
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
droga
Boring pseudo incremental games, good premises but terrible gameplay choices which makes it very unfun. First, the game premises is to create chaotic delivery system from ressources generators into the pit to advance in the game. However, the only ressource which is enjoyable to play with is the duck (the first one). Then you get more & more fragile item that will need to be gently & precisely thrown into the pit otherwise they break and yield nothing. While a "fragile" mechanic isn't bad, the fact that it is all ressources after the first one (and the new ressources are so much more worth that the previous one, that you cannot skip them, you have to automate them). It creates a boring game of redo the same very simple tunnel of fan + cushions to gently push things into the pit. You have a ton of chaotic stuff that, apart from ducks, you cannot use. Second, but a bit more of a nitpick, why drift away from ducks that fast into boring items like cash registers and pinata ? I would have kept the duck vibe, with metallic ducks (heavy), porcelain duck (fragile) etc...
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I put ducks in hole. 10/10
You kinda know what to expect from these games now, but the absence of conveyor belts and the reliance on physics really make you think about how to automate the transport of products (particularly bulky or fragile ones) en masse. I lost the majority of two days scratching my head about getting ducks to perfectly ping through my pinball table of fans and bumpers until they go in the pit, only to unlock an item an hour later than cuts out 2/3 of the effort I put in - truly incremental! Addictive, sadistic and a real time sink - worth the cost if you like that sort of thing.
Very nice. I played while at work, so i guess i met the purpose?
The game suffer from a good start game and good progression until it gets super annoying. Building in this game is awful and some of the choices for phase 3 and 4 are terrible.
ゲームの方針無視して、ゴルフクラブで1匹ずつホールインワン狙い撃ちがめっちゃ楽しいw 意外にポイントもたまるし。
essentially manual cookie clicker for automation fans
Super fun game about brutalist consumerism! I love it
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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