
Project Highrise is a skyscraper construction and management sim...
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, until it isn't. The game has a bit of a steep learning curve as everything is interconnected. The issue is, the tenants have NO patience with you at all, and something as simple as replacing an electrical panel can destroy your entire tower in seconds. If the tenants did not move out at the drop of a hat, and if you did not have to pay to replace them, then perhaps the game would be enjoyable. As it stands, the game will brutally punish you for any tiny reason. Happiest tenants you ever had? Well your electrical panel shorted out for 5 minutes so now they are mad and moved out. Game is brutally unfun. Have had this for a long time because for the longest time I could not even play the game as when I got it originally it didn't even work because of graphical issues. Now that those issues were fixed, figured I would give it a go again. As someone who plays almost exclusively sim and management games, give this one a pass.
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Project Highrise is essentially a Sim Tower remake from the 1990’s, albeit rebuilt for new generation of computer hardware. Seeing as Maxis, the developers of the original Sim Tower/Sim City were dissolved after being bought out by EA, this left a creative gap to be filled in the genre, of which Project Highrise succeeds, further building upon its historic predecessor Sim Tower. I can tell that this is a true passion project by the new developers SomaSim, with full mod support allowing for multiple play-through scenarios. If you enjoy city builders, this game is a must have. This lil-niche tower management game will compliment your city building itch on a micro scale, with pleasant background music when you just want to zone out after a hard day. I would also recommend the Las Vegas DLC for hotels and casinos and the London/Berlin DLC for better offices, as they add extra depth while furthering the replayability of Project Highrise, without requiring as many workshop mods.
there are broken mechanics in the game that have not been fixed that make the game too frustrating to enjoy
Tudo e mais um pouco sobre: Project Highrise - "É o tipo de jogo que você olha 👁👁 e não dá nada, mas que te entrega tudo." (Valxb2) recomendo. ### Parte Educativa: - **Positivo:** Project Highrise oferece uma ótima oportunidade para os jogadores aprenderem sobre planejamento urbano, gestão de recursos e desenvolvimento de negócios. Você vai aprender sobre a importância da infraestrutura, zonas residenciais versus comerciais e como equilibrar as necessidades dos habitantes do seu prédio. - **Negativo:** No entanto, é importante notar que o jogo é mais uma simulação simplificada do que um simulador urbano detalhado. Alguns aspectos da construção e gerenciamento podem ser simplificados para tornar o jogo mais acessível e divertido, então não espere uma experiência educacional completa. ### História: - **Positivo:** Ok, então... A história de Project Highrise é basicamente a história da sua ascensão ao estrelato arquitetônico! Você começa com um prédio modesto e vai subindo, literalmente, até alcançar as alturas. - **Negativo:** Bem, não espere uma narrativa épica ou reviravoltas mirabolantes. O enredo aqui é mais sobre construir e gerenciar do que sobre dramas emocionantes. ### Modo Multijogador: Se tivesse seria tão viciante quanto o singplayer ### Jogabilidade: - **Positivo:** A jogabilidade é super acessível e viciante. Construir e gerenciar seu próprio arranha-céu nunca foi tão divertido. É como um quebra-cabeça gigante em constante evolução. - **Negativo:** Às vezes, as mecânicas podem parecer um pouco repetitivas, especialmente se você já construiu algumas torres antes. ### Conquistas: - **Positivo:** A sensação de realização ao desbloquear novas conquistas é incrível. É como receber uma medalha de honra por ser o melhor construtor de todos os tempos. - **Negativo:** Algumas conquistas podem parecer um pouco exageradas. Tipo, quem tem tempo para construir 100 torres diferentes? Oh, espera, nós temos. ### Bugs: - **Positivo:** Felizmente, os bugs em Project Highrise são tão raros quanto um apartamento barato em Nova York. É um jogo bem polido e estável. - **Negativo:** Mas, claro, nada é perfeito. De vez em quando, você pode encontrar algum problema pequeno, como um elevador que decide tirar férias no 50º andar. ### Parte Gráfica: - **Positivo:** Os gráficos são charmosos e cheios de personalidade. Cada prédio tem sua própria vibe, desde os escritórios corporativos chiques até os apartamentos aconchegantes. - **Negativo:** Se você está esperando gráficos hiper-realistas que fazem seus olhos sangrarem de tanto detalhe, pode se decepcionar um pouco. ### Trilha Sonora: - **Positivo:** A trilha sonora é como um mix entre música de elevador e jazz relaxante. É a trilha perfeita para acompanhar suas aventuras de construção. - **Negativo:** Às vezes, a música pode ficar um pouco repetitiva, especialmente se você passar horas e horas construindo a próxima maravilha arquitetônica. ### Tutorial: - **Positivo:** O jogo oferece um tutorial sólido que o guia passo a passo pelo processo de construção do seu prédio. Mesmo os iniciantes podem se sentir como verdadeiros magnatas imobiliários em pouco tempo. - **Negativo:** No entanto, o tutorial pode parecer um pouco enfadonho para os jogadores mais experientes que já dominaram as mecânicas básicas. ### Legendas em Português: - ** Infelizmente não tem, por enquanto. Desenvolvedores, pelo amor de todos os "deuses" dos games, coloquem a bendita da tradução em português PT-BR, o que é que custa? Dá trabalho pra fazer!!!" ### Nota Final: Em uma escala de 0 a 10, eu daria a Project Highrise um sólido 8. É um jogo viciante que vai fazer você adquirir horas de conhecimento, construindo o prédio dos seus sonhos. No entanto, algumas mecânicas podem parecer um pouco repetitivas, e a falta de uma narrativa mais profunda pode deixar alguns jogadores querendo mais. ### Crítica: Minha única crítica seria que, enquanto o jogo é super divertido e viciante, pode começar a se sentir um pouco repetitivo após algumas horas de jogo. Seria legal ver mais variedade nas mecânicas de construção para manter as coisas frescas ao longo do tempo.
