
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't recommend it. At all. I couldn't even play it on my Steam Deck. The first time I launched the game, it forced me to install and run Ubisoft's launcher/copy protection, which wasn't compatible with the Steam Deck. Later, a few weeks later when I got back to the office, I tried to create an account on my PC, but I never received the verification emails. I tried multiple times without success. Steam won't refund me because I only tried to play the game a few months after purchasing it, but the fact is I still can't play a product I paid for. What exactly am I supposed to do? This experience has convinced me not to buy Ubisoft games in the future. It simply doesn't make sense.
游戏完成度非常高,玩起来很舒服,地图设计也很棒,是非常优秀的类银了,就是希望修复一下bug,尤其是神之试炼里bug有点多
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从某种意义上来说,不是正统的波斯王子,只是套了个名字,但从另一种意义上来说,这又是波斯王子,有熟悉的,也有不熟悉的。 手残也可以玩得很开心,提供了很多辅助选项:黄光弹反提示窗口、跳过主线跳跳乐,以及战斗数值调整 主线暗线剧情也不错 但有一点不太喜欢的是,虽然暗线比主线好,但暗线基本全走收集系统才能品个大概。 我个人认为暗线剧情可以藏,但不能总是藏在一段高难度的跳跳乐后面,这种非主线的跳跳乐是无法跳过的,导致有些玩家会因此错过暗线剧情,这很可以,也是很多人骂这一作剧情幼稚的一个点。主线确实简单无脑,但暗线的铺设其实有很多,但因为门槛比较高导致不能让玩家体验完。
Es un juegazo, y dentro de su genero destaca positivamente. La nueva historia de esta conocida saga viene acompañada de un cambio de jugabilidad pero cumple muy bien con sus nuevos parámetros. Tiene muchas mecánicas agiles que se pueden usar tanto para resolver puzles como para realizar combos y aplicar las habilidades para la lucha. Tiene un mapa rico y abundante, tiene un sistema para marcar los cofres de zonas a las que no puedes acceder para volver cuando tengas las habilidades que necesites y es muy novedoso. Utiliza una foto del lugar y lo coloca en el mapa. Hay armas para poder ejecutar combinaciones a enemigos lejanos y cercanos y un personalización de build sencilla pero interesante a través de los medallones. El combate es intuitivo, suficiente para que te tengas que esforzar pero no tanto como para tener que aprender los patrones de memoria dejando espacio para usar los reflejos y no tener que repetir algunos jefes hasta la saciedad. El parkour tampoco llega a ser frustrante gracias a que las mecánicas están bien implementadas y te da tiempo ha llegar a todos los lugares tras habituarte a los controles. Los grandes problemas del juego son que esta desarrollado por Ubisoft, lo que implica tener que pasar por su infame launcher y que no puedas compartirlo en el plan familiar, lo cual puede parecer poco pero son aspectos importantes. Nunca hubiera comprado este juego por el precio completo por estos motivos, pero estando rebajado decidí soportar estos inconvenientes. También resalto que los diálogos con los personajes pueden parecer un poco planos, los diseños gráficos están buenos aunque no son muy de mi estilo. También peca de dificultad injusta pero solo en los desafíos extremos opcionales de parkour, que no están dentro de la historia ni del 100% del juego, al no permitir la cámara ver la siguiente zona bien y obligándote a saber de memoria el camino para poder ejecutar las acrobacias pues no te da tiempo a reaccionar si no sabes lo que hay a continuación. Es un juego en el que su mayor virtud está en su gameplay que es muy bueno y que las cosas que le lastran no son tan pesadas con un precio rebajado. Si te gusta el género metroidvania de desplazamiento lateral este es un gran juego de ese estilo. Lo recomiendo mucho.
不是很反感跳跳乐,但NM又臭又长就纯恶心人了
服务器经常进不去
四风跳跳乐
banger
趁着骨折入手了,人物动作很丰富,但动作前摇和后摇都不低需要适应,打怪相当舒爽不过小怪都有高伤害投技真的有点难,我全程走了弹反流派还是很舒服的。纯键盘打一些跳跳乐还是有些受苦了,有不少背板关着实受苦不少。boss基本都是背板招式,弹反收益不低还是可以爽打的,挑战部分还是比较受苦的,想要爽完还是pass这部分
除掉本体和dlc的阴间跳跳乐以外,游戏整体难度不高,后期甚至可以全伤碾过去。动作流畅华丽打击感不错,制造分身能力锁的设计新颖有趣,地图设计优秀,还可以对地图拍照记录某些场景需要何种能力锁,游戏内能花钱买提示和全收集地图,可能只有部分解密需要看攻略。至于剧情中规中矩有一些反转。值得注意的是本游戏没有自动存档,篝火传送能力较为后置。如果你是一个类银爱好者,这是一款绝不让你失望量大管饱的惊喜之作。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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