
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game's far overhyped and full of ubiisms that make it hard to enjoy. The graphics are nice for a metroidvania, but the game keeps zooming in on the low-detail character models during cutscenes, turning what looks fine in gameplay into something fugly. Speaking of cutscenes, in typical ubi fashion the story is dull and cringe. Despite that, they seem to revel in the low quality writing at the player's expense, dragging out the exchanges between characters way longer than they need to be. The exploration feels extremely uneven. Sometimes the savepoints are right next to each other, other times you're crossing a huge chunk of the map just to get back to a teleporter. There's a lot of backtracking in general: you uncover most of the map early on, then spend the rest of the game returning to the same spots over and over. Part of the problem is how the game handles ability unlocks and location gating. Say you find a spot that needs a double jump. You come back once you've got it, only to find you need yet another ability to actually get in. This happens constantly, and it basically tells the player: don't bother exploring off the main path, we're just going to waste your time. And there's a lot of timewasting in this game: 1. There's plenty to find, but again, typical ubi, most of it is pointless. Fun if you're an OCD completionist maybe, but it adds nothing to your character or the gameplay. 2. The jumping puzzles and challenges start off way too easy before slamming you with a wall of difficulty. That means most of them feel like mindnumbing runbacks when you're repeating them to memorize and get through the actually difficult parts. There are a lot of abilities in the game, enough that some start feeling redundant, and it seems like ubi agreed, because they start locking them back down later on. There's an ability where you throw your chakram thing and teleport to it, so you can teleport through bars and grates, except then you hit ones you suddenly can't. Same with wall bouncing and double jumping: eventually you run into walls with special layers that just stop you from bouncing off them. The boss fights, while impressively designed, just don't feel that great. The mid-fight cutscenes add nothing and pull you out of the flow of the fight. Some of the later bosses feel undodgeable, where you have to predict their attacks and use your teleport abilities, because double jumping and dashing away just won't do, and you won't be able to block most attacks. The fights feel unfair, but that still doesn't make the fights difficult. This is no skong and you can comfortably face roll through most of the bosses taking them out on your first attempt. The main thing the game has going for it is the gameplay itself. The platforming is extremely tight, and the combat (outside the aforementioned boss fights) is easily one of the best in the genre. So if you're only about the mechanics, you might enjoy this. I didn't.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.1K | 89% | $8.74 | |
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.8K | 986 | 83% | $19.99 | |
| $176.4K | 717 | 75% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best metroidvanias I've ever played. If you liked Hollow Knight or Nine Sols buy this game you'll love it.
baştan sona steamdeck ile sabit 90fps alarak bitirdim, metroidvania türünü sevenler icin 8/10 oyun hikaye tırt oynanş keyifli
not interested in this type of games but this one is great
這遊戲本體是好的, 雖然音樂不大讓我有印象, 但是戰鬥節奏爽快, 主角機體性能靈活, 就跳跳樂有點煩之外流程還行, 傳送、地圖、補要素之類的還不算太煩躁。 DLC純純惱人。 然後可能因為我是買組合包所以無法單獨評論DLC, 那我只好連本體一起罵下去。 拉真的宮殿讓我拉屎。 把主角所有能力歸零還不能補血, 全程幾乎都是跳跳樂全是尿點。 建議別碰。
Oyun genel çok akıcı ve keyifli. En büyük sorunu bence platform özellikle bazı kısımlarda "hardcore" seviyesinde zor olması. Özellikle oyunun ortalarında bir dört kapılı bir bölgede çok sinir ettirdi. Kombat mekanikleri, haraket kabiliyeti, çeşitli yeteneklerle platform yapmak oldukça keyifli. Oyun ayarlarından çok zorlandığınız zaman "portal" özelliğini açabilirsiniz. Lakin unutmayın o lanet kapılı kısımda portal yok ve orada eğer usta bir oyuncu değilseniz bir tur söveceksiniz.:) Grafikler bence bir tık geride. Yani kaplamalar bu tarz bir oyun için eski ve böyle 2012 yılından kalma gibi duruyor. Işıklandırma sayesinde kurtarıyor. Sanat tasarımı hoşuma gitmedi. Oyun indirimde alınır ve değer. İlk çıkışında ki 50 dolar fiyatı bu oyuna inanılmaz fazlaymış. Hoş bu oyunu yapan stüdyoyu dağıtmış Ubisoft!
Oyun türüyle hiç ama hiç alakam yoktu. Metroidvania, roguelike bilmem ne ben hiç ayıramazdım. Hepsi benim için platformer. Aslında hâlâ da öyle, ayıramam. Sanırım türdeki ilk oyunum ve oyuna bayıldım. Neredeyse hiç elimden bırakamadan oynadım. Kontroller akıcı, düşmanlar çeşitli, haritalar çok güzel tasarlanmış, optimizasyon iyi (deck'te high ayarlarda 60 fps sabit), grafikler ve efektler hoş ve göze güzel geliyor. Zorluğu da zor maşallah. Dört zorluk (rookie, warrior, hero, immortal) arasından warrior'da oynadım ve ben fazlasıyla zorlandım. Belki türe aşina olmadığım için olabilir. Tüm başarımlar + dlc ile %109.48 ile bitirdim. Oynanış akıcılığı ve çeşitliliği haricinde şahsen ben hikayeyi de beğendim (belki dlc hikayesi için yavan diyebilirim ama o da oynanışla kurtarıyor). Özetle türle alakanız yoksa bile kesinlikle inanılmaz oynanılırı olan bir oyun. Ubisoft kırk yılda bir sağlam iş çıkarıyor, onda da satışlardan memnun değiliz diye devamını getirmiyorlar. Amk cenabetleri.
Un buen juego. me lo he pasado como un enano. PD: Que buen platino, disfrutable de principio a fin.
玩的时候当时看到了很多恶评,且我玩过的横板过关类游戏实在不算丰富,24年第一次上手后不久就弃了:操作不顺手,爽感不够高。今年把生活里的一些事情忙完以后又重新拿起来玩,突然发现这款游戏有自己独特的魅力。丰富的地图、丰富的能力与武器交互、连招与符文都能展现出开发者的想象力。很多设计的细节、流畅的交互、过场又无一不展现出开发者强大的功底。我奔着全收集去,现在进度96.79,还有一些实在不想磨时间的关卡没做。以后或许还会拿起来,把dlc打完。 讲的故事不复杂,但是的确有一些悬念和反转,算得上扣人心弦。因此从哪个角度来看,我都认为这部作品算得上优作。建议游玩,但不建议反复游玩。
整体可以,但steam有云存档你不用,非得用你育碧的云存档,育碧云存档又不是自动同步,反正我的就没同步,17h存档直接丢失。一个单机游戏天天吵着要联网,联网又不同步我的存档,就惦记着下载广告。现在我剩下半截的游戏体验你给我补?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.