
Become the ultimate shape-shifting weapon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You need a fan-made patch to make it work. But, when it works, it's amazing! If it crashes on you, look it up. It's worth it.
Finally after 5 years of owning this game i can play becouse its fixed. It was a great investment. I guess we got working prototype game before GTA 6.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego no abre después de intentar 5 fixes distintos, Activision ojalá te fundas
Após o desânimo que foi jogar o primeiro Prototype, cá estou para sua redenção. Prototype 2 é indiscutivelmente superior em praticamente todos os aspectos. A ambientação é mais viva e melhor construída, com uma Nova York dividida em zonas que refletem bem o avanço da infecção. A jogabilidade, apesar de ser muito parecida com a do primeiro, é mais fluida e menos punitiva, corrigindo várias escolhas “injustas” do título anterior e tornando a experiência muito mais agradável. Controlar James Heller é bem satisfatório. Como um Infectado, abusando de seus poderes como garras, lâminas ou até chicotes estraçalhando dês de infectados a humanos ou se infiltrar camuflado como soldado, utilizando armas, tanques e helicópteros, funciona muito bem e reforça a fantasia de poder que a série sempre quis entregar. O combate é mais responsivo, os poderes são mais claros e impactantes, e a progressão é melhor distribuída, fazendo com que o jogador sinta uma evolução constante ao longo da campanha. Narrativamente, a história de Heller é bem mais desenvolvida e emocionalmente envolvente do que a de Alex Mercer no primeiro jogo. Suas motivações são claras, pessoais e fáceis de se conectar. A presença de Mercer como figura central na trama também ajuda a enriquecer o enredo, dando mais peso ao universo da franquia e até aprofundando o próprio personagem do primeiro jogo. No fim, Prototype 2 não só corrige os erros do antecessor, como entrega a experiência que muitos esperavam desde o início: caótica, poderosa e finalmente bem executada.
7.5 из 10 , Сюжет простой, игра веселая. Как то первый прототип чуствуется более сложной и насышенной игрой , а тут чисто попкорновый боевик .
its too fun and good so i must underrate it.
we need prototype 3
Bought it years ago, after all this time, still crashes on login, never worked a day in its life, was never allowed a refund. No, I wouldn't recommend this cash grab.
too bad they wont probably make a 3rd installment
Gran juego, no es mejor que el primero pero es bastante bueno.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.3M | 14.5K | 80% | $29.99 |
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| $6.2M | 12.5K | 80% | $19.99 | |
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| $30.9M | 97.3K | 93% | $19.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $247.6K | 3.1K | 78% | $3.74 |