
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
duck
DEVELOPER HAS REMOVED THE DESTRUCTIVE DEBRIS I saw the reviews and was hesitant about purchasing the game till I saw that this feature was removed. Good game.
Унылость
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it unfortunately takes too long to realize this is kinda a rushed untested piece of garbage. but it made me reminisce about old physics based puzzle games and thats cool i guess
hmmm update lets see it
El juego está bien, con cada producto nuevo el farmeo del principio es duro. Si no costara tanto al principio estaría mucho mejor, la verdad es que me divirtió bastante. Sobre todo porque el juego no es lo que parece, pero para llegar a eso es duro.
Melo
OK game, not as crack as expected, the messages written on walls were a bit skitso and did not add much to the story. The mining end reward was a bit underwhelming enabling more hidden skitso messages (later found out it played a role for the secret ending). Maybe add a hint to the percentage thing so people would not have to search up online that it takes anomalies to raise the percentage. Also a progress bar would be nice, at stage pinata it felt like there is no end to the cranking. Overall enjoyed the gameplay but the endgame felt dragged out and got a little boring after a while. 7/10
Why is this game so good
You kinda know what to expect from these games now, but the absence of conveyor belts and the reliance on physics really make you think about how to automate the transport of products (particularly bulky or fragile ones) en masse. I lost the majority of two days scratching my head about getting ducks to perfectly ping through my pinball table of fans and bumpers until they go in the pit, only to unlock an item an hour later than cuts out 2/3 of the effort I put in - truly incremental! Addictive, sadistic and a real time sink - worth the cost if you like that sort of thing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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