
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great management sim. There are many scenarios to work through, with varying difficulties. The DLCs are worth it!
I grew up playing Sim Tower, friggin loved it and spent countless hours on that game. Later learned of Yoot Tower, because of the strange name I never thought it was even related to the original Sim Tower but ended up loving the sequel too but to a lesser extent. Was just watching an LGR review on Yoot Tower and kicked up my nostalgia for wanting to play that game again and heard this game was kinda the modern spiritual successor. And.. its ok. It is a relaxing open-ended game, music is soothing and I got into the vibe of it. But, it didn't scratch that Itch that I was looking for with Sim Tower or Yoot Tower. It's missing some key things I feel and hard to explain what... I think the characters move way too slow, I'm used to it being basically a Timelapse of a tower and the characters are all jumpy and jittery, it gets frustrating seeing how slowly they move in this game even at high speed. And the elevator physics are missing entirely which I thought was one of the most fun challenges to set up the most efficient elevator & stair system in the Sim Tower games... and eh its just missing that extra level of granularity of control I want from a tower sim game, and theres seemingly random needs of my people that I Can't satisfy. People complain "I wish I had coffee!" yet I have more coffee shops open than the population can support, "I didnt make a profit yesterday because there's too much competition!" so why can't my people get a friggin coffee!? Just weird bugs like that Ive found quite a few of so far.. needs some work. I wouldn't Not recommend it, its still fun I feel but I'd wait until its on sale to get this, or just go play the OG Sim Tower games instead 🤷♂️
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not fun. It's not hard but the things you do in this game just aren't that interesting. I used to play a similar game on my phone on android, but this does not scratch that itch I have. The units also need renovations like every 2 days or so. that's not realistic or fun, it's just annoying. Graphics are also pretty terrible
futureproofing hell, where no matter how hard you try you WILL have to remake your tower and it WILL suck. good game though.
liking it really well several hours in
"Build up, and build out." Project Highrise captures the feeling of managing a building very well. While it may not have the most extensive of decoration options, and its generation of buildings, shops, and facilities feels interchangeable, it nonetheless is a fun, interesting experience. The feeling of watching your building slowly grow up and out, and turning it into either a community or a soulless, corporate masterpiece, is very enjoyable.
This is the kind of game that should come with a clock or a timer built in... not that I would pay attention to it. The kind of game that you can lose over four hours of your life to without even noticing. It has Civ levels of time sink. The only real issues I have with this game, other than how it steals precious time from your life, is the economic balance. Or at least how fine the line is between success and absolute bankruptcy.
当大厦房东,做赛博地主
It good. Me like playing. Make me not nauseous when playing and not racked with searing gas pain.
Ben bunu mobilde oynuyordum hakkını vereyim diye pcde aldım fazla karmaşık olmayan simtower tipi bir oyun planlamanızı iyi yapın çok sorun yaşamazsınız
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4M | 4.1K | 79% | $24.99 | |
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| $10.8K | 53 | 60% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.4M | 42.3K | 72% | $4.99 | |
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| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 13.9K | 94% | $9.99 |