
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
baştan sona steamdeck ile sabit 90fps alarak bitirdim, metroidvania türünü sevenler icin 8/10 oyun hikaye tırt oynanş keyifli
A very good start, and then the game starts to show a lot of weaknesses. The traversal is awful, I always had to look at the map. And there's no mini map. The infamous sewer level was also awful. Too bad because the core mechanics are really good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кратко: любите метроидвании - обязательно к ознакомлению! Игра отличная. Был очень приятно удивлен этой игрой. Прошел несметное количество метроидваний и могу сказать что POP: tLC - одна из лучших метроидваний, в которые я играл. Сначала относился настороженно под влиянием общего качества продукции Юбисофт и отзывов некоторых обзорщиков (кстати, теперь категорически несогласен со многими придирками к игре), но все же купил и получил колоссальное удовольствие. Сейчас очень модно с важным видом разбирать игры на отдельные составляющие, но мало кто говорит о самом главном критерии, о критерии фана. Так вот, вся игра - сплошной фан без просадок от начала и до конца. Я прошел Silksong на 100% и, честно сказать, 3ий акт показался ненужным, утомительным и доигрывал уже с чувством утомления. POP: tLC таких ощущений не вызывает. Прошел, кстати, на предпоследнем уровне сложности не используя никакой встроенной помощи в паркуре. Сейчас думаю, что надо было проходить на последнем и очень не советую уровни сложности ниже предпоследнего, так как появится возможность танковать и не будет смысла прочувствовать все механики. Обязательно проходить туториал по боевой системе, а она прекрасна - большие возможности для комбо и красивой игры. Визуал - великолепный. Местами дух захватывает от красоты картинки. Боевка - преотличнейшая, динамичная и позволяющая за счет навыков делать интересные связки. Враги - большая вариативность, сильная сторона игры. Паркур и паркурные загадки - тоже одна из сильных сторон игры. В меру сложно и очень весело. (Внимание: кроме "Божественных испытаний" - это тоже весело, но очень сложно и, к счастью, полностью необязательно для прохождения). Исследования - мир огромен, разнообразен и очень интересен. Музыка - очень хорошая, но больше служит подходящим фоном к событиям игры. История - слышал много придирок от обзорщиков, но мне понравилась и интрига сохранялась до конца игры. Боссы - возможно, одно из слабых мест игры. Их мало, запоминающихся всего несколько. Есть отдельная претензия к одному боссу, во время боя с которым постоянно меняется ширина обзора камеры, и это очень сильно мешает (но терпимо, в целом). Дополнение про маску - не понравилось. Во-первых, не люблю тропы с перемещением в воображаемые страны/сны/фантазии и подобное, а во-вторых дополнение сильно переусложнено в ущерб фану (душновато), в-третьих, локации показались некрасивыми. В общем, можно брать, если очень понравилась основная игра и хочется больше этой вселенной. В общем, очень советую игру и очень жаль, что Юбисофт отменили продолжение.
This is simply one of the greatest Metroidvanias ever created. It actually might BE the best. I pirated the Switch version and felt compelled to re-beat it on Steam. It has a brilliant combo-juggling combat system and "big-boy" platforming, i.e. the kind of platforming for men that still get TURGID. There's no boss runbacks because the game respects your time as a grownup, unlike the Hollow Knight series (which I've also beaten). Unlike Hollow Knight it also doesn't have the aesthetics of a chinese cartoon flash game from Newgrounds. If you're like me and you possess enough major league hand dexterity to do no-hit runs of Ninja Gaiden (NES) - then this is the game for you. And like me, if you still print in your church slacks from an autumn breeze and have a girlfriend who is at least a decade away from perimenopause let alone full blown menopause (+ under 135lbs) - then you're gonna enjoy the tight responsiveness of this platforming. I guarantee it idiot. In summation, even if it might be one of the best Metroidvanias it's still only the third best Prince of Persia game, behind Prince of Persia (1989), and Prince of Persia 2: The Shadow and the Flame (1993).
Oyun türüyle hiç ama hiç alakam yoktu. Metroidvania, roguelike bilmem ne ben hiç ayıramazdım. Hepsi benim için platformer. Aslında hâlâ da öyle, ayıramam. Sanırım türdeki ilk oyunum ve oyuna bayıldım. Neredeyse hiç elimden bırakamadan oynadım. Kontroller akıcı, düşmanlar çeşitli, haritalar çok güzel tasarlanmış, optimizasyon iyi (deck'te high ayarlarda 60 fps sabit), grafikler ve efektler hoş ve göze güzel geliyor. Zorluğu da zor maşallah. Dört zorluk (rookie, warrior, hero, immortal) arasından warrior'da oynadım ve ben fazlasıyla zorlandım. Belki türe aşina olmadığım için olabilir. Tüm başarımlar + dlc ile %109.48 ile bitirdim. Oynanış akıcılığı ve çeşitliliği haricinde şahsen ben hikayeyi de beğendim (belki dlc hikayesi için yavan diyebilirim ama o da oynanışla kurtarıyor). Özetle türle alakanız yoksa bile kesinlikle inanılmaz oynanılırı olan bir oyun. Ubisoft kırk yılda bir sağlam iş çıkarıyor, onda da satışlardan memnun değiliz diye devamını getirmiyorlar. Amk cenabetleri.
Currently in my TOP 3 metroidvanias with Hollow Knight and Silksong
Really awesome game , perfect for game for Prince of Persia lovers and side scroll gamers. Love the Art style, story.
One of my favorite games of all time, smooth gameplay with interesting story.
not interested in this type of games but this one is great
這遊戲本體是好的, 雖然音樂不大讓我有印象, 但是戰鬥節奏爽快, 主角機體性能靈活, 就跳跳樂有點煩之外流程還行, 傳送、地圖、補要素之類的還不算太煩躁。 DLC純純惱人。 然後可能因為我是買組合包所以無法單獨評論DLC, 那我只好連本體一起罵下去。 拉真的宮殿讓我拉屎。 把主角所有能力歸零還不能補血, 全程幾乎都是跳跳樂全是尿點。 建議別碰。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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