the game is very, very pure in this regard, giving the player essentially zero guidance other than a few vague hints. Abilities can be unlocked in several different orders, the late-game ones especially. The exploration feels fairly intuitive. I feel like I rarely got lost or confused after gaining a new ability. Pretty much as soon as I unlocked one, an opportunity to use it was always presented to me soon after, then I'd find plenty more just by walking around and playing the game. It's honestly just one of the freest metroidvanias I've played in general, it's very delightful how the game simply trusts the player to figure things out on their own. Lastly, one complaint I'd like to address is with the boss fights. There's only two, one at the beginning, and the final boss. They're honestly not even bad fights, it's just the small amount that irks me. The game has a mechanic where as you damage enemies, you're given magic to heal yourself with, and that mechanic could be used as an excuse to make out some really engaging, drawn out fights. I don't think you'd need to add too many, maybe four or five total would be a good number for a game of this length. Preferably ones themed around abilities you'd have just gained, so you're not just slashing and dodging 'til the boss is dead.
Pseudoregalia is a love letter to the era of the Play-station one and Nintendo64. Expect platforming puzzles and incredible combat with a Z target function very much like one you find in Ocarina of Time. Not a huge fan of Metriodvanias so I had some frustrations with exploration. If you miss the early 00s gaming scene however, this is the game for you. Also the Jackalope is bad af.
It's a very stylish game that I should really love, but personally I find the focus on movement tech more frustrating than gratifying.
Straight up it’s a hard game to recommend to people who are looking for something to peak their interest from the get go. It took me around 8 hours to complete this, I’d say about 6.5 of them took me to understand how movement properly works. It’s easy in many aspect and hard in a few. There’s very little in the way of story or combat. The graphics are charming, the music is amazing, but the movement is ok - never really got to the point I’d felt like I mastered it. You can tell a lot of love went into it though! Again, a really hard game to say I recommend to people. Gave it a thumbs up because i clearly enjoyed something about it as I completed it. I’m just not sure what that is
i like the sweater outfit
Pseudoregalia is a gem of a 3D platformer. While in many ways it feels familiar it brings many things to the table that make it feel unique. Pros: - Incredible artstyle and soundtrack - Areas are cohesive while being different enough to be interesting to explore - While veterans of the genre will find themselves at home psuedoregalia introduces unique platforming mechanics that allow you to learn and expand your horizons - Metroidvania elements reward exploration (which is itself enjoyable) and rewards are well placed and satisfying to collect. - Runs very well with few bugs (none game-breaking) Cons: - While the controls are mostly smooth, there were times where they felt a tad awkward (that being said by the end of the game I felt like I was able to work around the perceived awkwardness) - The game does essentially no hand holding, so it is easy to get lost - The story isn't that in your face (which is common to the genre, only marking as negative because I didn't feel like I gained any attachment to the characters) - You cannot see yourself on the map so I often found myself getting lost - No collectible tracker (that I am aware of) The cons are mostly nitpicks, Overall I would give Pseudoregalia an 8/10
Active players
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Players by region
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