
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра! Космос, Мимики и выбор. https://steamcommunity.com/sharedfiles/filedetails/?id=3112286217
Fantastic game , the vibe is great , the gameplay is fantastic with a ton of ways of fiding solutions for problems , story was interesting enough even with the ending that people hated i didnt mind it too much. Mooncrash the dlc was aslo a blast to play and finish. Cant really say its a must play but i can be confident in saying the anyone who tries will have a fantastic time . IMO a great 8.6/10 . Game left me with wanting more and i am saying it as a complimet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 897ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are many things to be said about getting into the simulation, but once you become part of the typhon ecosystem you start hunting the lore and quests. If this doesn't happen right away, don't panic. I got the game on release and it took me 10 years to get into it. This is a cult classic.
bioshock in space
First time I played this game was years ago and I put about 10 hours into it. Thought I'd give it a new try and see what I think of it now. It's still ass and makes me want to play Dishonored instead. I was already getting pissed off about two hours in this time. Started running and gunning to see how far I could get before the game either gets good or I ragequit. I ragequit about two hours later. I remember now that I hated the Mimics. I still do. Such a stupid and annoying design for an enemy. "Look for dublicate objects or something that's out of place". Yeah, I did. In every room and in every one of them there are dublicate objects or something out of place so I still have to go swinging in with my wrench and check if there's a Mimic hiding in there. And in so many places there are. This would be somewhat more tolerable if the main character did not have a stamina bar, but of course s/he does! And you run out of stamina so fast too, at least without any upgrades, but who would upgrade their stamina when there's much more useful and fun things to unlock? Why does the mouse sensitivity change when the character sprints? This shouldn't be a thing. If you want to be more effective in combat, you have to use the GLOO gun first and then switch into something else. But of course the weapon switching is slow and delayed as well. I managed to find 3 different enemies and none of them felt satisfying to fight against. One of the reasons being the weapons that are very inaccurate when you try hitting anything more than 2 meters away. There's no aiming down sights in this game. Oh and if the enemies hurt you, you can heal yourself infinitely... By drinking from water fountains one button tap at a time. It will heal for 1hp and there's a cooldown of about 3 seconds before you can use it again. Thanks for making me waste time. Sure, I could eat the food I've collected, but those could also be recycled and turned into crafting materials. Verdict on the game? It's frustrating. It's annoying. And I don't like it.
Cool concept. Great world and atmosphere. Talos I is seriously an awesome setting for a game and its clear the devs focused on this. Typhons are a good balance between something new, but still rooted in familiarity for enemy types. The world building is truly one of the only highlights of this game. Talos I genuinely feels like it could be built in a real scenario. The organization of the departments and overall architecture is all very sound to how laymen would understand what "realistic" sci-fi could look like. Onto the rest... The story is uninteresting, riddled with middling writing overall. I listened to most of the audio logs (even when they had to repeat themselves over and over again due to overlapping npcs and events occurring), as well as read most emails. People boast about how much of an immersive sim this game is, but realistically, Prey is still pretty linear. They do give you workarounds into other pathways and departments, access to some power resources and guns in multiple ways. But, the questing is all very much linear. You don't really get rewarded for exploring things "out of order" and the game forces you to backtrack anyways like a Metroidvania would. Timed quests are a cool concept, mixed execution. Grabbing the pills to save your coworker vs "protecting your brother in his bunker". When they introduce the protecting your brother objective, they don't really allude to it being a heavily pressing matter. They also drop like 5 other objectives for you, one which is to shutdown the hacking robot that is causing enemy spam across the whole ship. It was just an obnoxious implementation all around. Grabbing the pills was completely optional, but allowed the freedom to explore some side story and character connections you only would've been hinted at through a couple files and emails throughout the game. The character would've died without them and they played a somewhat important role. The first half of the game is focused on the "immersive" part of the immersive sim. You truly feel like you are figuring out your way through who you are, where you are, what you are, and absorbing/understanding everything around you. Second half feels pretty rushed and railroaded. Execution is lacking. Gameplay is clunky and buggy at best. The game boasts all of these tools, powers, and items to solve every situation in its own little way. However, GLOO, Mimic, and Hacking are just WAY TOO STRONG. The game is easy with just these. I didn't find the gameplay fun enough personally to force myself away from easily accessible methods such as this. AI enemy design is very lackluster too. If you wanted, you could just sprint past basically everything (which I did the last couple hours of the game, due to the amount of ♥♥♥♥♥♥♥ they toss at you during an extremely awful slow burn of an ending). However, Prey starts off pretty good story-wise. The beginning all the way up to the first time you go into the Arboretum are engaging. You are still in the "mystery" of the story, the relationship between the Yu brothers, and how it all relates to the current existence (which they don't reference or pull a trigger on until a last small tie in during the last credits scene). Arkane did put a lot of thought and effort into this game and I do feel bad for leaving a negative review on an ambitious project. There should be more games in this vein of originality. At the end of the day though, I dreaded finishing the last two sections of the game. The lackluster and abrupt endings as well were the cherry on top, leaving with a very bad taste in your mouth. I am not surprised at all that this division of Arkane was closed down at the end of the day. All in all, I had fun moments, but I don't understand the overwhelming love for this game. They were far and few between. Maybe I just don't have the self control or imagination for this game and I missed the mark, but that's what reviews and game diversity are for.
