
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 8.2Kreviews | 92% | — | $3.6M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
чудова стрілянка під метал!
Yeah, its good.
i don like
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 2.4K | 55% | $19.99 | |
| $3.6M | 59.2K | 87% | $2.49 | |
| $3.6M | 10.5K | 89% | $9.74 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 8.1K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 22.1K | 97% | $7.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $810.2K | 8.8K | 93% | $4.99 | |
| $3.2K | 14 | 71% | $8.99 | |
| $3.2M | 14K | 97% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
да. Да! ДА!!! ДАААА!!! О ДААААААА!!!!! ААХХХ ДАААААААААаааааааа ух это было круто Это если кратко.
Enjoyed my time with it overall, but it certainly has flaws. The story: Very phoned in even by the standard of a boomer shooter. I got that there's 3 sides (Humans, Chaos [Basically Hell] and Prodeus [Eldritch Aliens]) duking it out, and that your character is a Vessel and that's somehow special. but barely anything past that. It was hard to have a sense of stakes or progression because I genuinely had no idea why my character is special, what the goal is, or even what side I'm fighting for. The campaign ends rather anticlimatically with a short text block that's little more than a cliffhanger for the DLC, which is like 3 years in the works and no news. The music: It's good, but nothing you haven't heard before, it's all metal. I like Andrew Hushult but this isn't his greatest work, I think his tracks for Doom Eternal and Dusk were far superior. The visuals: Like modernised classic doom. Fitting, pleasing to the eye, but nothing really unique in the art direction department. In some of the later areas and fights it could be hard to tell what's going on at times. The gameplay: Pretty standard boomer shooter fare, run around and shoot stuff. The movement system is relatively basic, with a short dash and double jump upgrades as you play (although they are optional upgrades, so the levels are designed to be beatable without them). The most interesting part has to be the weapons, there's a lot of the classics there (chaingun, super shotgun, plasma rifle are basically their doom counterparts, etc) but also some more unusual stuff, there's a lot of weapons total (5 ammo types with 3 weapons each and the plasma rifle) and almost all weapons have an alternate firing mode or some gimmick to them (The plasma rifle can shoot a target designator it's shots will hone into regardless of where you're shooting, rockets are detonated mid-air with right click, the chaos rifle can either be an electric gun that arcs to enemies near the target, or use a bunch of ammo for high power sniper shots, etc.). Somewhat unusually for modern boomer shooters the guns need to be reloaded and I actually think that's a good thing, it encourages swapping to a different weapon instead to keep up the pressure in intense fights, and with so many guns there's always a lot of options. The level design is also pretty good. On the gameplay downsides the enemy roster is very classic Doom inspired, and that's honestly a shame. None of the enemies really interact interestingly with your arsenal or present you with meaningfully different challenges that would shake up the gameplay or reward some weapons over others, so weapon choice mostly came down to how tanky whatever enemy I'm facing is. I also need to mention the quite frankly bizarre choice of a checkpoint system that kills all tension in a fight: respawning at a checkpoint doesn't reset the world state to what it was when you collected the checkpoint, it just respawns you there with everything else as is. So if 4 demons spawn in, you kill 2 and die, you respawn and there's only 2 demons left to beat, the 2 you killed are still dead. TLDR: Above average, well polished, but not that much to really distinguish itself.
absolutely slaps
es lo mas chingones de los fPs boomer
The best take on the Quake experience. Maybe even better
A fine little boomer shooter, but its very style over substance.
Starts off really promising, then just gets worse and worse. When it starts trying to design combat encounters like doom eternal it collapses under its own weight and becomes a poor mans serious sam. Just play brutal doom, It's more fun, has more variety and it knows what it is. Sad because I REALLY dig a lot of the visual design, UX the earlier chapters. Giving it a thumbs up for effort, but I'd be surprised if more than 20% of players made it to the final stages before checking out.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.