
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game suffer from a good start game and good progression until it gets super annoying. Building in this game is awful and some of the choices for phase 3 and 4 are terrible.
Ha j'avais pas eu un jeu incrémental aussi addictif, jouissif , drôle tellement il se passe des trucs absurdes depuis Berry bury Berry . Je recommande chaudement un pur kiff!
brain like it feel spongy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
QWACK!
Super fun game about brutalist consumerism! I love it
somewhat short and sweet physics bases diy automation system about throwing stuff in a pit for money. full of little secrets and bigger questions, its very fun starting so small and manually doing everything to eventually having enough gear to make a mega factory of automation churning random objects into the pit without you having to lift a finger, setting up such devices all by yourself out of little pieces is a very unique and rewardfing experience [spoiler alert] theres a lot more secrets in this place beyond just feeding the ominous pit, and i really enjoyed exploring around and up to discover the hoops i had to go through to get to the secret ending
This game is just not fun. It reminds me of a high quality roblox game. The entire time i played i was simply holding the machine and making ducks, there isn't a way to make it significantly faster without a lot of grinding and there isn't even a way to make them shoot out automatically atleast without a lot of grinding. If you enjoy long grinds without a lot of engagement then this game is perfect, but I could probably find something a little more stimulating on roblox
Great fun to play through once, although not much replay value. Once you've discovered the secret ending the fun is pretty much over. I would to see some remix/ng+ or different levels to get me to come back. Also there are some pacing issues but other than that the +- 10 hours you'll spend on this game are very pleasant.
the game is okay, but it has 2 walls that simply ruin it. 1. 90% of the tools you get are completely useless. the only usefull thing is the broom and vaccuum because of the combo system. the panels don't work properly because items get stuck on little edges. it makes progress extremely slow 2. when you reach pinata, the game comes to a dead stop because they get destroyed after a light touch. that is an incredibly lame mechanic because you have no other option to get them to the pitt.
Early game is perfect, but mid-late game is far form it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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