There's something about being introduced to 5 sidequests at the same time whilst listening to like 7 audio tapes on repeat one after another which just overwhelms me too much and I start to loose interest in the whole thing. I even forgot the original plot and what I'm even doing. Compared to Dishonored this was very disappointing and I couldn't even bring myself to finish the game.
De los pocos juegos que se atrevieron a utilizar el terror cósmico y ciencia ficción una maravilla de juego
[h1]Pray[/h1] J'avais un très bon a priori sur Arkane Studios, en particulier grâce aux [i]Dishonored[/i] que j'avais beaucoup appréciés. On m'a beaucoup recommandé Prey donc l'un dans l'autre je me suis dit que ça allait être une très bonne expérience. Dans Prey, les joueurs incarnent Morgan Yu, frère/soeur de Alex Yu, et exécutif de Transtar une société quelque peu discutable et avec de très grosses ambitions. La mise en contexte de l'histoire me fait un petit peu penser à [i]Portal[/i] au niveau de la façon dont c'est fait, et très honnêtement c'est plutôt cool et ça met dans le bain de suite. Très vite, on découvre Talos I, la station spaciale dans laquelle tout le jeu va se dérouler. Le world building est, je pense, la plus grande qualité de ce jeu et d'ailleurs on retrouve aussi cette attention aux détails dans les dishonored. En effet, en termes de structure et d'agencement des pièces Talos I semble plutôt crédible. Les pièces en elles-mêmes sont aussi relativement bien travaillées. Par exemple, je n'ai jamais eu l'impression de revoir une même pièce pour la 3ième fois alors qu'elle est supposée être différente. Je trouve que la direction artistique derrière le style de la station spaciale est plutôt bon, le côté "néo-déco"/"rétro-futuriste" me charme personnellement et colle bien à l'image de Transtar à mon avis. En termes de mécanique de jeu, je dois avouer que Prey me fait plus penser aux [i]Bioshock[/i] qu'aux [i]Dishonored[/i]. Il y a des pouvoirs mais leur usage est limité et un peu différent des premiers titres d'Arkane. Je pense que l'ambiance joue aussi beaucoup à me faire plus penser à [i]Bioshock[/i]. En effet, les créatures que nous rencontrons sur Talos I sont des espèces d'amas noirs capables de prendre diverses formes et pour certains même capables de copier des objets. Je trouve que ça rend l'identité de Prey un peu flou puisqu'on est clairement sur un shooter prônant la multitude de possibilités mais en même temps on est sur un jeu d'horreur qui ne fait pas vraiment peur et sur un jeu de survie/craft qui demande de gérer son inventaire. Il y a de très bonnes idées en termes de combos contre les monstres comme par exemple le classique "faire plus de dommage par derrière" et le plus intriguant "gluer cet ennemi pour lui mettre des coups de clefs à molette". La variété des armes est aussi un plus bien que la plupart des armes présentes soient plutôt classiques dans ce genre de jeux. Il est juste dommage que les combats aient aussi peu de "oompf" au sens où la plupart du temps j'ai juste eu l'impression de taper dans le vide. Bien que Prey puisse se jouer en mode [i]stealth[/i], il est assez difficile de garder la trace de chacun des ennemis puisqu'ils apparaissent tous un peu par magie. Très souvent il m'est arrivé de vider une salle, de rentrer dans une autre (sans chargement) puis ressortir et de me retrouver nez à nez avec un ennemi. Malheureusement, pour un bon jeu immersif s'appuyant sur le suspens et l'appréhension du futur, je trouve que Prey est dôtée d'une ambiance sonore extrêmement bancale. C'est sans compter les bugs d'audios que j'ai pu rencontrer au début et régler à l'aide d'internet. En effet, les SFX n'ont pas d'impacts et sont juste "là", le volume des différents sons n'est jamais bien réglé (parfois trop fort, parfois trop faible) et en plus de cela il est difficile de vraiment baisser un type de son puisqu'après avoir mis les voix à 5/100 je les entendais toujours très forts. En plus de cela, il n'y aucun vérification de ce que vous entendez/écoutez donc si vous écoutez un audio et que vous rencontrez un PNJ, les deux vous vont parler en même temps et être incompréhensibles. Quant à l'histoire, sur son début elle me fait rapidement penser à celle de [i]Portal[/i] et sur le reste à celle de [i]Bioshock[/i] notamment vis à vis des dilemmes qui sont mis en avant mais je trouve l'écriture assez "facile" et très vite le jeu se ressent simplement comme un "Allez à A, puis B, ensuite revenez à A". Vers la fin, le pattern FedEx est particulièrement fort. On retrouve quand même de temps en temps la pâte "[i]Dishonored[/i]" mais c'est assez faible et insufissant pour relever le niveau global. Je dois avouer que je suis tellement stupéfait de la qualité de Prey que j'en viens à me demander si j'ai fabriqué mes souvenirs de [i]Dishonored[/i]. Je ne peux pas recommander Prey. En termes de rapport qualité/prix ce titre est plutôt correct mais en termes d'expérience et de gameplay, j'ai personnellement eu trop de bugs ou problèmes audios pour vraiment réussir à m'immerger et profiter de l'expérience. [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
为了6x外星物质失去大善人成就的我:😡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $29.9M | 29.5K | 88% | $39.99 | |
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