
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definetly needs some polish. But it was an overall enjoyable experience and a unique incremental 3D game
One of the best simulator games i have played in a while definitely worth a try!
is gud
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
次々と生産されるアヒルちゃんを奈落に落としていくゲーム。 効率化を考えて、自分で導線を作っていき自動化を進めていく。 次々に追加される商品やアイテム。そのたびに新しい導線や効率化をアップデートいていく。 一見無理だろ・・と思うようなものも、工夫次第で何とかなったりする。 目を離すと物が詰まって商品であふれて手直しに奔走する。 気軽に始めたゲームだけどなんだかんだ忙しく、やることが多くあった。 大量の商品を一気に落とす快感はなかなかにドパれたゲームでした。 体感としては飽きるまでは面白い。一定以上行くとあふれる商品やアイテム。特に終盤は気持ちよさよりもめんどくささの比重が大きすぎる。 それでもなんだかんだ最後までプレイし、楽しめたのでインクリメンタルや単純作業系が好きな人はやってみてもいいかも。 作業が飽きた人?のために謎解き要素もあるよ。 [spoiler] クリア率的に、同じように作業に飽きて周りを探索した人の方が多くて安心しました[/spoiler]
Pretty good but there's just a few things that REALLY NEED to be improved. - Controls for racks and carrying objects is annoying, same controls for placing racks a picking them up as well an interacting with an object is crazy, so what I cant turn something on while I have any panels in rack? - THE REALLY BIG PANNEL SHOULD BE RENAMED AS REALLY BIG PAIN IN MY ******** PANEL, takes up the entire screen and killed me so much just trying to use it and placement is borderline impossible, either just scrap this or at least make the distance from us more by default - I get the idea of a basement and corporation feeling eldritch monster yes, but thats what the whole games vibe is, so it kindof gets boring after a while, maybe a different ending where you actually get outside ( or THINK you get outside but its a simulation or something), would be a literal breath of fresh air - ABILITY TO CHANGE MUSIC ( 10 second loop of heavy grating nosy music is not really good after a while, so have a few different songs) AND VOLUME OF CERTAIN SOUNDS WHICH IS ANNOYING - Get a scrollable inventory where you can swap things, which should hold tools and products and maybe don't have the actual physical panel or rack appear and get in you whole vision and knock you back of the ledge into the maw when you are trying to place it from the rack, maybe make it not have a physical body until its placed would be easier - The progression of tools is good but money is a bit easy to get after a while, I would make tools easier to get earlier but just cost more - A handheld scraping tool which scraps tools which are placed when used, I know the pickaxe already does this so should not be hard to make - The tools should not scroll left to right, but just be on one page or broken up in subsections or something, I don''t know scrolling just seemed a bit meh, or maybe instead of left to right it could be top to bottom to fit more stuff on one page, not a necessity but just a thought Other that these points, its actually a very relaxing game, just these points are annoying PS: THE MINING WAS REALLY REALLY REALLY REALLY REAALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY Boring..., best to scrap that sorry
LORE SPOILERS AHEAD!!!!! this is a game where you put ducks in a pit, simple. a bit later you get a machine that makes them for you, how nice! you tire of manually transporting ducks to the pit so you build a funnel and chute system to transport them directly into the pit, it may take some effort but it surely is worth it. you make new products to continue feeding into the pit, automate them move onto the next one, its your job, you're supposed to be doing this. but while making your next doohickey for the corporate pit in the middle of your factory you accidentally venture a little too high to the sky and you look up... "Has this net always been here?" "How lang have these cameras been observing me?" "I wonder why I'm being kept from going up there..." the world you remember is no more
bien
oops i spent too many hours just goofing with feeding TheHole™
I LOVE THIS GAME!!!!
good duck. good duck performance. good game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $458.5K | 1.4K | 91% | $5.23 | |
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.3K | 622 | 36% | $11.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $459K | 2.9K | 89% | $9.99 |
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