
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you drop rubber ducks (plus other things) into a giant hole. What is there not to love...
I hate pinatas
GOOOOOOD
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.3K | 621 | 36% | $11.99 | |
| $458.8K | 652 | 89% | $39.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked it
If you like factory games and have some extra spending money, this isn't a bad game to get. I'm tolerant on games of this genre, but was gifted it and was interested by the mystery element in the game. No issue for the first 2 phases, however the game basically hard stops your progress on the mystery until you reach Phase 4. In general, the game does not introduce many nuanced elements to add to your factory beyond Phase 1. Fans and panels are all that you actually need, everything else is either never important or its purpose is to get you more money (which you do not need after automating phase 2). Phase 3 is a slog until you get the new product automated, then it's a slog because you can't do the mystery while you wait for Phase 4 to begin. Phase 4 itself would have made me quit the game if not for the mystery. You have to combine all 3 products, which is fine conceptually, however the way that you're supposed to do so requires tearing up your entire automation system. As for the mystery, my game continually crashed when I tried the mining phase, or when I tried to prop fly (which previously never happened). Overall, the game is interesting initially but after the halfway point it just becomes not worth it.
[h1]ほうきがピーク[/h1] レジ解放からが遠すぎる
absolute delight of a game. compelling visual style + satisfying gameplay and a bunch of bonus content if you're curious and paying attention
I rarely make reviews for games, all I have to say is this is a must have if you enjoy automation games and creative self expression. It runs very well even with thousands of physics objects on screen at once, and the game doubling as a puzzle game was such a nice touch. I 100% recommend, and would highly suggest figuring out things on your own, the puzzle solving felt so rewarding and learning all the unique mechanics was very enjoyable too. Don't look anything up and just go in blind and you wont regret it.
You kinda know what to expect from these games now, but the absence of conveyor belts and the reliance on physics really make you think about how to automate the transport of products (particularly bulky or fragile ones) en masse. I lost the majority of two days scratching my head about getting ducks to perfectly ping through my pinball table of fans and bumpers until they go in the pit, only to unlock an item an hour later than cuts out 2/3 of the effort I put in - truly incremental! Addictive, sadistic and a real time sink - worth the cost if you like that sort of thing.
The game suffer from a good start game and good progression until it gets super annoying. Building in this game is awful and some of the choices for phase 3 and 4 are terrible.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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