
The Prince of Persia, a seasoned warrior, returns from the Island of Time to Babylon with his love, Kaileena. Instead of the peace that he longs for, he finds his homeland ravaged by war and the kingdom turned against him.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Prince of Persia : Les Deux Royaumes est une très bonne conclusion à la trilogie, et probablement l’épisode qui réussit le mieux à mélanger les deux précédents. On retrouve une partie de l’ambiance et du charme des Sables du Temps, tout en conservant plusieurs éléments plus sombres introduits dans L’Âme du Guerrier. Pour moi, c’est vraiment le juste milieu entre les deux. Le retour à Babylone fonctionne très bien. J’ai beaucoup aimé parcourir la ville, avec ses toits, ses rues, ses palais et ses différentes zones détruites par la guerre. Le jeu revient également à une progression plus linéaire que L’Âme du Guerrier, ce qui le rend plus facile à suivre tout en conservant beaucoup de bonnes idées de plateforme. Les déplacements restent évidemment le gros point fort de la série. Les parcours sont fluides, variés et souvent très bien construits. Les nouvelles mécaniques, notamment les plaques murales et les différents éléments permettant de prolonger les courses sur les murs, apportent suffisamment de nouveautés pour renouveler les séquences. J’ai aussi beaucoup apprécié l’introduction du prince sombre. Ses passages changent complètement le rythme, avec cette barre de vie qui diminue constamment et oblige à avancer rapidement tout en récupérant du sable. Ça donne certaines séquences assez tendues, parfois même franchement stressantes, mais qui restent mémorables. Les exécutions rapides sont également une excellente addition. Elles permettent d’éviter certains combats et donnent une dimension presque infiltration à plusieurs passages. Quand on réussit parfaitement les différentes étapes d’une exécution, c’est vraiment satisfaisant. En revanche, certains combats et surtout certains boss peuvent être assez exigeants. Le jeu possède quelques pics de difficulté assez brutaux et la caméra peut encore compliquer inutilement certaines situations. Les séquences chronométrées du Prince Sombre peuvent également devenir frustrantes lorsqu’on ne connaît pas encore exactement le chemin à suivre. J’ai cette fois encore cherché à faire le jeu de manière la plus complète possible. Les coffres et améliorations sont généralement moins difficiles à trouver que dans L’Âme du Guerrier, mais certains peuvent quand même être ratés définitivement si on avance trop vite. Comme pour les autres épisodes, mieux vaut donc explorer avant de quitter une zone. L’histoire fonctionne très bien comme conclusion de la trilogie. J’ai particulièrement aimé la manière dont le jeu traite le Prince après tous les événements des deux épisodes précédents et la façon dont ses différentes facettes sont mises en scène. Ce n’est pas mon épisode préféré, j'ai bien préféré l'Ame du Guerrier mais ce jeu est probablement le plus équilibré des trois. Il reprend les meilleures idées des Sables du Temps et de L’Âme du Guerrier, ajoute quelques excellentes mécaniques et offre une conclusion très satisfaisante à l’histoire.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un buen cierre a la trilogia
A huge improvement compared to the previous game. The combat, parkour, and the design and layout of the levels are more compact and fun to deal with. It still has its problems, but for what they had at the time, it was really good. In this game, they focused more on stealth, and you can feel the first ideas of Assassin's Creed starting to take shape here. For some variety, they included parts of the game that involve a transformation with new fighting and parkour abilities.
Madalya: Bronz.
8.5/10 The parkouring was the most fun yet out of the other Prince Of Persia games i've played. I did enjoy the new stealth kill mechanic but it seemed lack laster and half the times I would get caught but i'm assuming thats just skill issue and not the design issue. The bosses in this game were super easy and really simple design wise nothing special at all. This game does feel alot like Uncharted to me with all the jumping, moving around ledges and climbing. Puzzles were quite easy but nothing overly hard. I played this game on normal difficulty because I was concerned about the enemies being once again high hp sponges but with the stealth mechanic introduced it would probably be fine to play this game on hard. Normal difficulty felt overall kind of easy, I would say most of my deaths were related to falling or failing a jump. There is some game breaking bugs that can occur if you play the game on 144 fps but if you drop it down to 60 fps the issues resolve with the diagonal jumping.
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挺好玩的,特别是这个人暗杀系统,当年能做到这样已经很牛了
E version of Warrior Within, unless it isnt ur childhood or u have played warrior within, youre gonna hate it.
好玩
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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