
Immerse yourself in a 1930s Chicago plagued by corruption and illegal meat trafficking. In this stealth-tactics game, control Eliot Ness and his team. Exploit the environment, deceive your enemies and strike the mafia from the shadows to dismantle Al Capone's criminal empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Prohibeast, a real-time tactical infiltration game, dive into a corruption-ridden 1930s Chicago plagued by smuggling and black-market meat.
As meat consumption is outlawed, Al Capone expands his criminal empire through a ruthless black market. Faced with widespread corruption, Eliot Ness and his team of Untouchables are ready to strike from the shadows to bring down the mob from within.
Each mission will put your sense of strategy and stealth to the test.
◆ Plan your operations – Choose your approach: stealthy infiltration, silent takedowns, or clever diversions.
◆ Exploit the environment – Hideouts, alternate routes, distractions... Each mission offers multiple solutions.
◆ Outsmart the enemies’ heightened senses – Sharp eyesight, acute hearing, and keen smell… Discover a whole new way to play: infiltration is no longer just about hiding!
As the leader of the Untouchables, take control of Eliot Ness and his team, a group of specialists with complementary skills where each member plays a key role in your infiltration operations:
◆ Eliot Ness – A fearless and versatile leader, able to adapt to any situation and lead even the riskiest missions to success.
◆ Malone B. Clonan – A loyal right-hand man and hardened veteran who favors a more direct, forceful approach.
◆ Frank E. Eager – A methodical and discreet sniper, eliminating targets with deadly precision.
Other specialists will also join your team to help refine your strategies.
Learn to harness each member's strengths and weaknesses to build unique strategies and strike the mob where they least expect it.
Each mission plunges you into the heart of Chicago, in places where crime and corruption thrive.
Observe, plan, and adapt your approach to achieve your objectives without leaving a trace.
From the Loop, Chicago’s iconic district and hub of corrupt power, to the mayor’s mansion where criminal alliances are forged, and the foggy Lake Michigan docks, a major hub for smuggling, each location is filled with dangers and opportunities, demanding tailored strategies to survive.
But more criminal strongholds await, where the slightest mistake could be fatal.
Only the most strategic minds will manage to infiltrate without a trace.
Can you operate from the shadows and bring down Al Capone’s criminal empire?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 139reviews | 63% | — | $94.6K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来我是给好评的,但是玩到第四关实在玩不下去了,玩的手疼上来改差评。由于没有做队友的让路系统,经常遇到给某个单位下达指令他卡在队友身边走不过去。双击频繁失灵,我估计是开发者不懂做速度复位导致双击时常不能跑步。第四关仓库刷新士兵居然不考虑原先的尸体残留问题,读档更是垃圾中的垃圾,帧率又低,血量读档不会复位,整体节奏就不顺畅。我觉得我已经抱着极其宽容的态度对待开发者了,我严重怀疑游戏的逻辑是开发者找AI随便写的,又不会改。不然不会这么多显然的BUG居然还能拖着不改。如果可以投诉下架我都希望Steam把它下架了,这种水平能拿出来收费的吗?
Jeu agréable et bien pensé, original et qui rappelle les bons vieux Desperados ou Commandos de l'époque !
