
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не зацепило
Como incremental, pocho; como juego de fábricas, pocho x2; y como juego «raro», tampoco lo es tanto. Quiere serlo todo y termina por no ser nada. La estética está chula, al menos.
I conditionally recommend this, but play Berry Bury Berry first if you haven't played it and you're considering this. It's a significantly better experience. The first few hours of Project PITT are satisfying, but the more you play, the more you realize this is a cluttered mess of a game that gets worse as it goes on. - It BADLY needs a way to reset your whole factory. I unlocked a lot of very cool tech at the very end of the game that was useless because my existing setup was good enough, even though I would have reset just to use it. - There are items that don't have a clear purpose. I mostly have pistons in mind, but there are a few others that are just junk to clutter your factory (robot vacuum is really bad as well). - As others have mentioned, construction does get very frustrating. The panel stacking mechanic was clearly rushed out, it's half-baked and interferes with a lot of other things. - Anomaly crates trivialize what would have been extremely tedious (crafting anomalies). So the last phase of the game sucks no matter what. - I broke the secret ending by clipping multiple important objects out of the map in the last minigame. Also, I looked it up on YouTube, and the secret ending is a lot of work for an exceptionally bad payoff. - And finally, the dev denies using AI for the writing in their Discord. I am absolutely certain that they are lying. The game absolutely reeks of it. There is not an human-written line of flavor text in the entire game. I'd say I don't understand why they're not honest about it, but games with the AI disclaimer sell much more poorly, so I get it. This isn't a dealbreaker for me, but it had me rolling my eyes every time I read any prose.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was fun experience of throwing ducks and other stuff in allways hungry hole + secrets was really fun to complete. totally worth money and time imo
This is a pretty fun game. Numbers go up, Chaos with physics objects, Humble beginings - absurd end. If a game like Berry Bury Berry is up your speed - give P.I.T.T. a chance as well.
Great game and really responsive developer, a lot of the complaints in negative reviews have been addressed with features in-game. Would recommend if you are willing to put a decent amount of time into it. However, pinatas hitboxes need some redesigning. For those that decide to move them around the factory with cushioned panels and fans, because they're light they constantly spin around randomly, there's a chance for their hitbox to glitch into cushioned panels leading to a blockage you have to clear. With some mindful building you could probably get around this... but with my playstyle I couldnt. Some less impactful issues (at least as of phase 3): Building feels a bit lacking with limited options to move items vertically or around corners, especially more fragile items. Vertical transport needs some rethinking, constantly jumping on a tool you are holding just to move it upwards is annoying and tedious, especially if you move your camera slightly and the game thinks the item is no longer underneath you. Grid mode for building shouldn't suggest clipping a large panel halfway inside another one... and building diagonally upwards is great until you want to cover the sides with panels...
A bit tedious at times but overall pretty fun.
I think this game is pretty good and chill, but you can feel that there's something more and it makes you keep playing. For me, the game is a 10/10.
really fun incremantal Sandbox game
не удобное строительство а много раз пришлось все перестраивать чуть не понятно было куда и что нажимать мало при этом систем доставки товара до дырки если допилить игру можно поднять цену из 10 баллов ставлю 4.5 очень срылой продукт
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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