
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错,但跳跳乐太多
It's criminal that Ubisoft disbanded this dev team. TLC is so, so good. Features easily the best platforming (movement options and platforming gauntlets) of any metroidvania, the ability to pin screenshots on your map is excellent, good suite of challenges to take on after the main game, the combat is pretty fun and the story is not terrible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.5K | 92% | $17.99 | |
| $1.2M | 3.9K | 89% | $14.99 | |
| $1.2M | 2.2K | 62% | $24.99 | |
| $1.2M | 2.6K | 82% | $9.74 | |
| $1.2M | 4.7K | 96% | $14.99 | |
| $1.2M | 1.7K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $176.4K | 800 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
++ Reseña luego de sacar todos los logros, incluido el DLC y completar la partida al 106% ++ (Resumen) Prince of Persia The Lost Crown es un shonen de peleas muy guapo. Si te gustan los metroidvanias lo tienes que jugar YA. Como metroidvania es cumplidor, aporta un par de ideas interesantes (mi preferida es la captura de pantalla in-game) pero se nota que va a lo seguro (típico de Ubisoft) ya que se construye sobre la base de los títulos mas famosos del genero, a veces con similitudes un tanto descaradas, y creo es su mayor mérito conseguir que funcionen en conjunto. Plataformeo en ocasiones exigente, pero en su mayoría bastante básico. Nuestro personaje se controla excelente a los mandos, el combate es rápido, con animaciones fluidas, presencia de combos y habilidades variadas, además de un Parry satisfactorio y efectivo. De los mayores defectos que tiene, es que efectivamente, es Ubisoft la que está detrás, siempre queriendo hacer los juegos tan accesibles y a tiro seguro, que los hacen genéricos, se nota muy claramente, por ejemplo, por tener niveles de dificultad, algo raro en este genero, y bastante descompensado según mi experiencia, yo jugué toda la aventura en dificultad Héroe (Hardcore) los enemigos normales quitan un cristo y son esponjas de golpes, y esto no cambia hasta que no mejoras las espadas hasta al menos nivel 3. Es bastante gracioso que te maten mas fácilmente enemigos random, que los Jefes. Hablando de los Bosses, están bien guapos en general, con combates espectaculares y disfrutables, siempre al puro estilo neketsu shonen, como mencioné al inicio, con su justa medida de dificultad. El apartado gráfico es modesto, con texturas pobres, se nota el poco presupuesto que les dieron las ratas de la directiva; por suerte, este aspecto sale adelante gracias a que el apartado artístico es decente, aunque irregular, hay poca atención al detalle en algunas zonas, pero en otras te encuentras fondos realmente bonitos y con mimo, mención de honor a las cinemáticas dibujadas, lástima que se usen tan poco; la banda sonora también cumple. PD-lo de vencer al boss final con el One for All me tiene bailando. Reseña del DLC Mask of Darkness: Lo recomiendo solamente para los completistas, ya que tiene logros, además de ser relativamente barato y de corta duración...PERO: ten en cuenta que el 95% del contenido, es plataformeo de relleno y de prueba y error, no aporta nada relevante, y sobre todo, que NO hacía falta. Destacar las horrorosas secciones del Ojo perseguidor con sus checkpoints de reinicio super lejanos. Además veo decisiones de diseño cuestionables, tienes que sufrir como dios para llegar a conseguir la primera cura, con un personaje mega nerfeado, sin vida y sin talismanes, yo que tenia el personaje con todo desbloqueado, te dejan solo el dash y da las gracias. El Boss final me gustó mucho, pero no sé si compensa lo que hay que superar para llegar a enfrentarlo. Mi teoría es que este Jefe iba antes de la última constelación del juego base, ya que curiosamente es la única que no tiene un Boss, y fue recortado para justificar la salida de este contenido extra.
¡Obra maestra! 👑 Metroidvania sobresaliente. Su combate, el plataformeo y la brutal expansión del DLC son una auténtica delicia. Me he divertido muchísimo hasta conseguir el 100% de los logros. ¡Un juegazo imprescindible!
Після проходження відкинувшись у кріслі і з щирою посмішкою дивитись фінальні катсцени, чи не це ознак чудової гри? Для мене це саме він.. єдине про що шкодую, що вона пролежала у мене в бібліотеці незаймана біля двох років. Всім фанатам Прінца та метроїдваній наполегливо раджу. (Є чудовий українізатор)
[b][h1]✋ ABSOLUTE CINEMA 🤚[/h1][/b]
le prince des ♥♥♥♥♥
Добротная игра, я бы даже сказал, если сравнивать с другими подобными играми, удобная: маркеры, респаун сразу на боссе, есть челлендж для тех, кто его ищет, а кто не ищет - вперед локомотивом до титров. Сложность можно настроить. Выглядит классно, играется классно, что еще надо?
为什么存档点不能传送???跑图太无聊!!!
GOD NO! Absolutely not. Finished the base game (completion 95% which doesn't seem right, my map is littered with treasure). Game is fine. Character designs are fine. But all a bit generic, nothing special, they all need that bit extra. Story is pretty predictable, ending is mega trite. Felt like a lot of thread of "obvious" twists they were setting up just had nothing happen to them. All the side stories go as quick as they came. But for me the biggest issue was how the game feels to play, it definitely was firmly into the territory of frustrating not challenging and certainly not fun. From straight up bugs, controls shutting down, doors being opened by not being able to pass through them anyway. Controls and map design not feeling tight enough for the vibe they are going for and lacking any grace for too. So many times I'd hit a button and half a jump would happen or just fail to act and die. And it so egregiously wastes your time as a player, for the completely uncontrolled checkpoint system that send you back rooms on a fail, and this game loves it unsafe zones, its just a constant barrage of them. Far too long sections and gauntlets so even if you did want to have a break from the frustration, you'd be forced to redo it all. Some of the worst "challenges" have the worst rewards to, which I'm normally okay with because I don't think critical character improvements should be gated behind optional challenges ever but everything just feels so blegh here, it just makes getting through these nasty little mazes such a let down. And when you do get a good item that helps your character...too bad cause the bits you are going want them on you will have them removed from you. The base game is chock full of those types of "back to basics" challenges...then they made a whole DLC about it...no thanks, I'm out. I keep thinking if only there was some way you could select to place a checkpoint, like Ori, or maybe rewind time so just redo the bit you struggle with, would at least validate the very cheap design where you have to move fast through an area and get blindsided over and over again, something like Blinx the timesweeper.....oh wait, or Sands of Time, a PS2 game with a better handle of redoing sections of a challenge than this game did. Its so blantant they just wanted to add padding to waste time and pretend thats difficulty...if you are going to do that stuff, at least have good hitboxes, moves that are reliable and controls that stay consistent. Not falling through a solid platform, not clipping through the jump point not the princes finger nail touching the side of a floor spike, not literally seeing your character land but because the platform moved your now dead, or your character animated into the hazard. Cheap nonsense. And for the love of all things holy, add a wall grip, jumping over and over while you wait for the opportunity or just a chance to actually see what's coming, does not engaging gameplay make. The game has just been a massively unfun experience that I made myself limp through for frankly zero pay off. I don't know who hurt these devs but it doesn't give them the right to be out here sucking joy from the world, you are your own villain. Go play Ori, or Hollow Knight or Anything else to be honest. Even with all the upgrade movement in this game never becomes a joy even when traversing standard areas. The Prince of time wasting, is what this is.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.