
Project Wingman is a flight action game that lets you take the seat of advanced fighter jets and become a true ace. Fight in various missions and gamemodes ranging from intense aerial dogfights to large scale ground assault in an alternate scorched earth setting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 14 → 9.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 22.3Kreviews | 94% | — | $15.8M |
| $24.99 | 4.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You don't need to "thread-the-needle" here, I really disliked those missions in the AC games.
VR incompatible
11111111感谢翅膀人开源
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Russian*languages with full audio support
| $24.99 |
| 213ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 arcade air combat game, the control, enemy variant, the rival, and especially the music rival those that ace project makes. the only downside for me is the color gradient, too much orange for my taste, but it's still good, highly recommend if you like playing ace combat game.
A very good fighter arcade game in the same lineage as the Ace Combat series. Flight controls feel good (though the early planes have such a slow turn rate), gameplay feels smooth and the mission variety is very welcome. I have only a few gripes regarding QoL and interface, the biggest being the lack of checkpoints in missions. I would like to forgive the dev team, given their tiny size, but the game has been out already for a few years.
苍穹之上,王不见王! 什么深红中队,都是路边一条,跟我的攻角限制器说去吧
I finally got around to playing this game and it is simply fantastic, my expectations were high because of all the claims made by the community and they STILL were exceeded. The combat is what you would expect from an AC game but a few things stand out, especially if you care about the score: AC missions have time limits, this means you are incentivized to down priority targets and side objectives as efficiently as possible to maximize the score, racing against the clock. This has the side effect of the objectives needing to be left intact as much as possible, so that the player can destroy them and hog the score, which leads to your squadron feeling like props that exist to praise your skill and tell you how god-like you are, they may sometimes down an enemy or 2 if you REALLY sit back and watch, but otherwise they are pretty hands off. PW missions however do not have time limits, instead you are in company of a capable squadron that WILL down the objective by themselves if you run off and only do side-objectives. This has 2 effects: 1. It makes you feel like you are actually a stand out element in a group of sentient beings. 2. It forces you to be ruthlessly efficient in your targetting approach, turning your squadron into the time limit, making it feel like a competition between you and them, which fits the mercenary background of your unit and I think that's pretty cool. [h2]Story:[/h2] The story strikes you as the typical "war bad" tale but the delivery of the message tapping into the loss of humanity, both physical and metaphorical, only gets stronger and stronger mission after mission, all the way until it climaxes into nothingness. By the end, it had a stronger impact on me than I had expected it would, especially those last lines of text, massive props to the VAs aswell, spot on delivery all the time. I went through all the logs to understand the world better and I REALLY appreciate the amount of thougt that went into the world building, parallels to real world that feel all too familiar and the exploration of certain themes or well...as much as it can be done from the PoV of a mercenary fighter. Note: The entry for the "Sea of the Scar" is the same as the entry for the "Federation Mainland", there are also a few spelling errors and Galaxy's entry at one point goes "Unfortunately Kaiser has realized that Galaxy is stuck with him as opposed to the other way around" and I'm pretty sure it's supposed to mean "Unfortunately Kaiser realized that he is stuck with Galaxy as opposed to the other way around", since it's made clear that it is Galaxy's personality that is a foil to Kaiser's. [h2]Reflections on WSO:[/h2] I initially thougt "man it would've been great if AC had an actual talking WSO" but then I realized if I wanted to keep Prez chiming in from time to time, my aircraft selection was limited to about 20% of the entire catalogue. Don't get me wrong, if you offered me 2 universes in which in 1 we have PW without Prez and one with, I will ALWAYS pick the one WITH Prez, I just think that there should've been more 2 seaters just to keep her around, or only have 2 seaters so she is a mainstay for the entire thing, it's one of this game's stand out features, especially since she also interacts with the other members, adding to the feeling of camaraderie that binds Sicario together. [h2]THE SOUNDTRACK AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH[/h2] A good metric to judge whether a soundtrack complements the game is to see if, listening to a song, your mind travels back to that moment in the game, you know how if you played AC7 and you think of or hear Daredevil, you remember the shields going down [strike]and the incessant bleeping of the missile warning[/strike]? All that is to say is that Jose Pavli absolutely knocked it out of the park. [h2]Conclusion[/h2] All in all, a definite recommendation, not just for the price, which is already an absurd value proposition, but it just is straight up a fantastic flight combat game, absolutely a must play for AC fans of course, but also a great starting point for newer players that would like to get into this genre because of the aforementioned competent squadron and lower price tag.
you solely are responsible for this
I just got a new pc so i will try this game again,
Muy buen juego y carta de amor a Ace Combat con un soundtrack memorable que logra que este sea inmersivo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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