
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 8.2Kreviews | 92% | — | $3.6M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good gameplay. Good art style, but too much visual clutter when in combat.
A true competitor to Brutal Doom, one of the best shooters I've ever played. Massive weapon variety, insane gore, fair challenge. Cool graphics options; you can even make the enemies, a quality 3D instead of the 2.5 aesthetic advertised. Then, custom maps, from Peach's Castle to OG Doom maps? Where do I begin, 9/10 minimum.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 2.4K | 55% | $19.99 | |
| $3.6M | 59.2K | 87% | $2.49 | |
| $3.6M | 3.8K | 92% | $22.49 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 10.5K | 89% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 25.5K | 97% | $7.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $810.2K | 8.8K | 93% | $4.99 | |
| $3.2K | 14 | 71% | $8.99 | |
| $3.8M | 16.4K | 96% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starts off really promising, then just gets worse and worse. When it starts trying to design combat encounters like doom eternal it collapses under its own weight and becomes a poor mans serious sam. Just play brutal doom, It's more fun, has more variety and it knows what it is. Sad because I REALLY dig a lot of the visual design, UX the earlier chapters. Giving it a thumbs up for effort, but I'd be surprised if more than 20% of players made it to the final stages before checking out.
да. Да! ДА!!! ДАААА!!! О ДААААААА!!!!! ААХХХ ДАААААААААаааааааа ух это было круто Это если кратко.
ОЧЕНЬ ОЧЕНЬ ЗАШЛО
There is a lot to like about this game. The core game play is pretty much exactly what you could want in a shooter. It's fast and gory, and all of the guns feel satisfying to shoot. My main issues are the level design and respawn mechanic. You can play this game without putting much thought into fighting. Every time you die, you come back at the last checkpoint with full health, and all the enemies you've already killed are still dead. There is basically no consequence to dying. There's nothing to motivate you to play well other than getting a higher score at the end of the level if you care about that. The levels themselves left a lot to be desired. It felt like a lot of just fighting through the same boring environments. There were several times where I would press a button that would change something somewhere I couldn't see, so I'd have to run around and try to see which random door I just opened. Granted that could be a skill issue, or just the part of the chaos from playing co-op. The end of the campaign was also one of the biggest anti-climaxes I've ever seen in a game. It's not bad by any means, but I would definitely wait for a deep sale.
El juego tiene armas satisfactorias, enemigos interesantes y un diseño de sonido excelente, capturando la esencia de un boomer shooter clásico. Sin embargo, el diseño de niveles de la campaña falla: enemigos excesivos, zonas pequeñas y trampas que rompen el ritmo hacen que la experiencia single-player sea frustrante. Las escopetas se sienten demasiado débiles y el juego depende de contenido adicional o modos multijugador para extender su vida útil. Es un título prometedor, pero no alcanza su máximo potencial y no se recomienda comprar a precio completo.
Un juego demasiado guay a nivel grafico tanto por su diseño como por su estilo de jugar Pixel con realismo :D la verdad que me gusto muchisimo ese estilo... es super divertido y entretenido
非常复古非常有DOOM味的一款游戏 他不仅结合了老射击游戏的风格,还融合了一部分新DOOM的体验 但我总觉得敌人有点太肉了点,基本很少有怪能一枪打死(不含小丧尸) 你必须非常精准的爆头才能2发左右解决掉大部分敌人 稍微偏一点怪只会被断肢,但断肢并不会对怪的攻击造成什么实质影响 游戏的轻度养成系统我觉得不太合理,虽然为了提高玩家探索地图的动力 有效利用收集品解锁武器道具的想法很不错,但我觉得应该在通关后跟永恒一样 给个类似收集品地图的东西,因为我没特意搜集到通关我也没解锁全道具 而且有些能力实在是放的太后面了些,比如加弹药上限的弹药包 你必须买完前面的武器,二段跳,冲刺后才能购买它 这就导致我必须拿着10发的火箭弹,200发的加特林,20发的散弹 去打到很后面才够足够的矿石买道具,虽然弹药平衡是一种武器平衡把 但也真的太后期了点,射击的不太爽 敌人很强,尤其是后期,不过你的武器也很强,弹药上限不多,但补给其实不少 虽然很少有怪能被2发内带走,但你的武器都爆发极高,缺点只有大部分武器远距离命中都不行 虽然我理解这是鼓励玩家移动观察进攻,但我还是很希望给6号第1个武器 起码开镜加一点放大,这些武器的攻击半径都太短了 还有填装问题,我其实不在意武器有填装,但作为一个讲究快切打爆发的游戏 他没有后台装弹,就导致我必须确保切得枪有子弹才能打爆发就很难受 但是快切很舒服,你可以快速按对应数字键切换,也能按Q悠哉的思考打法后再切枪 有效的降低了快速切枪打法的门槛 游戏难度不低,后期蓝色的加强怪出来后属性全面提升更是如此 刚接触这个类型的玩家选简单难度不丢人,不过存档是无限的 只要你到了存档点,你不论死多少次都只会从这里重生而不是重开 所以你不介意死亡次数的话倒也无所谓
Game is a fun ole' time of shooters of the past, some secrets are legit crazy, requiring you to shoot a pre-placed corpse on a ledge far below you to unlock a hidden door which is a bit over kill and impossible to guess without youtube. I would've liked more of the final section or "hell" with more maps, but it still does its job at just being fun and challenging.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.