
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
british developer
From what I played before to what I played now, I do believe it is headed in the right direction. Runs Good. More feel to the cars in the steering wheel. More weight to the vehicles would compliment the nice feedback they are starting to build. If they continue as they are it will only get that much better and I have been having fun with the Career mode. (Side Note: I turned up my Dampening setting on my wheel and it helped make the steering that is improving feel that much more alive.) For anyone willing to try to see if it helps them
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 794ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5060 and a decent PC and can’t even do a lap without it wanting to take off…
It started off kinda iffy, got better with every update, still think the older cars are the best as far as feel. Looking forward to the next update, and hope we get some more tracks, like; Road Atlanta Road America Watkins Glen
Update 2.0 - and still no VR support. Guys, I bought this game because I believed in you. I bought Project Cars (the very first one) long before it was being released. The first version I installed had a car and a big square to drive on. Nothing more. I watched it grow and I loved it. Sadly PMR is not evolving at all. You promised us VR and even with version 2.0 you did not deliver. Therefore you get what you deserve: a big thumbs down. I still regularly play with PC2 and I love AM2 which evolved quite nicely. PMR is dead - at least for me.
Game is great now after the last couple patches. Best sim out in my opinion from ease of use and has the best feel of any GT3 cars. It's actually the game I was excited for now.
HAVE PEOPLE FORGOTTEN HOW TO HAVE FUN...stop the hate and hear me out.... the game had a rough start like real rough start but hasnt nealry every sim?? if it was to come out as it is today there would be a heap of poeple playing it and loving it.. yes its still a bit rough but its very playable and loads of fun!! since the release triple screen support i have been having a blast... the game is heading in the right direction and the dev team have not quit and thats huge!! FYI chat gpt the ffb setting in game setting and per car and you a good to go also u can downlaod load setups and liveries straight from the main menu..
Free weekend review... 37 minutes. Not even worth the download. Straight4 Studios, you owe me an hour of my life back.
What is wrong with the game? -Controller handling feels bad, needs work, Wheel is fine -AI needs lots of work. from what iv seen it is better than it was, -Biggest issue is performance, race with a lot of cars and your performance drops so much. Needs another round of Optimization, Personally I Think it would be a good idea for you to be able to set the amount of cars you are rendering. The good -Lots of cars and some really cool Classes that dont get included in alot of games Historic cars are great! This game could be the next asseto if the devs act quickly
there's still lots of work to do, the night sky box is like the worst i've seen in any game ever i think, DLSS is ghosting like hell..and that's just 2 issues of way too maaany to even care to keep this thing installed. and to think that they're alreqaqdy throwing around with "year 1,2,3,4,5 passes" tells me they don't really give a ♥♥♥♥ about the quality of their product...so it's a nopey for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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