相当有趣的大楼建筑模拟游戏,简单,简洁,易懂,好玩,个人认为最大特色就是把每夜的报表关掉之后可以当挂机游戏玩,闲着没事干的时候挑个场景建一下,挂一挂机,体验数值的快感(笑。这游戏还有手机版,整一个路上玩也是很不错的。 缺点主要都是操作上的折磨: 1、想看水啊电啊这些公共设施的用量太不方便了,非得点到设备面板里才能看的,楼建高了之后每次跑到地下室去看用量纯纯折磨,还是说我没发现更方便的查看方法? 2、到后期就会很想要批量选择房间类型的功能了,动不动几十间房,一个个点选类型真的蛮麻烦的 摸索出来几个蛮好用的快捷键: 1、按住ctrl,再滑动滚轮上下能更快的切楼层 2、建电线的时候按住shift,点击每层楼的最末端,他会直接从柜子里牵出一根线覆盖整个半个楼层,左右各点一下就能快速布完一层的线了 3、z和x一个是拆东西的,一个是建楼层的 4、t好像是快速保存的快捷键吧,记不清了(笑,反正游戏保存机制还不错的,这键也不常用
[h1]Project Highrise: Skip or Smash?[/h1] [h3]Gameplay[/h3] [i]"A delightful sandbox for someone with a penchant for micromanagement and a masochistic streak."[/i] The gameplay itself is a tedious slog, with the excitement of watching grass grow, except less visually appealing. It's like someone took the most boring parts of real estate management and turned it into a game that's somehow less fun than the real thing. The depth is as shallow as a kiddie pool, and the complexity is... well, let's just say if you're looking for a challenge, you might find more in a game of Tic-Tac-Toe with a toddler. [hr][/hr] [h3]Game's purpose[/h3] [i]"A cautionary tale of the banality of the modern world wrapped in the shiny packaging of a broken dream."[/i] You're supposed to build a towering empire, but instead, you're stuck in a never-ending cycle of fixing leaks and managing virtual complaints. It's like being a janitor in a building that's perpetually under construction. The purpose of the game is as clear as a foggy day in London, leaving you to wonder if the developers had any vision beyond "let's make it like that other game but slightly different." Perhaps the true purpose is [i]to test the limits of one's patience and sanity.[/i] In that, it excels more than any other game. [hr][/hr] [h3]Originality[/h3] [i]"The age-old tale of the unoriginal."[/i] It seems 'Project Highrise' took inspiration from the classic 'SimTower' and decided to give it a fresh coat of paint, but forgot to add any new coats of substance. It's like watching a cover band that can't decide whether they're tribute artists or just a sad echo of the original's grandeur. The game tries to stand tall, but it's like a child wearing their parent's oversized shoes, stumbling along with no sense of rhythm or style. [i]Don't go in expecting a masterpiece, darling. You'll be disappointed.[/i] [hr][/hr] [h3]AI's Pathfinding[/h3] [i]"The pièce de résistance of 'Project Highrise's' comedic incompetence."[/i] The only thing more frustrating than trying to manage these digital dunces is watching them try to figure out how to use the stairs when the elevator's out of order. It's a never-ending cycle of [i]'Oh, the humanity!'[/i] and [i]'Why can't you just walk over there?!'[/i] [hr][/hr] [h3]The Graphics[/h3] [i]"While not offensive to the eyes, are about as inspiring as a spreadsheet."[/i] If you're into a retro aesthetic that screams [i]"I'm trying to look modern by being outdated on purpose!"[/i] then you might find some charm in the game's pixelated façade. It's like watching a TV show from the 90s and thinking, "Wow, we thought this was amazing?" But alas, in the world of Project Highrise, style and substance are like oil and water – they just don't mix. You're left with a game that looks like it was designed by someone who thinks 'vintage' means 'hasn't been updated since the dawn of time. [i]'The only thing that'll make your eyes pop out of your head is the sheer amount of time you'll spend staring at the screen in disbelief that you're still playing.'[/i] [hr][/hr] [h3]Soundtrack[/h3] [i]"A symphony of mediocrity."[/i] It's like someone took the elevator music from a 90s office building and decided it was the perfect score for a game about building your own skyscraper. The background tunes are the kind of thing you'd expect to hear in an elevator in purgatory – endlessly looping, never changing, and just interesting enough to keep you from smashing the [b]'STOP'[/b] button with your fist. The melodies are so repetitive that you'll find yourself humming them in your sleep, haunting you like the ghost of deadlines past. It's the kind of soundtrack that's supposed to be relaxing, but instead, it's about as soothing as a jackhammer serenading a headache. After hours of listening to the same MIDI tunes, you'll be longing for the sweet embrace of silence, or at the very least, the option to blast your favorite death metal track to drown out the auditory torture. [b][i]It's a miracle that the game doesn't come with a complimentary bottle of aspirin.