
Explore a cursed Japanese town! Recruit mascot friends and come to the rescue when disaster strikes! Solve the mystery of your exile! Help a living finger work through her many anger issues! Turn Promise Mascot Agency into the best agency in Japan in this open-world narrative adventure!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 5 → 1.71/day in the week after.
About
From the creators of Paradise Killer comes a mind-bending open-world narrative adventure mascot management simulator where mascots are more than just symbols - they’re unpredictable forces of nature! Step into the chaos, unravel the conspiracies, drive a tiny truck and try to keep it all together in Promise Mascot Agency!

You thought mascots were just fluffy, innocent brand ambassadors? Think again. The Mascots are all living, breathing, fully formed personalities, with dreams, fears, and the occasional breakdowns of their own- just like us! Whether it’s Trororo, a charming cat who’s a little too obsessed with "adult video" or sweet, silken To-Fu, who can’t stop sobbing, your job is to befriend, mentor, and (hopefully) get these mascots to finish their jobs without causing a major catastrophe.

Sending your mascots out to work is never as easy as it sounds. One minute they’re promoting delicious food, the next they’re stuck in a doorway or starting a kitchen inferno. Need help? Good thing Kaso-Machi is full of intrepid everyday heroes ready to lend a hand (if you’ve managed to befriend them, of course). Unlock Hero Cards, featuring Kaso-Machi’s lovable local weirdos like Captain Sign, Japan’s only road-sign superhero (don’t ask questions), or Mama-San, a bar owner with a serious latex collection. These heroes will step in to provide help when your mascots inevitably lose control.

Kaso-Machi is a town full of secrets, and Michi isn’t just stuck in an office managing mascots - he’s on the road in his rusty (but upgradeable!) Kei Truck. This nifty little ride may look like a heap of junk, but with a few tweaks, it’ll have nitro boosts, glider wings, and even the ability to launch Pinky☆ - Michi’s maniacal mascot assistant - like a missile. Use your truck to explore the strange, forgotten town, unlock collectibles, and uncover hidden mysteries. Who knew a Kei Truck could be your best friend in a town where literally everything else hates you?!

Exiled after an ambush that left his clan in shambles, Michi finds himself piecing together the mystery of what really happened, while the town seems to actively conspire against him. Nightmare spirits seem a little too interested in your business, and there’s an ever-present sense that something’s very, very wrong in this place…