[h1][b]《PROHIBEAST》(芝加哥禁令):RTT潜行的顶层设计,粗糙的底层打磨[/b][/h1] 2023年,作为出品过[b]《影子战术》《影子诡局》的RTT游戏扛鼎者Mimimi[/b]黯然退场,其实揭示了该类游戏的双刃特性——有独特的魅力(不然也不会火)、但似乎泥于小众困境(不然也不会破产)。 RTT的本质是在即时的[b]华容道[/b]中进行微操解密,关卡的信息可以通过玩家视角的牵移而[b]全知[/b],但主角对敌人往往是寡不敌众的[b]不平等对抗[/b]:玩家必须在全局视野中对于[b]敌人的动线与视锥[/b]进行记忆背版,且需要尽量选择战损最小的方式,利用[b]多点位、不同技能[/b]的队友走位在不触发警报的情况下对敌人[b]手术刀般逐个击破,最终完成关卡目标。[/b] 与RTS一字之差,RTS即时战略或可通过局部牺牲而在长线运营中[b]多作加法,[/b]最终实现逆转;而RTT是低容错下的[b]少作减法[/b],虽然可以狂战士一路劈杀,但很可能会因为局部的掉点,而满盘皆输,即时性本就创造了高门槛,低容错更注定与现在[b]快节奏多巴胺“爽游”理念[/b]背道而驰。 同时,制作一个优秀的RTT关卡,需要精密且创新的箱庭设计,[b]同质且冗长的设计势必会被淘汰[/b],开发成本高而面向受众窄,RTT的一鲸落,并未在现在换来万工作室生,当然,RTT粉丝寻找代餐的过程中——或许会看到六月新作[b]《芝加哥禁令》[/b] [h2][b]《艾略特的1930年芝加哥奇谭》:剧情与创意顶级的半成品[/b][/h2] 像《beastars/动物狂想曲》一样,游戏中的芝加哥是一座以动物为市民的城市,1930年的芝加哥在现实中也颁行过[b]禁酒令[/b],这出法令直接导致了当地黑帮的不满,寥寥几年就出现了1300余起命案。 在本作中,禁酒令变为了[b]禁肉令,[/b]对于猛兽而言,他们只能食素,无疑是一种对其本能的违反(详见动漫里的狼哥),压抑天性只会屡禁不止,阿尔·卡彭嗅出黑市前景,打造了自己[b]肉类走私的帝国[/b]。而这个帝国的诞生,是掠食者对于其他市民的无端残戮。 正义的警长艾略特潜入[b]黑色电影质感[/b]的关关箱庭,与队友一道,揭露并且平抑混乱的事端。相对猎奇的世界观,以及现世可考的Neta感,是本作最大的亮点——[b]剧情的新意[/b]。 对于RTT而言,出色的优化是游戏的必须项,本作现阶段优化并不优秀,笔电端的游玩体验有些卡滞,从这一层来说,优化与[b]现阶段仍未改完的BUG[/b]开始逐渐拉低其原本亮眼的设计上限。 [i]有更新诚意,但结合其价格坦言说,现在并不是最佳入手时机。[/i] 如果抛去有时蠢蠢的AI与略不顺滑的表现,游戏的元素是做到了[b]守正出新的[/b]。 在传统的视锥与听阵潜行基础上,本作升为视觉、听觉、嗅觉三位一体的敌惕:敌人当然会常规的巡逻,并且左右张望中捕捉到[b]不慎起身的潜行者[/b];有时候想要潜行刺杀,不妨先拨弄一些场景互动的声响,然后当敌人分心时再给予最后一击。 嗅觉侧的觉察是本作的一大创新,活兽的气味可能会引来[b]原本处于视锥盲区、但嗅觉特别灵敏[/b]的敌人;玩家只需要找到能掩盖本味的地方——垃圾场,来进行应对。 游戏中的远近程技能交替使用,让每一关的解法并非限于一种,而且搭配着有时候AI意外的走位,甚至可以直接大摇大摆地无痛背袭;让手下相性不同的兵种互补,感觉教程后的每一关都或许比教程更轻松(因为教程需要线性完美通关,完全不能被敌人觉察到)。远程攻击虽然容错较高,但是子弹毕竟有限,[b]肉蛋冲击有时候更有安全感。[/b] 单个角色的技能组也相对丰富,只是打击感偏弱,穿模的攻击有时候看上去十分滑稽——玩家既可以一击索命,也能够通过复杂的z轴跑酷后,静步近身击晕,击晕后进行绑缚。但比玩家还要老谋深算的,应当还是走私的狡狐们。 潜行战术黄金时代似乎正缓缓过去,虽然时不时地来一作提振粉丝信心,但本作现有性能瓶颈实难谓之[b]接过大旗[/b],或许等待开发团队针对优化的大修,才是获取最佳体验的明智之举 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Japanese +2 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not used to those types of games but i got seduced by the artistic direction. Even though i'm not a big player of those kind of games i ended up liking playing it and i didn't even see the time pass. I recommend it knowing that with updates it'll be a very good game (it already has so much potential) ! You should definitely give it a try !
