
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不戳
Solid metroidvania
Класна гра! Рекомендую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
动作,技能设计不错,跳跳乐也不算很难。
有着有意思的战斗系统,但是他们把战斗做得很无聊,这很育碧。 便宜动画确实看得让人很难绷。
不好玩一直赶路boss没几个这基本就是个跑图游戏游戏 就一直让你赶路有什么意思玩到一半感觉跳跳了乐和boss也就那样 游戏本体玩法的跑地图 而且还不好玩 买了跑几十个小时地图真的无聊而且有时候还不知道去哪 整体感觉就是无聊 拿到的东西不能说是一点用都没有是完全没用就是一些剧情一样的东西还跟猜谜一样 玩了一段时间之后就感觉无聊之后忍着玩下去获得新能力还是无聊比如玩了7 8小时游戏的主要玩法已经出来了觉得无聊 然后第9小时。。第12小时。。一直到最后 跳跳乐手感是不错但是游戏本身就是无聊的有什么就让你重复的一直跳真的闹麻了 不如空洞骑士一根技能和boss和剧情和物品的衔接直接碾压这个游戏 这个游戏说白了一句话一个大地图让你无聊的跟傻子一样一直跳到结尾 中间穿插一些难度低到爆的boss随便打打就能过
ABSOLUTE MUST BUY FOR THE STEAM DECK its my first metroidvania so i can say i didnt really enjoy it when i tried it on xbox game pass but i just bought the game much later on for my steam deck and even then it just sat in my library but im glad i ACTUALLY gave the game an attempt cos i love its combat and parkour. loving the story as well. worth picking up.
+1 Cinematics look weird but powers are fun to play
It's honestly pretty depressing to find yet another absolutely brilliant, fun, top tier game --one of the best metrioidvanias I've played, yet too late to support it when it came out! At launch, it was considered a financial flop for Ubisoft and the team was broken up. What a crime! Games really shouldn't be judged by their initial launch sales, but by the word of mouth and positive reviews they earn years later. How they hold up. This one is a banger, and you owe it to yourself to play it through.
The metroidvania for everyone. There is very little to say about this game, and that is meant as a compliment. First of all, the accessibility options make it suitable for both newcomers and hardcore players alike. The combat system is fantastic, it feels like playing an action game! The visuals are perfect for the genre, performance is outstanding, and the animations are excellent. The difficulty curve is very well designed: it starts with easy enemies and bosses and gradually ramps up to much more challenging ones in a smooth, linear way. The map management is great, and the memory system is a quality of life addition that genuinely makes a difference. I would truly recommend this game to anyone. It is a peak of quality in the genre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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