Think you can resist? Think again. The mascots know where you live. Step into the world of Promise Mascot Agency and claim your place in this brave new world of mascot domination.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.8Kreviews | 96% | — | $2.7M |
| $24.99 | 1.5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A compact and delightful game that combines 3D exploration with character/story-focused relationship development. Very fun, cute story, excellent character writing. A great time all around and a polished fun experience.
好玩,玩起来非常惬意的游戏
更倾向于给本作一个中评。 gameplay是出乎意料很不错的,作为一个收集游戏,能激励人一直玩下去。 最大的缺点对个人来说是本地化。和其它一些西方开发者以英语为原始文本编写剧情、游戏背景在日本、语音也使用日语配音的“西式日本游戏”的本地化相同的问题(近年的印象里,对马岛之鬼系列和AC影这个问题都很突出):中文本地化文本基于英文文本翻译,和日语语音内容差距甚大,听着很违和。并且,中文文本自身的质量也是参差不齐,很多地方机翻感明显,像是没有去看上下文和角色性格润色、直接单句单句照着文字硬翻的,看起来非常别扭。 而本作偏偏是一款主线剧情比较薄弱,主要靠角色出彩的游戏,那这种本地化的问题影响就更大了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 24 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an absolute gem. It somehow manages to capture an 80s vibe despite being set in current times. The characters are colorful and well fleshed out, and the gameplay loop makes for a very fun couch game. My only gripe is that it's easy to put your savegame into an unwinnable state if player income is not high enough when the main story is advanced to the point where the ATM mechanic is brought in. Overall though, great game.
This is absolutely fantastic. It's incredibly goofy but has its serious moments, the artstyle is really nice to look at, the music feels nostalgic and good, the voice acting is phenomenal (ESPECIALLY for Pinky), the story was good, everything was good. If I had to make any complaints, money kinda stops being such a core worry later in the game, but also by that point, you kinda get tired of worrying about it anyway, and you could always up the difficulty. Otherwise, zero legitimate complaints. The mascot designs are fun, cute, and sometimes concerningly wack. The story was heartwarming, and the characters were all incredibly lovable. I'd recommend this to anyone a thousand times over.
Quite literally a work of genius. I should stop there because I want people just to play the game. As a fan of Yakuza and that bizarro universe, a confused player of their previous game, and someone who really likes the Showa era aesthetic in Manga and anime, I feel like this game was made for me at this juncture in my life. It is an extremely wholesome driving and management Sim, that plays off its nod to the least wholesome aspects of Japanese culture while embracing everything cozy and fun about building a business. There are time loops, and there is some strain in terms of money acquisition, but all of that is completely avoidable if you just don't progress the red line quests quickly, and concentrate on side quests like a boss. Because you are the boss, of a failing mascot enterprise in a cursed Town under a several billion dollar debt to a Yakuza lord. In many ways this is a game about redemption, surrealism, corruption and the ways to fight the decline in culture. The subplots fill out the story and make this environment at once believable and appealing. Graphically and mechanically, I have no complaints and I did not encounter any bugs. If the truck gets stuck for whatever reason on the landscape, there's a respawn that costs you nothing. Once you upgrade the truck to fire your mascot co-owner like a heat seeking missile, the game is basically yours to unlock. The accessibility options are terrific, and since I'm a little old to be timing my turbo and jumps to catch Fox spirits, which is a sentence that I never thought I'd say, I really do appreciate the ability to slow things down. I love the graphics, and this game doesn't pretend to be more than it is. It is a rock solid implementation of unreal engine, re-skinning some of the most fundamental pleasures, and for those of us that were around when Grand theft Auto 3 released, offers the same size world and interactivity with no FPS loss on the steam deck. Absolutely worth full price, this is one of those rare games that set the standard for this production studio, and guarantee that I will always buy whatever they make. You owe it to yourself to give this a shot, even if the genre doesn't speak to you, because within about 2 minutes I was grinning like an idiot and the conversation and script continue to amuse 5 hours later. Again, if stressing about money turns you off, just do not progress the red line quests beyond having to meet the business leader downtown, and you can quickly set up a business that earns plenty for the bank as well as subcontractors for passive income before you feel the weight of your outstanding debt to the Yakuza. I quickly I mean take your time and enjoy yourself, I am in no hurry to complete this game. One of the best management pieces of advice I received from a steam community was to pay your mascots what they are worth, because their happiness allows you to grow. Another would be to always intervene, and you'll understand when the game gets to mascot jobs. Thank you Kaizen, for this perfect piece of entertainment. It's so rare that I play something this unselfconscious and this good. I wish I could give you more than just a rec.
Do you enjoy weird indie games? Do you love the Yakuza / Ryu Ga Gotoku series, especially the side stories? Are you a sucker for stories about found family and redemption? Are you a fan of Paradise Killer? That last question doesn't count; if you loved Paradise Killer, you've probably already grabbed this. If you answered "Yes" to any of the other questions above, yes, you should get Promise Mascot Agency. It ain't perfect; the card based minigame used to bail mascots out when things go awry can get pretty tedious, the beginning of the game can be a bit of struggle until you unlock some important quality of life upgrades, and while the kei truck feels great to drive 90% of the time, it has its share of janky moments that are just as likely to be frustrating as funny. But to be honest, my number one complaint is that I wanted more; I am genuinely sad about having to leave Kasomachi and the strays that call it home. (Actually, additional related complaint - the post-game content, if you can call it that, is quite limited. Along with a couple of short quests, most of the major NPCs have a few new lines, mostly unvoiced, and that's it. Give us more of a chance to say goodbye to these folks!) Any game where my main gripe is that I wanted to spend more time in that world is a winner in my book. Promises never die.
From the makers of Paradise Killer (which was also addictive and fun), comes another weird game with a satisfying story and gameplay loop. It is, however, a bit grindy. It's not always fun to send mascots out on jobs, and the view of the crane game makes it feel more difficult than it should be. But I re-iterate, it has a great story and fun loop. The music is good, the controls feel responsive and glitchless (especially since it shouldn't feel possible given how your car strangely interacts with the open world), and the "ticking clock" keeps the game moving and suspenseful. Nearly a perfect game... like Paradise Killer. That was a perfect game.
I realized that I write too many negative reviews, so here. One of the best games of 2025. It's fun, it's addictive, you can fly in a car around the Place, Japan. And let's be real, Kaizen are probably the only devs at the moment who know how to make an open world in a video game with a purpose.
以評分來說這款作品大約在65分的及格分 美術音樂上都有與前作天堂島殺手的風格 這部分喜歡的基本不會有太大問題 劇情走一個帶一點荒誕的黑道打工記 但遊戲玩法上就有種微妙的感覺 有種像是工作模擬器 遊戲過程中基本上就是不斷的跑圖蒐集物品對話過劇情 有著不小的開放世界 但是有許多地方都其實相對空洞 很多收集品的位置滿沒有道理的 甚至有些是要等角色出現那些可收集物品才會出現 導致有些偏遠的地方去過了卻還要再去一次 但去了之後才發現不是多重要的東西 屬實是有些煩躁 整體上來說 評價會給 可以玩 但不是必玩 如果主題或是對於慢慢蒐集物品過劇情有喜歡建議再入手
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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