Great graphics and Good game but has some lag and glitches that need to be polished out. The animation is good but needs a bit more like opening doors and dumping bodies, also load and save times can take up to 20 sec at times. Please fix this and add some more DLC levels.
Franchement, je recommande vraiment Prohibeast ! Le jeu est super beau visuellement et la direction artistique colle parfaitement à l'ambiance. Le délire de la prohibition, c'est hyper original et on sent que l'univers a été travaillé avec soin. Bref, j'ai adoré !
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Un potentiel gâché par une tonne de bugs. Ah, un nouveau "Commandos-like" ! Depuis la fermeture du studio Mimimi, ces jeux se font malheureusement de plus en plus rares. Le jeu pourrait être vraiment bien, mais il est malheureusement truffé de bugs qui gâchent totalement l'expérience. Les points noirs qui bloquent la progression : • Bugs de mission bloquants : J'en suis actuellement à ce qui semble être l'avant-dernière mission avec tous les personnages. C'est simple, la mission est totalement bogué. J'ai neutralisé tous les ennemis pour sauver les otages. Sauf que le jeu valide l'objectif de manière totalement aléatoire : un coup oui, un coup non, un coup oui mais en fait non... Je me retrouve sur une carte vide d'ennemis, dans l'impossibilité de valider la mission. Bref, je suis purement et simplement bloqué. • Le gameplay et le curseur aux fraises : Le curseur bugue complètement d'un personnage à un autre. Parfois, les actions ne s'exécutent pas du tout en cliquant, on est obligé de d’appuyer sur le raccourci clavier en espérant que ça fonctionne. • Hitbox de sélection trop petite : La zone pour cliquer sur les personnages est trop petite. On passe son temps à cliquer à côté, ce qui ordonne un déplacement au perso sélectionné par erreur... Et hop, alarme déclenchée, on est bon pour recharger. Technique et sauvegardes : • Les chargements initiaux de cartes sont assez longs (heureusement, on ne les subit qu'une fois). • Les chargements rapides sont heureusement plutôt rapides. • En revanche, les sauvegardes prennent un temps fou selon la taille de la map, ce qui est très frustrant pour ce genre de jeu où l'on sauvegarde constamment. Choix de game design discutables : • Pas de kill, que du dodo : Gros point noir pour moi, il est quasi impossible de tuer les ennemis. On ne peut que les assommer, les attacher, puis les déplacer. Autant dans certains Commandos on fait ça ponctuellement pour faire des prisonniers, autant ici, on passe son temps à assommer tout le monde (sauf les ours, qu'on est obligé de tuer). Je trouve cette mécanique lourde, elle n'apporte rien au gameplay. • L'histoire : Je ne vais pas mentir, j'ai essayé de m'y intéresser au début, puis j'ai complètement zappé. Ça ne m'a pas branché. Je joue à ce style de jeu pour le gameplay, pas pour le scénario, donc je ne m'attarderai pas dessus. Conclusion : Le jeu est plein de bonnes idées et propose des compétences intéressantes, mais il est totalement plombé par sa technique. J'aurais pu passer un excellent moment si je ne râlais pas toutes les 15 minutes à cause d'un bug. Je sais et je comprends qu'il est difficile de développer un tel jeu, mais en l'état, c'est trop frustrant. Affiché en promo à 22 €, je trouve que c'est bien trop cher payé pour un jeu aussi bugué. Je ne recommande pas tant qu'un gros patch n'est pas sorti.
Great tactical stealth game set in the mafia universe during the Prohibition era. The animal concept is excellent. The level design is nice, and the tactical aspect works really well, featuring a specific skill system for each character... Overall, you can tackle a level in different ways, which is awesome! It takes a bit of time to master the beast, but it's totally worth it, very good game :D
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Where this game's players are, estimated from review languages.
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