[/i][/b] But hey, if you enjoy the kind of music that makes you question your sanity and the meaning of life, then Project Highrise is your ticket to an existential crisis wrapped in a shiny, pixelated bow. Just don't say I didn't warn you when you find yourself humming [i]'Elevator Music from Hell'[/i] in the shower. [hr][/hr] [h3]Customer Service and After-Sales Care[/h3] [i]"Customer Service? After-Sales Care? In Project Highrise? Darling, that's a mythical concept."[/i] The developers are about as attentive to your needs as a cat watching a tennis match. You're on your own, my friend. The game's community is more of a ghost town than a bustling metropolis. You're more likely to get help from a mime than the game's official forums. And the patches? Oh, the patches. They come about as frequently as a blue moon, and when they do arrive, it's like watching a clown car at a circus. You expect one thing, and out comes a parade of issues you didn't even know you had. [hr][/hr] [h3]Crashes[/h3] [i]"The game crashes more often than a teenager's first car."[/i] You're building your tower of dreams, and suddenly, it's all gone in a puff of digital smoke, like a building imploding in a Hollywood blockbuster. But fear not, because with each crash comes the thrill of the unknown. Will your files get corrupted? Or will your game broke down? It's like playing Russian roulette with your progress. [i]If you enjoy the thrill of the unexpected and the excitement of losing hours of hard work in a heartbeat, Project Highrise will surely keep your adrenaline pumping.[/i] Just remember to save often, or you'll be weeping over your keyboard like a poet whose muse has abandoned them for a life of reality TV.
I love this game. It takes me back to the days of sim tower. A great tower building simulation here
Прочитал остальные отзывы: "Не ожидал что управлять небоскрёбом будет настолько сложно!" и это абсолютно не так. Игра элементарная, при этом всё время какие-то элементарные затупы. Например, ресторан жалуется, что нет мусорок на этаже ты их ставишь, а ресторан через сутки съезжает, не смотря на то, что все их требования были выполнены. В итоге ты сидишь с большим штрафом к репутации несколько суток (опять же, нигде в игре не написано сколько он продлится) и все остальные жалуются, что резко пропала репутация. Или например, в обучении не показали где находиться кнопка удаления, а она находится в самом неприметном, на мой взгляд, месте. В итоге я нашел её только в середине прохождения. Интерфейс финансовых отчётов в этой игре абсолютно вырвиглазный, так что я играл без него. Не советую вам покупать эту игру, она слишком легкая и недоработанная.
This would be better if you could speed up the simulation portion a lot more. A considerable portion of your game play is spent just waiting for the next 24 hours so you can get paid again. Ends up becoming pretty tedious.
I grew up playing Sim Tower and Yoot Tower. This mostly scratches that itch. There are a few things from those titles I miss, though. In this game, the elevators are just... there. And the restrooms are non-existent. Where do people use the toilet after their morning coffee? I also am not fond of how the transport items take up tiles, rather than sitting in front of the tenants, like in the other games. Oh, and I miss having random events and disasters hit the building. I always had fun trying to fight fires or find terrorist bombs in Yoot Tower. Nonetheless, I am enjoying this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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